|
metadata
auto-buying units on the battleground? passive fishing rod bonuses?
|
|
|
metadata
Estimated time of level up for the classes as you are leveling them.
Maybe a post saying what suggestions you are considering too. 8P
|
|
|
metadata
Achievements access in UI 1. It is quite cumbersome to switch to UI 2 or 3 only to look at achievements.
|
|
|
metadata
> *Originally posted by **[Scire](/forums/1028047/topics/1775209?page=7#13252503)**:*
> Achievements access in UI 1. It is quite cumbersome to switch to UI 2 or 3 only to look at achievements.
Click stats then click achie... oh... That button apparently got removed from the stats page when they removed the original UI and didn't make it back in when they brought that UI back.
Can we get that button returned back where it was, then?
|
|
|
metadata
Request: Ability to hide hover tooltips in alchemy lab.
|
|
|
metadata
can you add a way see all the stat some where like mana power bouns from what or what my total essence generation for sec
|
|
|
metadata
**Slime Alchemy Lab** - Moving slime juice around to different colours can be a very long, tedious & boring task, would be great if we could close off bottles so that only the colours we wanted to fill up would be filled, would make life so much easier when wanting to work on a particular bonus recipe, and then when we wanted to work on a diff one we could then open the ones we want and close the ones we dont want, kind of like how levelling up Town buildings works, and then like with town we also have the option to have them all open to get all filled up at same time, please please please consider this. would be eternally grateful :D
|
|
|
metadata
is there any way to upgrade my atral skill, right now its stuck at 4,4, and i cant get the gem, am i just fucked or what
|
|
|
metadata
I noticed that after purchasing "Minor Prestiege" upgrade in the Alchemy Lab shop, that the price for "Museum +5%" also increased in cost, it seems that the upgrade cost for both of these increase if you buy one or the other. I'm unsure if this is on purpose, but the result is that buying Minor Prestiege can really put you in a hole.
+1 Vat by itself simply doesn't stand up to the superior Museum buff, vats only increase mixing speed while the Museum inceases permanent bonuses, not to mention the fact that you already get a free Vat for every normal Alchemy prestiege and you can buy vats with no hard cap from the EXP shop. The price increase doesn't seem like much at first, since the first Museum upgrade only costs 10,000 slime, but that cost for the player increases exponentially with each upgrade, the hole they've dug for themselves getting deeper each time.
A few solutions I have:
1.) Unlink increase in cost between Museum and Minor Prestiege upgrades and somehow allow for a retroactive balancing to get the player our of their 'hole' depending on how many the two upgrades were purchased. I am unsure how the math would work out to achieve this, so a simpler idea might be to refund all slime spent on both upgrades and reduce the upgrades to their first level.
2.) Remove Minor Prestiege upgrade altogether and refund slime for those purchases, while reducing the cost of Museum upgrade by the same number Minor Prestiege was purchased.
3.) Buff Minor Prestiege to make it equal to the Museum upgrade, like say a +5% bonus to slime damage. (Though even this might not be worth it since you can easily increase slime damage in many ways.)
4.) Add option to "respec" these two upgrades at any time, refunding slime and reducing both upgrades to their first level.
Thank you for reading.
|
|
|
metadata
> *Originally posted by **[blakecraig55558](/forums/1028047/topics/1775209?page=7#13270219)**:*
> is there any way to upgrade my atral skill, right now its stuck at 4,4, and i cant get the gem, am i just fucked or what
Just keep creating polaris (even if it's already max lvl)
|
|
|
metadata
Add a soul shop item that effects fishing in the following way:
A 25% increased chance of encountering the fish you have the least of for the bait you are using.
So lets say you have 4 fish A, B, C, D that you would usually encounter an equal amount of times (25%).
With this upgrade you have the following encounter rates assuming B is the fish you have the least of:
A= 22.9%
B= 25 x 1.25 = 31.25%
C= 22.9%
D=22.9%
|
|
|
metadata
Suggestion:
In adventure, please show the tooltips (stats and drop rates) not only when the respective "tier" (epic, legendary, etc.) is present through an enemy, but if you hover over the % of the tiers. I wanna see how the droprates are without waiting for the enemy showing up and hoping i look it up fast enough
|
|
|
metadata
Info -> Achievements:
"Eachievements earn you Trophies. Each Trophy applies a permanent boost to your stats"
As the game now has a separate unrelated "Trophy" feature, perhaps the text above could be reworded to avoid confusion?
|
|
|
metadata
Just unlocked battlefield and I'm tempted to just ignore it because of how annoying buying units is. Why not just buy as many units as it's possible to buy?
|
|
|
metadata
Make waifus work offline.
|
|
|
metadata
http://skrinshoter.ru/s/131219/kb5H47hd
http://skrinshoter.ru/s/131219/dw73jtrp
|
|
|
metadata
http://skrinshoter.ru/s/131219/wIsTWyXh
http://skrinshoter.ru/s/131219/8ajtMmEj
|
|
|
metadata
http://skrinshoter.ru/s/161219/be9KlB2a
|
|
|
metadata
http://skrinshoter.ru/s/010120/MF88kSU2
|
|
|
metadata
If the game doesn't update soon i'll lose interest.
Needs challenges, a new use for mana (no benefits for increasing manaregen/manapower/manacap anymore (making exp also almost useless)), new demonic essence upgrades and some way to use sin/cos/tan energy.
|
|
|
metadata
Can we have a way to turn off the second Master Bait?
I loved the new quest and look forward to the 3rd but the only 'advantage' you get from unlocking these quests seems splitting what fish you get into more than one type.
Now, whenever I want to pick a fish to catch, I have to set two different menus to the same thing.
So, can we have an empty slot in each of these menus to turn them off or possibly, if you don't want to make these quests completely worthless, maybe a 25% bonus to fish caught or a bonus to mastery.
|
|
|
metadata
Suggestion: Ability to auto-buy X amount of a specific Battlefield Unit every time the Unit Price resets.
Right now I have 3 of my 4 saved numbers taken up by numbers needed to buy Units.
|
|
|
metadata
> *Originally posted by **[Dekk](/forums/1028047/topics/1775209?page=7#13341978)**:*
> Suggestion: Ability to auto-buy X amount of a specific Battlefield Unit every time the Unit Price resets.
>
> Right now I have 3 of my 4 saved numbers taken up by numbers needed to buy Units.
Very arguable feature. At early game you need to buy units just before the reset and a little bit after it too have double amount of units with relatively cheap prices. I doubt is it effective to add units later even if some units from previous buy are still not killed. Anyway after wave 100, stage 330 which is now earlier (in terms of gaming time) than middle of the game buying of BF units is just waste of Hell Mana.
|
|
|
metadata
I hate the fact that conjurer permatrait isn't retroactively. Feels like being punished for having a high level conjurer when this feature arived.
|
|
|
metadata
Suggestion: In Minion Lab, make an upgrade that passivly increases the levels of the pet point upgrades without using any(seperate for each upgrade). Maybe for the first upgrade, have a 1000 pet point power on upgrades for about 1.25 million pet food, and the power increases by 15%, with the cost increasing by 20% every upgrade. I would like this, and many more would too. Also, have an upgrade that increases how many pet points you get per bar fill. Maybe increasing by 80% every upgrade (rounded up) with the cost starting at 500k pet food or 200k pet points.
|