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**Update 0.0.119 (Nuke, Adv, Challenge) 11.06.20:**
- New: Arena Nuke available from S625 (Must do a Monster Pit run to get the new value).
- New: The Hardest Challenge Ever, open at S670 and will unlock the new feature (coming soon) and the new Boss.
- New: Boss 5 & Z25 has been added (including 10 items).
- Change: World Boss 4 & 5 has a fixed amount of HP now.
- Fix: Battlefield Units price added to the formatting.
- Fix: T4 Items name & display of Ring / Accessory swapped.
- Fix: Classes Exp reduction from arena should always apply now.
**Update 0.0.118 (Adv) 04.05.20:**
- New: Adventure Zone T4 (from this zone the description of items has been removed to allow all the stats to still be displayed at once).
- New: 2 Arena Upgrade.
- Fix: Loader screen shows the correct stats in the correct places now.
**Update 0.0.117 (Event & More) 20.04.20:**
- New: Easter Event is back !!! Start to hunt Eggs all around the game (Event has a new reward giving a % bonus to Mana Refill & Power, this bonus is shared with the new Daily bonus).
- New: Launcher window for game, you already saw it.
- Added: 10% and 50% buy buttons for slime adventure upgrades.
- Change: Arena Warrior Monster Pit will now gains 1 HP every time he finishes a Round.
- Fix: Animist Active Talent.
- Fix: Conjurer Active Talent.
"We had a memory leaks issue with this update that is hopefully fixed (this is why it took longer). Expect a delay in the next few update as we are implementing the mobile code & UI.
**Update 0.0.116 (Trophy) 30.03.20:**
- New: 16 Trophy that unlock at S500 (very expensive).
- New: 3 Upgrade in the Arena Shop.
- Change: Bought Trophy now have a Star icon in the top right, making it easier to see the one already bought.
- Warning: New Event will be live in the next patch (5-10 days from now).
**Update 0.0.115 (Change & More) 23.03.20:**
- New: OPM 4 Challenge (Last T2 Spell as reward).
- New: 1 Story Chapter.
- Change: Daily has now a new Mana Refill & Power bonus (0.5% + (0.1% * Daily Power)) earned on Day 1, 7, 8 & 14.
- Change: Every Pots in the Soul shop will now see theirs effect increase based on Max Stage reach.
- Change: Arena Champion Pit now show the current round HP left in %.
- Fix: Offline Pet Food calculation should be more accurate.
- Fix: Offline Talent Reset Timer should work.
**Update 0.0.114 (Talent & More) 12.03.20:**
- New: Classes Talent unlock at S475 and will allow you to earn point based on your total Classes level that you can spend in differents Talent affecting Active or Perma from Classes.
- New: Mana Cap has new tier above e70.
- Change: When Reincarnating or going into a Challenge the Stage Auto setting will be set to Exp/s.
- Change: When going into a Challenge the Quest Target will be set to S25.
- Change: It is now impossible to set your Main Class as a Sub Class, you must first assign a new Main Class.
- Fix: Mana Cap last tier wasn't working properly (it was from e60 to e80 instead of e60 to e70, this has been fixed).
**Update 0.0.113 (Adv & Change) 24.02.20:**
- New: Adventure Zone 24 + SZ 12.
- Change: Z23 Stats slightly lowered, Rarity increased.
- Change: Arena Critical Chance & Freeze Chance have been reworked a little.
- Fix: No Conjuring challenge unlock.
- Fix: Dark Shadow Multi in Arena is now working properly in the Monster Pit.
**Update 0.0.112-1 (Fix & Change) 12.02.20:**
- New: 3 Story Chapter (Stage 90, 100, 120).
- Change: Quest Reward multiplier increased to (2 + (Stage / 500)).
- Change: Arena Skill will divide by 0.8 instead of 1 for each additional skill you have mana in.
- Change: Arena Shop Trophy give now 2% per level instead of 1%.
- Change: SZ4 requirement is now 56789 instead of 123456.
- Change: No Conjuring unlock at 3000 conjuring casted instead of 2000 (if you are already in the challenge and see it locked, you can still complete it and get the full reward).
- Fix: Quest Reward was using the Perk rank 1 even if you haven't bought it (the new multiplier at the end compensate).
- Fix: Soul Damage Boost is now applied to the Dark Shadow.
- Fix: Arena Point is now displaying correctly when beating a Round.
**Update 0.0.112 (Trophy & Fix) 11.02.20:**
- New: 16 Trophy that unlock at S425.
- Fix: Quest picking Stage 0 is fixed.
- Fix: Arena was bugged if you went offline while fighting, it should now properly keep fighting when you come back online.
- Fix: Arena Info include Arena Point (previously Experience it was an error).
- Fix: Master Bait now gives even distributation of the fish.
**Update 0.0.111 (Big Update) 7.02.20:**
- New: A lot of the game has been moved over to a new math library, e308 is no longer the limit.
- New: Quest unlock at Stage 12 (you gain extra gold and exp and it get an additional reward at Stage 525).
New: Arena feature unlock at stage 550, meet the warrior and send your brand new dark shadow to fight endless round of monsters and earn some great reward. Arena come with 4 battleground, 10 skills using mana & mana power to gain boost related to the arena, a shop with differents bonuses that can be bought, an arena level giving a variety of bonuses based on milestone and more. It even has it's own little story (And the most important it has top prime art for the warrior and dark shadow, Full HD 2160P).
Quest can be found under the soul, it replace the auto save timer, you also have the auto quest under push & exp/s & gold/s, they are required to gain Quest Token to enter the Arena.
- New: Master Bait Quest 2 is now available if you want a 2nd slot.
- New: Demons Boost tooltip rework (added into the formatting above stage 400).
- New: Minion has a new base bonus to attack/defense based on the Stage & Minion Level, this should allow the new game pace to fit more the adventure unlocking pace.
- Change: Battlefield upgrade to reduce the reset timer now have a cap (300 for the Demonic essence one and 200 for the Hell Spirit one).
- Change: Stage Offense/Defense slightly lowered.
- Change: Minion Crit & Double Perk from page 3 now have a cap.
- Change: SZ4 atk/def lowered from 30k/15k to 28k/14k (more zone will be lowered as Baifu progress with his new save).
- Change: No Reincarnation Challenge capped at 4 (from 5 previously).
- Improved: Plaza autoprestige now works off your mana per tick instead of total mana gained, this should more closely match online results for offline.
- Improved: Spell management will now spread the mana out in the same ratio you have assigned mana until your desired mana is reached. Spell management now works before stage 4.
- Fix: Slime lab trophy wasn't working properly online & offline, it should be fixed.
This is a big patch if anything goes wrong feel free to reach me or Dandeliongames in the chat, discord, email, post, takiewalkie, whatever.
**Update 0.0.110-1 (Fix & Test) 2.01.20:**
- New: Cook button can be held down to cook multiple time.
- Change: Z23 Attack & defense decreased from 250m/190m to 200m/150m.
- Change: Special Cooking fish required decreased from 500 to 250.
- Change: Minor prestige cost jump made about 10 million times less (was not meant to jump that much).
- Change: Automatically recycle slimes you have no bed space for for 25% their normal recycle value.
- Fix: few typos here and here.
- We will be starting the test to break e308 this week.
**Update 0.0.110 (Trophy & Adv) 30.12.19:**
- New: 16 New trophy (these are very high priced and unlock at S350).
- New: Zone 23 is live (unlock at S580).
- Change: Zone 21 & 22 Drop & Rarity increased.
- Change: Zone 20, 21, 22 & Z11 Attack/Defense revamped (it was way too easy let's finish this year like real men).
- Fix: Necromancer now get exp from Boss 4.
- Fix: Fixed the alchemy bonus list display for players without huge bonuses.
**Update 0.0.109 (Xmas Event & More) 20.12.19:**
- New: Xmas Event is here. I wish everyone will have a nice christmas and some nice presents (like a LOTS of presents) :p
- New: Story Chapter XII is live (a big chapter so you all have something to read under the xmas tree to keep you warm!)
- New: The Spooky Event Pack is replaced with the Xmas Event Pack (it include a few trophy).
- New: A Trophy Starter Pack.
WARNING: Next trophy will be in around a week from now, Stage 350 (UNIQUE rarity Trophy), VERY OP!!! Expect them to be very expensive as well.
**Update 0.0.108 (QOL & Change) 11.12.19:**
- New: Nuke fishing is now available (instant fishing at a very low ratio, unlock at fishing skill 100).
- New: Synergy Save idlers (200k Soul), allow to save the baby setup and reassign it whenever you want.
- New: Reclaim Baby button in Synergy to save you a LOT of time.
- New: Stage Auto reworked (it is now free and require 10 kill to move to the next stage, can be upgraded 3 times for 25k soul each to reduce the number by 3 (down to 1)), people who had it previously has the fully upgraded new one.
- New: Town Auto reworked (it is now free but can be upgraded 9 times for 25k soul, the free is just like the previous paid Town Auto so people who had it has been refunded and if you use the 75k soul you can make it 3 times stronger than it was previously).
- Change: Active fishing catch button has been removed and trigger automatically now.
- Improvement: Minor Prestige in the alchemy lab will now only prompt you once for doing a minor prestige as long as your next one is within 10 seconds.
- Fix: If online loading fails the offline save should load instead (this was partially broken).
Patch note delay & notification due to a bug we worked on related to master bait not loading properly
**Update 0.0.107 (Fish & Perks) 06.12.19:**
- New: Something await the bravest fisherman.
- New: 3 New Perks in Page 3.
- New: Missing slimes found in zone 21 and 22.
- New: Slimes now have a tier bonus, tied to the zone they drop in. This works outside the diminishing bonus so higher zone slimes will be stronger than lower tier.
- Fix: Auto conjuring checkbox have a tooltip now making it more clear to everyone how it work.
- Fix: Offline auto prestige shouldn't run during LTWA challenge anymore.
- Fix: Slime level up increase values now include all the modifiers and should be an accurate range now.
**Update 0.0.106 (Soul Change & More) 05.12.19:**
- New: Conjuring Auto has been changed (it now start free for everyone with a 5s timer), people has been refunded 75k soul and can buy 3 upgrade to conjuring auto speed (5s -> 2.5s - 1s - 0.1s) bringing it back to the same speed as before.
- New: Trophy Stage item in soul shop (reduce stage per trophy by 1).
- New: 1 Unique Perk + 1 Page 3 Perk.
- Fix: Few patch ago the minion exp required to level suffered some trouble (my mistake yeah yeah), it has been fixed and from next minion level the right exp curve will be applied again.
- Fix: Idle fishing now display the amount of fish caught.
- Fix: Net & Dynamite fishing now display the correct base amount of fish (8 & 40 with the trophy instead of 4 & 20).
**Update 0.0.105 (Adv, Story & Fix) 02.12.19:**
- New: Adventure Zone 22 (stage 550) + SZ 11 (12 Items + 1 Boss item), also Z21 unlock changed from stage 510 to 520.
- New: Story chapter XI.
- Fix: Bonus to Perks on prestige wasn't accurate.
- Fix: Bug with Unit 5 in battlefield leading to NaN for some player should be fixed.
- Fix: Put in some checks to protect against possible NaN bug in offline plaza prestige.
- Nerf: The cost of Slime Adventure Auto prestige reduced. It's not really a nerf.
**Update 0.0.104 (QoL & Trophy) 28.11.19:**
- New: Trophy Page 4 (unlock at Stage 300).
- New: Autoconjuring will now use mana for spells for conjuring if available and then assign the mana back to spells again. Mana is automatically assigned to spells using your last settings.
- New: Slime Adventure Auto Prestige, blue recipe available once you have defeated Stage 450.
- Add: Alchemy lab sort filter and show color toggle are now saved.
- Add: Slime adventure multi buy setting is now saved and the active multi is clearly marked.
**Update 0.0.103 (Adventure) 21.11.19:**
- New: Adventure Zone 21 (9 items + 1 Boss item).
- Change: Z19/20 Atk/Def slightly increased (mostly to make the code uniform and easier to change, if they are too hard from now they will be lowered, but i know you guys are strong enough).
- Fix: Game breaking auto prestige bug fixed.
- Fix: First layer of each synergy page gains power properly now.
- Fix: Synergy bug in offline fixed.
**Update 0.0.102-1 (Fix & Change) 14.11.19:**
- Fix: Offline Synergy exp.
- Fix: Class tooltip fixed for the Trait part on Beastmast & Animist.
- Fix: Conjuring Demons Trophy visual when bought is now displaying properly.
- Change: Barn Gathering base exp increased from 1 to 3.
**Update 0.0.102 (Trophy & Fix) 13.11.19:**
- New: Trophy unlock on stage 100 and can be found under Stats (top right at the opposite of achievements).
- New: Story Chapter X is here.
- New: Recipe Re-Roll now costs 10% of the cost of a minor prestige.
- New: Offline Auto Prestige of Plaza is a thing now.
- Fix: Cultist class breaking dungeon above level 500.
- Fix: Improvement to Offline Synergy.
- Fix: Crash when prestiging slime adventure fixed (probably).
- Fix: Buy max exp buttons probably work every time most of the time now.
- Nerf: Increased the cost scaling of minor prestiges from 501 - 1000 a little. Increased the cost scaling after 1000 a lottle more.
**Update 0.0.101 (Class & Fix) 30.10.19):**
- Small Update.
- New: Necromancer class.
- New: Can hide color change recipes in alchemy lab.
- Fix: The Trainer Master pack weren't giving the Slime/Love -Pill properly (it was always giving Soul no matter if you had it or not).
- Fix: Event log show the demons reward now.
- Fix: Achievement menu on UI1 were locked till stage 60 (it
has been fixed).
- Fix: Jittery mixing direction thingy no longer jittery (in alchemy lab).
**Update 0.0.100 (Spooky Event) 25.10.19):**
- New: Spooky event is in and await you.
- New: A event pack that can be purchased 2 times.
- New: A trainer master pack for all the slime lover.
- Fix: Master Celeris + 1 is now giving Void skill properly.
- Fix: Many tooltip were still in the wrong place since the UI update fix, they should all be at the right place now.
- Fix: Exp injector will immediately level up the slime if possible.
- Fix: The training exp bar tooltip now shows XP per second and time to next level.
- Fix: Last two spells working properly offline (for real this time).
**Update 0.0.99 (Fix & More) (20.10.19):**
Warning the fuze event is ending wednesday 23th October and the new event will be out soon after... ITS TIME TO GIVE YOUR MINION SOME REAL DAY OFF !!!!!!!!!!!!!
- New: 1 Soul Potion (affecting Synergy) & 3 Soul Items (affecting Slime Museum).
- Change: World Boss 4 drop has been increased (x5).
- Change: Soul shop now display all items even early on but with a warning in the tooltip to let people know when they unlock.
- Fix: Achievements button under stats is back (mostly for the default UI that lack one in the left menu).
- Fix: Master Celeris + 1 is now working properly.
- Fix: Generator Slime Exp / Fish Mastery / Classes Exp / Synergy Exp weren't accurate after the DR hit (it should be more accurate but can still have some glitch).
- Fix: The inputs for all UI's are now synchronized.
- Fix: Notifications for new item drops work again (beastmaster perm trait broke it).
- Fix: Input field saving/syncing and just other weird stuff from the last UI patch.
**Update 0.0.98 (New Menu) (04.10.19:**
- New UI (this is to be ready for a mobile port) feel free to give any feedback about this new UI on the discord (the UI can be found under settings).
- Added Zone 20 & SZ10 (With 12 new items).
- Added 1 new boss 4 items.
- Z19 and Z20 slimes added.
- Minion level max is now 340.
- Synergy Exp required per level has been reworked above level 1000 for each layer (it wasn't scaling enough exp was quickly meanless).
- Story has been greatly reworked (worth to read again).
- 10x, 100x and Max buttons added to slime upgrades menu.
- If you lose a fight in slime adventure it will move back enough stages to win. This is to make it so a major change to slime attack doesn't take 30 minutes to reach the proper stage.
- Alchemy lab now has a better tooltip for the mixing progress bar area.
- Cap Demons button added to gathering screen.
- Gathering Resource sort filter added to adventure inventory, also gathering resource % is now part of the best gather sort.
- Generator tooltips improved, now shows effective multiplier before and after charge use.
- Kongregate Leaderboard limit has been increased.
- Minor nerf to minor prestige at higher levels.
- Fix: Items from Z19, Z20 and boss 4 had wrong value for the Class Exp.
- Fix: Auburned kills achievement now working.
- Fix: Beastmaster Class doesn't gain exp anymore when dying.
- Fix: Beastmaster offline food is now properly applied.
- Fix: Class exp from slime museum was not active for offline calculations.
- Fix: the -18 slime essence for recycling bug (again, but this time maybe fixed forever? sorry.)
------- HOT FIXES -------
- Generator tooltips for multiplier have been corrected.
- Many UI issues have been resolved with the new UI.
**Update 0.0.97 (Unity update/fixes) (06.09.19):**
- We have updated unity (but not all the way to 2019 as planned).
- Due to the 2018 unity update, your alchemy lab will be re-rolled. If you were mixing it has been canceled.
- Removed new special fish from active fishing (till it changes again in the future).
- Fixed Training Exp bonus and slime exp bonus from alchemy lab. They are now actually working.
- Put in diminishing returns in for very strong slimes.
- Fixed bug that allowed page 3 synergy first row to go negative offline.
- Fixed alchemy lab training exp that wasn't applying properly.
- Fixed alchemy lab so that it caps at 10 mixes a tick instead of 8.33 sometimes.
- Updated alchemy lab, it now seeds the recipe reroll and minor prestige.
**Update 0.0.96 (Fish Fish Fish) (22.08.19):**
- Added 8 special fish (those are random while fishing with any bait and are for skill 120+).
- Added 6 special recipes in cooking (2 coming soon, might be after 1.0).
- Added F key to start/stop active fishing while on the fishing screen.- Added recipe re-roll for alchemy lab. This uses a day of your max JPS and does not give vats.
- Changed minor prestige in alchemy lab, it no longer uses highest JPS for cost.
- Added a notification when slimes hit 75% want level.
- Reworded the crafting Gems into Crystals (to make it less confuse with the gathering gems).
- Fixed notifications for boss kills (should now take to the proper boss screen).
- Improved - Alchemy lab can still run timewarp at 5x speed once you reach the 10 mix a second cap.
- Fixed - Performance issue with alch lab + slight increases to JPS causing lag.
- Corrected the lack of decimals for small slime bonuses.
**Update 0.0.95 (Adventure + Boss) (12.08.19):**
- Adventure Z19 added (bringing the total zone to 30 :o).
- New Boss added (it require pet level 301+, stage 470+ & a little more.
- Zone T3 stats reworked (they were wrong so atk has been taken down and def increased) and drop & rarity increased.
- Zone SZ9 atk & def lowered, and drop & rarity increased.
- Fixed the crafting gems not hidding correctly.
- Drop & Rarity from Alchemy have been hard capped at 2500% & 1000% (no matter how high the outside bonus to alchemy are) for future balance reason.
**Update 0.0.94 (Synergy + Fix) (05.08.19):**
- Synergy 3rd page added.
- Cultist Class added.
- Fixed Inferno and Blade Storm not counting the T2 spell if OPM was done before finishing them (require 5 times less spell to be completed).
- Fixed third level of aggressive slime training showing up at training level 200 (close one, no one was anywhere close to hitting this).
- Fixed crash caused by extremely large amounts of extra slime exp.
- Fixed autofeeder triggering from exp injector.
**Update 0.0.93-1 (Bugs Fix) (29.07.19):**
- Crafting has now a toogle to hide/show the gems maxxed (yes, finally).
- Minion experience above 300 was wrong, it has been fixed.
- Fixed T3 body dropping from the wrong pool.
- Fixed a display bug with new gems for double chance.
**Update 0.0.93 (Adv, Craft & Gen) (27.07.19):**
- Adventure zone T3 added.
- 2 New Generator bonus.
- 2 New Generator V2 bonus.
- 14 New crafting gems added.
- 2 New Soul Items for Synergy added.
- Auto Gathering tooltip is now leading people to go in setting.
- Beastmaster Perma isn't locked anymore while in Learn To Walk Challenge.
- Fixed a bug with Slime lab not returning the right bonus in the offline earning.
- Fixed more typos.
**Update 0.0.92 (Perk) (23.07.19):**
- 27 New perks added into the Plaza shop.
- Adventure Z17, Z18 & SZ9 Atk/Def reduced slightly.
- Mana Cap Rate above e+33 Cap has been added (and E+33 one made heavily harder).
- Slime adventure slime speed and respawn speed capped to level 900 and 450 (10%). Spent essence has been refunded.
- More typos, bug fixed and a few tooltip reworded.
- Performance improvement for slime adventure. The HP bar falling off can build up instead of being tiny slices.
**Update 0.0.91 (Spell & Exp button) (14.07.19):**
- OPM3 target set at 325 and 2 T2 Spell as reward.
- T2 Spell UI slightly improved with new border.
- New buttons for the exp shop. Buy as many levels as you can with half your exp or buy the maximum amount with your exp. For those of you we need more than 100m of something that is.
- Exiting Real Estate Challenge now properly reset the reproduction demons.
- Added the Event level next to each fuze.
- Fixed Machinist Generator bonus.
- Fixed a few visual glitch in battlefield numbers.
- Fixed SZ9 Slime drop.
- Fixed Slime Class exp bonus not applying (work for class & subclass exp).
- Fixed Auto prestige is disabled in LTWA challenge now.
**Update 0.0.90 (Event & More) (10.07.19):**
- Easter event is gone but don't worry the Summer one is here!!!!.
- A new Summer pack is available providing some extra EP with a few more goodies (can be bought 2 times, it will award soul for item already owned).
- Slime auto feeder added into the soul shop for 75k soul.
- SZ9 added with 3 Item + Bait 23 (This mark the 300th item of the game :o).
- Reworked the Classes exp potion to last 2 times longer.
- Beastmaster Exp required is increased after level 300 (If you were previously above 300, you have had that xp refunded and applied at the new xp rate).
- Machinist gained exp been increased (x2).
- Removed the 500k spell limit for soul in info.
- Conjuring now add the whole base cost for the reincarnation bonus.
- Plaza upgrade button has been removed (you can click the box with the plaza name to upgrade just like town), and 2 box with current & max level are now under each plaza.
- Performance improvement for Slime Adventure, floating damage notifictaions 'stack' now.
- New Slimes added up to zone 18 and special zone 9.
- Slime lab, the arrow is now clickable and will set the maximum conversion amount without changing screens.
- Slimes and Dungeons now only show the most recent notification, way less spam from them now.
- Aggressive training option added to slimes (Training level 50, 100 and 200 to unlock).
- Slimes are now restricted to the previous three zones. Zone 1 and 2 can drop up to zone 3.
- Slimes that only drop with a high enough training level are now limited to a max level. Yummie will not drop after the Transition 3 zone.
- Fixed Machinist exp going to -infinity and it shouldn't happen again (I hope).
- Auto Plaza can now continue through reincarnations, just check the extra box.
- Kongregate Leaderboard limit increased.
**Update 0.0.89-1 (Change & Fix) (02.07.19):**
- New players get a Mana Refill/Mana Power Loyal slime on reaching stage 40, feels good man.
- Can enter the Slimes screen during Learn To Walk Again challenge, slimes are not active but you can manage them/recycle.
- Alchemy Lab most bonuses are now available during Learn To Walk Again challenge, only those directly impacting the challenge are disabled now.
- Sort filter added for Class Exp in Adventure Inventory.
- Changed new class unlock requirement and the exp scaling to level it.
- Reworked Beastmaster 2nd trait (unlocking at 165 instead of 80 previously).
- Prevented a offline bug resulting in battle mage gaining negative exp.
**Update 0.0.89 (Adv & Fix) (01.07.19):**
- Z18 has been added and boss 3 item 6.
- The 7th class has been added.
- Fixed Bait 21 Display (again and for good this time).
- Removed the 500k limit on spell from info.
- Learn To Walk Again 2nd completion goal is stage 365 now.
- Fixed Reincarnation window still showing Training instead of Spell.
- Fixed Learn To Walk Again fastest completion timer that wasn't saving properly, this is not retroactive only your next completion will show the time.
- Fixed Synergy offline that had some bug (i hope it work fine now.. and resetted Energy to 0 as it's not used until 1 or 2 more update it still ok).
- Fixed PetCOMRSL cosmetic not working properly.
- Fixed Z17 Feet giving the wrong bonus (Perk Bonus instead of Pet Point).
- Fixed Beastmaster formula on tooltip (wasn't showing the x2).
**Update 0.0.88 (Cosmetic & More) (25.06.19):**
- The new Cosmetic shop is here you can support the game by buying Minion portrait (there is no bonus or boost it's only visual as a request of player that want to support the game but have no advantage with soul).
- 2 Packs has been added they have a bunch of idlers or items inside and a bunch of potions.
- Steam Soul Bag was changed from 22$ for 450k + 60k Soul to 25$ for 500k + 75k Soul.
- Added 2 Slime Lab slot (unlocked with Alchemy blue recipe).
- Added Bait 22 in the perk shop
- Slime above a current level of 200, exp increased <just a little bit>.
- Slime adventure above a current level of 500, exp increased <just a very little bit>.
- Synergy offline has been improved and made more accurate.
- Fixed a bug with Slime lab offline (was using 0.5s instead of 1s for the 3rd & 4th skill).
- Fixed Bait 21 not giving the proper fish and information on it were wrong.
- Fixed the spell soul gain (was x10 for a few days by mistake, might do more often small event like that on weekend etc where the limit are x2 or spell give x5 etc).
- Fixed more typos & bugs.
**Update 0.0.87-1 (Fix) (20.06.19):**
- I forgot to let people know that Sin Energy etc... is in for the next feature. So it has no use right now but at least you start gaining it already.
- Fixed a display bug with Spell current bonus on tooltip.
- Fixed the spirit dungeon not properly resetting when going into LTWA.
- Fixed the LTWA not rewarding the classes & demons market demons when completing it.
- Fixed more raycast that were removed to optimize the game.
- Fixed Daily Exp that was giving insane amount of Exp into LTWA (it now give the exp but for your outside challenge Exp saved.
**Update 0.0.87 (Synergy & Adv) (19.06.19):**
- Synergy feature added, it require stage 415 and Learn To Walk Challenge completed once (new challenge also :o).
- Adventure Z17 has been added at stage 415 with B3 item 5.
- Training now runs offline the same speed as online (50 a sec max).
- Farmer Life Challenge 3rd completion target reduced to 750k.
- Small patch note, big new content!!!
**Update 0.0.86-1 (Fix & Opti) (13.06.19):**
- Fixed the Auto plaza that was staying active even after i changed it to free (without having it yet from RE1).
- Tried to optimize more the game resource usage (a lot was changed so if any functionality on the UI is not working please let me know so i can fix it asap).
- Fixed more small bugs & typos.
**Update 0.0.86 (Rework & Fix) (12.06.19):**
- Auto Plaza has been REFUND, it is now free and earned with Real Estate 1st completion (default speed is set to 3s).
- Soul Idler Auto Plaza can be bought 5 times and cost 50k (it reduce Auto Plaza speed by 0.5s).
- Real Estate challenge were unlocking too early (sorry i overestimated you ^^) the unlocking condition is now 250. If you are in the challenge you can always QUIT from the challenge screen, but it will be locked till 250 again.
- Fixed a bug with Demons reproduction not resetting after Real Estate challenge.
- Fixed more visual glitch.
**Update 0.0.85 (Slime Museum) (11.06.19):**
- Slime Museum has been added.
- 6 Perks / 5 Alchemy Recipe / 1 Exp purchase all related to the Museum.
- New challenge has been added.
- SZ8 added.
- Challenge Reward has been reworked (Mana Cap & Exp has now the flat reward + a part of your highest cap or lifetime exp earned).
- Daily Reward Exp & Pet Point has been greatly increased (from 2% to 20%).
- Minion exp required from 220 to 300 has been reduced.
- Z13+ Adventure monster defence has been reduced.
- Slimes pots has been added into the daily ultimate pack (from Daily power 3, Perks pots are in the ultimate pack & from Daily power 4, Classes pots are in also).
- Adventure monster attack & defense added into the formatting (above 1b).
- Battlefield info now has the CoD & Speed Cap.
- Color mix recipes can now be reversed, with graphic indicator. Slime juices re-ordered on the right side.
- Added ability to click and hold to purchase multiple levels of food/rarity/drop chance in the Minion screen.
- A bug with Spirit offline has been fixed.
- Clicking on the Version in Info now reopen the Offline Gain + Patch note window.
**Update 0.0.84 (Class & Adv) (04.06.19):**
- New class has been added.
- Fishing Bait 20 added in the exp shop.
- Auto Spirit has been enhanced (you can now input the Spirit you want in gathering under Settings, once this amount is reach and added automatically in the bank the overflow will go into the Generator).
- Slime Lab offline for Juice & Essence has been fixed.
- Gold/Exp dungeon offline fixed.
- Battlefield Wave color changed.
- More typos fixed.
**Update 0.0.83 (Adv, Gen & Stuff) (28.05.19):**
- Zone 16 (stage 400) & Boss 3 item 4 added.
- New Generator bonus unlocked at stage 375.
- Slime Lab 3rd & 4th bonus can be unlocked via alchemy.
- Slime Lab now defaults to the amount of food available.
- Soul Limit is now 10k daily from Spell (it doesn’t have the 500k level limit anymore but the amount has been lowered to an average of 100 soul per hour when all spell make 50 lvl per seconds) / Demons / Conjuring / Town feature (reset with daily reset).
- Beastmaster exp gained has been doubled (SZ7 require also beastmaster lv50 for people that were below 250 on the classes update).
- Conjurer exp required above 200 has been increased.
- Minion PF & Rarity Upgrade cost above 500 increased, Drop Upgrade cost above 1000 increased.
- Dynamite fish increased from 16 to 20.
- Gathering potion got some new bonuses to cover end game bbing with speed.
- Cooking Slime Drop Rate run faster when time is on.
- JaduMantar & Shaba bonus added into the formatting.
- Adventure item filter now sorts (mostly) alphabetically. You will likely start on the ‘wrong’ filter.
- Alchemy Lab now will clear the current mix if the queue is empty and you click a slime juice.
- Fixed Alchemy Lab sorting.
- Fixed the idle fishing mastery gain display (it wasn’t showing the bonuses).
- Fixed fishing bait 15+ display that was slightly off.
**Update 0.0.82 (Gen v2 & more) (22.05.19):**
- Generator V2 unlock at stage 380.
- Replaced the Baby Endurance for balance reason and to lower the active time needed (something else will come for Fishing endurance later don't worry).
- Can't tell if your slime has a double stat? It now has a + after the bonus name.
- Dungeon auto now switches dungeons offline as well.
- Sort filters added to alchemy lab.
- Fixed mana refill bug from cooking perms.
- Fixed offline DE from baby not applying for the Reincarnation bonus.
- Fixed Exp Injector not being usable with certain cooks active.
**Update 0.0.80 (Class & Adv) (15.05.19):**
- New Class added.
- Z15 added at stage 385.
- New Exp Bait, Perk Bait and Adventure bait available (bait 12+ fish target reworked).
- Slime Lab bonuses greatly increased.
- Fishing Rod & Bait art removed.
- Classes Trait explained in info.
- Baby Fishing Endurance reworked (Fishing skill x5 is t he endurance gained).
- 2 Soul Items for Classes & 1 Potion.
- Plenty typos fixed.
**Update 0.0.79 (Perk) (09.05.19):**
- OPM2 Reward has been changed (the previous one is now a Slime Alchemy recipe).
- 3 New Spell as reward for OPM2.
- A new perk that will now save all highest plaza value (so prestiging won't make you lose the bonuses anymore).
- Leveling conjurer will now give demons when reaching the milestone (can't give retroactively based on the conjurer level players already have).
**Hot fixes since 0.0.78 (07.05.19):**
- Minion lab has a Max level, this is made mostly to be able to make a proper adventure balance (Slime drop & rarity are also totally removed).
- Z10 Z11 Z12 Z13 Z14 Monster stats lowered by 10-25% & T2 Z13 Z14 Drop Rarity boosted.
- Auto Conjuring fixed (it wasn't including the new Conjurer bonus).
- Fishing Bait 14, 15 & 16 tooltip fixed.
- Alchemy Lab 'cancel' recursion bug fixed.
- Z13 Drop & Rarity buffed.
- Mana Cap Rate has new tier.
- SZ7 fixed.
- Exp purchase got 1m & 100m button (next update will have a custom purchase).
**Update 0.0.78 (Classes) (05.05.19):**
- Classes has been added when you reach stage 225.
- New special recipe added to Alchemy Lab, Minor Prestige (unlocks after 6th prestige). All the recipe resets you could possibly want.
- Z14 / SZ7 & Boss 3 item 2 added.
- Z14 Bait + 2 Perks Bait has been added.
- Z13 Slime Exp increased.
- Color Blind Mode added for Alchemy Lab (and Slime Adventure).
- Individual checkboxes for each dungeon when using auto dungeon.
Fix: No reincarnation challenge time is fixed.
Fix: Capt Morgue (Z13 slime) adventure bug fixed.
Fix: Slime juice appearing in wants before stage 275 cleared.
**Update 0.0.77 (Slime lab) (28.04.19):**
- Slime Lab has been added (stage 360+ to buy the recipe, it require a lot of pet food so be sure you got high level perk on pet food).
- Fix: Perk and exp buttons getting 'stuck' fixed hopefully.
**Hot fixes since 0.0.76 (27.04.19):**
Improved: Can now enter 1.23e6 or 1.23m style values in the mana input. Short scale only goes to decillion.\nq = quad, Q = quint, s = sextillion, S = Septillion.
Improved: Click and hold on perk purchases to buy multiple quickly.
Fix: Notifications no longer fade in, it always just looked like a 'glitch'.
Fix: Can not mix spam if you didn't have enough of the third color in a mix.
Fix: Alchemy lab tool tips (several small issues).
Fix: Slime bonus bonus now updates the total and not just the current value (no more 103%/100%).
Fix: Exp x5 Perk T3 Tooltip showing wrong price is fixed.
**Update 0.0.76 (World Boss and stuff) (24.04.19):**
- World Boss 3 is here with the first item (Stage 350+ / Minion Level 201+ / Secret).
- Achievements for Slime Adventure and Alchemy lab.
- Lab displays the mix you are currently mixing.
- Plenty of new Leaderboard data on kongregate has been added.
- Slimes are apparently now from some fantasy world where people don't ask for things you can't give them anymore. (No more locked feature wants).
- Bait 12 cost has been reduced in the Exp Shop (and overflow exp refunded).
- New sort filters new bonuses in Adventure equipment.
- A lot of Slime bonuses has been increased (from Z7+).
- Gathering exp scale increased after level 5000 & 25000.
- Gathering Achievements Log / Ore / Gem scale increased after level 200.
- Fixes for alchemy lab experiments, should be smoother overall now.
- Fixed a display bug with Battlefield Gathering cost reduction upgrade.
**Update 0.0.75 (Z13 & Fix) (21.04.19):**
- Z13 Added with a full set of 9 items.
- Fixed a bug with exp x5 showing x10 on kill.
- Fixed a perk tooltip displaying the wrong price.
- Fixed a bug with offline gathering not triggering properly.
- Improved tooltip on slime juices, now shows the current amount (instead of the very rounded short display).
**Update 0.0.74 (Slimes adv / Alchemy Lab) (18.04.19):**
- Added Slimes Adventure. This is unlocked after beating stage 275, you can send your Slimes on adventure (praise dan for the nice art).
- Added Alchemy Lab Feature. While the Slimes are adventuring they will find differents colors that can be mixed into 500+ Recipes to gain differents bonuses affecting every part of the game (they aren't all unlocked right away).
- Fishing skill maximum has been raised to 100 allowing you to catch more fish.
- 11 Bait added to the fishing, some can't be unlocked till future update for balance reason (they will unlock as people progress).
- 16 Fish added (1 or 2 can't be caught before next update) to go with the new skill limit and the differents bait.
- 22 Cooking recipe added (yes not less, some are hidden and need to be unlocked with a high fishing skill).
- 38 Perks (new kind of perks) added to the plaza shop with a cost scaling unlike the usual one.
- 9 Unique Perks related to Slimes / Slimes Adv / Alchemy Lab added.
- 2 normal Perks also...
- 3 Exp Misc purchase related to to Slimes / Slimes Adv / Alchemy Lab added.
- 1 Dungeon as reward for completing OPM2.
- 1 Generator after stage 350 is beat.
- Blade Storm Challenge got new reward for completion 2,3,4 & 5.- Level 15 Training allows you to slowly change your slimes personality to be more aggressive or more tame.
- Slimes now earn offline time that can be used with the Exp Injector, slimes gain their full experience and training experience.
- Slimes wants are now more limited based on your progression. They still will want some things you have not unlocked yet.
- 2 Potions been added, 1 to increase the slimes exp, slimes adv exp & slimes juice and 1 to increase the perks earned when prestiging or with baby.
- 3 Items in the Soul shop related to the Slimes Adventure & Alchemy Lab.
- 2 Idlers also added related to Slimes Adventure & Alchemy Lab.
- Soul Shop Slime Potion has been added into the Slimes Wants (the 5k flat potion has been removed and every unused one has been refunded.
- Auto Conjuring can now turn on/off each conjuring individually by right clicking on any of them (red = off / green = on).
- Auto Plaza is now twice as fast at least until you run out of mana.
- Offline gathering was limited at 2 days, now it doesn't have a limit anymore.
- Offline boss auto allow limit raised to 100 (50 previously).
- Reincarnation bonus after doing TL3 are now correctly saved (also fixed a bug with the 4th bonus).
- Fixed steam chat not notifying you of disconnections (hopefully).
- Fixed the cooking recipe STR/DEF now should show OFF/DEF.
- Fixed a display bug with Gold/s Exp/s not counting OPM/NRC reduction.
- Fixed a display bug showing the wrong perk earned from prestige if you had bonuses.
- Fixed the offline battlefield dungeon not working.
- Fixed Bait 11 not showing Equipped when selected.
- Fixed the Exp shop still showing Training Crossbow (it will now display the new Spell unlocked).
- Fixed the Inventory width is now remembered.
- Fixed the Inventory sort filter should now properly restore on loading.
- Fixed a bug with the Stage Auto not going back to the proper stage when dying.
**Update 0.0.73 (Changes & Fix) (30.03.19):**
- Exp Misc Drop & Rarity reworked so it's not a buff anymore but a permanent purchase.
- Exp Shop Mana now has a new row of purchase (bigger number).
- Auto Exp can now be used on every Cap / Refill / Power button.
- Food income from the minion screen now refresh every 1s instead of 0.02s.
- Drop & Rarity, Dungeons and Battlefield added into the number formatting (no more decimal displayed).
- Reincarnation screen misalignement is fixed.
- The event enter button was changed from x-mas to e-str.
- After many request the Blindfis is back to a Blindfish...
- Soulshop multiple buy limit are increased for Generator charge, speed and Drop / Rarity.
- Soulshop multiple buy items also show Bought when maxxed (yes yes finally ^^).
- Achievements Pet Food rework didn't work last time so now it should be good (i also reworked the Demons Created one).
- More typos fixed.
**Update 0.0.72 (Easter Event & Story) (27.03.19):**
- Xmas event is over and replaced by the Easter Event.
- Story added up to Stage 50.
- Pet Food Achievement target after 100 reworked.
- Battlefield Hell Spirit Upgrade Wave HP & Timer Reset will now apply the reduction instantly (like Demonic essence upgrade do).
- Lots of typos fixed.
- Next feature is ready but still on test and will be added around 2nd week of April. (actually it might be 3 new feature at once :o).
**Update 0.0.71 (New Gems) (20.03.19):**
- 21 News Gems added.
- More bugs & typos fixed.
**Update 0.0.70-6 (Offline Fix) (18.03.19):**
- Fixed the battelfield building slider of unit 3 & 4 (they were inverted).
- Fixed a bug with baby demons not calculating the offline hell spirit refill correctly.
**Update 0.0.70-(1 to 3) (Fix & Typos) (15.03.19):**
- Challenge time is back inside the challenge menu.
- Stage auto wasn't refreshing after upgrading Temple it now should.
- Max baby demons value wasn't saved and now it will.
- Smithy & Armorer from town changed to Enchanter & Tailor.
- Some fixes to confirmation on recycling slimes and achievements have been updated to show correct names.
- The fancy on/off now affects the player and enemy health bars in training/town/demons/conjure screens.
- Various fixes to progress bars (minion exp, void gather/battlefield, etc).
- Cooking window slightly reworked so the bonus column is bigger & timer smaller.
- Settings window reworked (to fit better).
- Slimes level and wants are now seeded.
- Fixed a few place where the old training name were left as well as challenge one.
- Fixed a bug with the mana cap achievement for new player that was going negative.
- Fixed the pet point perk from plaza shop not showing in the adv log.
**Update 0.0.70 (Slimes & Buildings) (14.03.19):**
- 5 Battlefield buildings added that summon unit overtime (unlock after wave 100 & stage 330).
- Hell Spirit can be created with baby demons.
- Hell Spirit Shop added in the Battlefield Building window with 16 upgrades.
- Training completely removed from the game.
- Spells feature added to the game.
- Reward added to FL2 (and even FL3 :o).
- 2 Exp Unique upgrade added.
- Stage Auto reworked, it now have 3 settings (Push, Exp/s, Gold/s) that are on the player UI next to the stage box (if stage auto is bought).
- Some achievements reworked as they were easily exploitable.
- Three brand news challenges (OK, training and related challenges were renamed not removed).
- Brand new slimes feature, it's totally different than the previous feature (old feature available via super secret code ↑↑↓↓⇆⇆ba, say your farewells, they may return in some other form in the future).
- Bug: Auto prestige setting saving properly now in Auto Plaza.
**Update 0.0.69-1 (Training Fix) (06.03.19):**
- Fixed a bug with Training adding twice the mana in input (if you have mana missing, right click the mana box at the top to reclaim all of it)
**Update 0.0.69 (Achievements and Challenges) (06.03.19):**
- Steam achievements (sorry for the spam you are about to receive if you've been playing a while).
- Much improved in game achievement menu, also, sorry for the notification spam as a few newly added achievements are achieved.
- 2 New Challenges.
- Waifu beds available shown on the waifu screen.
- Auto Build and Auto Prestige Plaza added (Available in the Soul Shop).
**Update 0.0.68 (New Demons & Adv Zone) (02.03.19):**
- A new game mechanic added for demons after T2.
- Added Adventure zone T2 with 9 items & SZ6 with 3 items and a waifu.
- Z12 Atk/Def lowered from 200/100k to 180/90k.
**Update 0.0.67-3 (Setting & Perk) (27.02.19):**
- New Setting to make the notification faster or turn them off.
- 12 New Perk in the Plaza Shop. (Very costy, don't focus on them a new mechanic is coming soon regarding Perk).
- Waifu base bonus as you level Genealogy slighly increased.
- Spirit Refill / Demons bonuses reworked to be higher (base & increase on level up).
- Waifu is a fun feature and very early in the game, a lot more is to come to Waifu for end game.
**Update 0.0.67 (Waifu) (26.02.19):**
**New:**
- WAIFU Feature unlocks at stage 40 (try to find the perfect one).
- Adventure Z12 added with 9 items + Boss 2 final drop.
- Soul Shop: Auto Dungeon, Beer Pack, Harem Bed, Satanas, Love Pill, Love Potion.
- Enhanced notifications, mouse over to dismiss or click to go to the feature.
**Fix:**
- Sort filter moved, labeled and organized for end game as bonuses only show if you have items with those bonuses.
- Kongregate Leaderboard limit increased and Genealogy Level added.
- Gathering high numbers added into the Short scale.
- Boss 2 Legs Attack & Defense increase per level fixed.
- Save button disabled until offline time completes or until no saves are found.
- As always a lot more typos fixed.
**Price Change:**
**Conjuring:**
Abraca & Hocus Mana Cost increase more after level 100
Open & Izzy Mana Cost increase more after level 90
Simsa & Alak Mana Cost increase more after level 80
Jantar & Shaba Mana Cost increase more after level 70
Crappis, Bobbidi, Jadu, Labala Mana Cost increase more after level 40
Bibbidi level max is set to 50
Bibbidi is no longer affected by Plaza Magic Circle
**Town: **
Cottage level max is set to 35
Pens level max is set to 50
**Plaza:**
HellWell Log Cost increase more after level 50
HellWell Mana Cost increase more after level 100
Aqueduct Log Cost increase more after level 50
Aqueduct Mana Cost increase more after level 75
Arena & Commando Log Cost increase more after level 35
Arena & Commando Mana Cost increase more after level 50
Magic & Laboratory Ore/Mana Cost increase more after level 35
Workshop & AdvGuild Ore/Mana Cost increase more after level 30
Field & Academy Gem/Mana Cost increase more after level 25
Library Gem/Mana Cost increase more after level 20
**Dungeon:**
Attack/Defense HP increase more after floor 150
Mana HP increase more after floor 150
Conjuring HP increase more after floor 75
Gold/Exp HP increase more after floor 100
Meditation HP increase more after floor 100
Essence HP increase more after floor 100
Gathering HP increase more after floor 75
Reincarnation HP increase more after floor 75
Spiritus HP increase more after floor 75
Battlefield HP increase more after floor 100
Fishing HP increase more after floor 25
**Update 0.0.66-1 (Adv Zone & Fix) (12.02.19):**
- **New:**
- Added Z11 with a 9 Items.
- Added 1 Item on Boss 2 for Minion level 176+.
- Inventory can now be expended by dragging it to show all the items at once.
- **Fix:**
- Save files modified and should be more reliable now.
- BA & Block Auto now work even if adventure isn't focused.
- Settings button has arrow so it make it more clear that you can scroll down menu.
- Inventory will now display the stats of equipped items when mousing over their location in the inventory.
- Better tooltips for dungeons.
- Fixed Labala spell (had a bug with the + button).
- Fixed the tutorial reward color (was too flashy previously).
- Fixed the Fishing Dungeon not working Offline.
- Fixed a bug with Auto Lab.
- **Steam:**
- Account linking removed, it's safer to simply use export and import.
- Chat system improved.
**Update 0.0.65-4 (Adv zone & Change) (03.02.19):**
- Added SZ5 in adventure.
- 5 New Fishing Rod.
- 5 New Fishing Bait.
- 1 New Dungeon.
- 7 Plaza Perks added.
- Fixed some crafting gem displaying the wrong name in the requierement.
- Fixed more typos on the new items.
Added 1 items in the soul shop that boost Drop & Rarity.
- Time Loop 3 Reward now give the reincarnation bonus back after doing a challenge.
- Daily Reward timer lowered to 23h.
- Steam is now ready and is released in 4 days, you can import/export between the 2 platforms and update will be done simultaneous or a few hours difference.
- Road map now is to work on the 2 new features, and more adv zone / challenge / perks / bait / rod etc...
**Update 0.0.65-3 (Fix) (31.01.19):**
- Fixed the plaza BF price perks.
- More typos fixed.
**Update 0.0.65-2 (Fix & Fix) (29.01.19):**
- Added Z10 (Z9 slightly nerfed).
- Minion level max increased.
- Fixed a visual bug with Fishing mastery not counting the conjuring spell.
- Quick fix for the next life mana cap generated after upgrading the plaza.
- Tooltip having a weird display is fixed as well as the Polaris gems.
**Update 0.0.65 (New Inventory) (25.01.19):**
- The new inventory system is here, no more bag and space limitation. It is now like a book with a list of items that you can sort by stats or by zone, and that can be scrolled left/right up/down.
- Tutorial text has been totally remade by Rayanth, it should be way more clear for new player.
- 24 New Gems in the crafting menu (All the adventure materials were removed, it now requires gathering material).
- Crafting speed slightly increased (will work on improving it more).
- 6 New Fish & 6 Cooking Recipe to go with them.
- Max Fishing Skill raised to 40 for now.
- Leaderboard ranking increased.
- More typos & bugs fixed.
- Feel free to give any feedback regarding the new inventory to improve it or add more options.
**Update 0.0.64-4 (Dungeon Fix) (16.01.19):**
- Small fix on the dungeon.
- A big thanks to everyone for the support
**Update 0.0.64-2 (Drop Boost) (15.01.19):**
- Adventure Drop boosted for early zone (~20% for SZ3 / T1 / Z7 / Z8 / SZ4).
- T1 Portal defence lowered from 6500 to 6000.
- Fixed a bug with Minion lab point & auto.
**Update 0.0.64 (Plaza Prestige & More) (15.01.19):**
- New feature "Plaza Prestige" can be found in the plaza.
- Added a Plaza Shop with 22 Perks (work with the plaza prestige system).
- 2 New Conjuring Spell.
- 2 New Training.
- 1 New Dungeon.
- 2 New Generator.
- 1 New Challenge.
- 1 New Fishing Rod.
- 2 New Fishing Bait.
- 3 New Idlers.
- A few typos fixed & more added, same with the bug.
**Update 0.0.63-3 (Offline fix) (11.01.19) :**
- Fixed the Gathering offline gain that were messed up in the last patch, giving astral 2 times and no divine, this patch is equalizing all the log/ore/gem.
**Update 0.0.63-2 (Change) (11.01.19) :**
- Plaza T5 changed from adventure attack & defence bonuses to gathering ressource & exp bonuses (this change is made to fit the next update).
- Fixed a bug with the new Exp Misc purchase.
- Finding a bait without the skill now unlock it but the button show the fishing skill required.
**Update 0.0.63-1 (Fix) (10.01.19) :**
- Fixed a bug with generator charge not recharging offline if you had 3 or more.
- Fixed the bait tooltip unlocking without the conditions meet.
**Update 0.0.63 (Fishing Rods & Bait) (10.01.19) :**
- Fishing Rod & Bait added into the fishing window (4 Rods & 4 Baits but more to come).
- Adventure time warp added to No Conjuring Challenge and in the exp shop under Misc (can buy multiple time).
- Adventure Drop & Rarity boost added in the exp shop under Misc (must finish FS4 to unlock).
- Food Slot & Point Slot from soul shop can now be bought multiple time.
- More Loadout added in the soul shop.
**Update 0.0.62-9 (Important Change) (06.01.19) :**
- Changed most of the timer upgrade tooltip that were still unclear for many players, it now show the divider instead of the multiplier and the tooltip explain the formula used (the result is unchanged and the balance is unchanged, only the tooltip).
- Mana Cap tiers & rate added under Infos.
- Lowered the Adventures Guild price.
- Fishing Eat timer now work offline.
- More Typos & small Fix.
**Update 0.0.62-8 (Battlefield & Change) (04.01.19) :**
- First change to battlefield the units attack & upgrade buffed.
- Reclaim Demons no longer reclaim the Reproduction one.
- Plaza tooltip now show the available mana & gathering ressource (the smallest one).
**Update 0.0.62-5 (More Change) (03.01.19) :**
- Demons, Spirit & Shadows now have a reclaim all with right click the same as Mana.
- Adventure map now show the Minion Attack & Defense + the zone marker (Z1/Z2/SZ1 etc...).
- Gathering now has a toggle to turn on/off the auto spirit in bank (only if Demons Master 1 is completed).
- Challenge are now locked when you can't start it with the condition displayed.
- Current life is now displayed in stats (even when in a challenge you can check your current life time).
- Daily Reward button will turn green when it's ready to be claimed.
- Battlefield button will turn green when wave 1 has full HP, it will turn yellow dark when unit or wave reset is ready from the soul purchase BF Timer (green has priority on yellow dark).
- Infos Achievements now show the total bonuses you have from them.
- Town now show the level under the building name.
**Update 0.0.62-4 (Small Change) (02.01.18) :**
- Farmer Life gathering count no longer reset on reincarnation.
- Increased idle fishing mastery gain to be the same as active (i'm gonna work to make active less painfull still looking for idea on how to change this).
- Added a version check that will show in the top right box next to Auto Save when a new version is available.
- Challenge window reworked a little for future feature.
- Reworked the character panel UI that were showing all rare/epic/leg items blurry & resized all the common items that was a pixel off showing them blurry in the inventory.
- Town visual improvement, less blurry effect.
- Infos totally remade by Rayanth, a big thanks to him for the help making this part way more clear for everyone.
- Loadout now display the name in the tooltip.
- Fixed the crappis spell, it now give the right amount of temp demons.
**Update 0.0.62-3 (Crafting & Achievements) (30.12.18) :**
- Added achievements for Fishing and Cooking.
- Fishing endurance is now regenerated offline.
- Perfect hit has 10% chance to trigger on Excellent hit.
- Adventure Z8 Atk/Def increased & SZ4 Bonuses fixed.
- Crafting gems reworked (Edlrich, Celestial, Abyssal, Cosmic), the next crafting gems are coming soon.
- Eldrich/Celestial/Abyssal/Cosmic gems now won't be crafted once they are maxxed.
- Eldrich/Celestial/Abyssal gems level max reduced from 250 to 100 (adventure material cost increased from 10 to 25).
- Cosmic gems level max reduced from 250 to 50 (adventure material cost increased from 10 to 50).
**Update 0.0.62 (Fishing & Cooking) (27.12.18) :**
- 2 new features added, Fishing & Cooking (unlock at stage 175).
- 2nd boss added (pet cap level raised to 150, this enable you to get up to item 3 for now).
- Exporting will now reward soul every 23h.
- Zone 9 added with a new full set.
- Reworked a few items bonuses in T1 / Z7 / Z8 to goes with boss 2.
- Training / Conjuring / Meditation & Dungeon now have a time to completion in the tooltip.
- 3 Loadout for 75k soul each.
- Added a way to turn on/off boost strength & defense in demons.
- A lot of fix & typos (this goes with a lot of new one with this update.
- Next update going to be about the new feature achievements, a few new conjuring & generator stuff, more adv zone & crafting items, and maybe a few challenge with adventure / battlefield time warp limit upgrade as reward.
**Update 0.0.61-3 (Battlefield new Change) (19.12.18) :**
- Please read infos battlefield to know the new battlefield system.
- Fixed the gathering cost not refreshing after reducing the cost.
- Fixed the demons boost all tooltip it now include daily demons.
**Update 0.0.61 (Xmas Event) (17.12.18) :**
- Xmas event is live replacing the Spooky one.
- T1 & Z7 items atk/def increased.
- Z7 monsters rebalanced.
- Added Dungeon damage in the bonuses from achievements trophy.
- A few more typos & improvement done, nothing major.
**Update 0.0.60-6 (Item Loadout) (16.12.18) :**
- Next update gonna be the Xmas event so be ready for it!!!! (even if you aren’t ready it’s even more idle than the spooky one so you can enjoy the upcoming holiday with your family or friends). (this time for real !!!! :O)
- Added Loadout to adventure (1 free & 2 from challenge reward).
- Added Adventure time warp (speed 2x only as it can break stuff later on when it’s faster).
- Adventure & Battlefield time warp can be turned on/off by pressing the >>>> button.
- Changed the Training & Conjuring design a little.
**Update 0.0.60-5 (Battlefield) (14.12.18) :**
- Next update gonna be the Xmas event so be ready for it!!!! (even if you aren't ready it's even more idle than the spooky one so you can enjoy the upcoming holiday with your family or friends).
- Added the offline time warp to the battlefield.
- Reworked the soulshop with differents category.
- Changed the Time Loop challenge goal & the special zone 4 in adventure.
- Added 2 helpers in the soul shop as a community request.
**Update 0.0.60 (Daily Reward) (11.12.18) :**
- New Daily Reward system added (this is not a streak system).
- More typos & visual fix.
**Update 0.0.59-6 (Challenge & Dungeon) (09.12.18) :**
- 1 New challenge (In Spiritus).
- 1 New Dungeon (reward of In Spiritus).
**Update 0.0.59-4 (QOL) (08.12.18) :**
- Town Auto can now select which building are bought automatically.
- Crafting has now an On/Off button to make it stop.
**Update 0.0.59-3 (Input Percent) (07.12.18):**
- The Input Percent can now be customized with right click to choose the value (10/25/50/100% of current or total).
**Update 0.0.59 (Battlefield & Plaza) (07.12.18):**
- New feature called Battlefield - Hire units to fight waves of enemies. There are 5 units you can buy and 15 upgrades to make them stronger, as well as 16 upgrades to gives you plenty of boosts.
- New part of the town unlocked after you reach stage 165, buying the 1st building unlocks the battlefield.
- 2 Challenges added (Time Loop & Farmer Life).
- 2 New Dungeons that will unlock upon completing the new Challenge at least once.
- 1 New Adventure map.
- 8 New Achievements added.
- Added a notice in adventure so people know that inventory items have 10% of their stats & bonuses applied.
- Added Hotkeys to use adventure skills (QWER / ASDF / ZXCV) as well as a button to hide tooltips in adventure.
- Town buildings can now be clicked to upgrade (not the plaza one).
- Gathering can be done offline now, but only if Auto Spirit in Gathering from the slaves master challenge is unlocked (up to 12h maximum).
- Demon Slaves boosts now show the current amount of slaves to make it easier to retrieve them.
- A Pop-Up will now be displayed when you unlock new features.
- Slaves Master Challenge now gives the slaves retroactively.
- Adventure items now have an indication on which zone they come from.
- Dungeons now have a tooltip showing the damage per shadow, damage per second (based on the number of shadowd in the dungeon) and the current bonus.
- Engineering/Scientific notation added, you can select them from the Settings Menu.
- Time to mana cap & spirit cap added on mouse over.
- 3 Custom input buttons added in the soul shop for 10k each.
- Added Town Auto in the soul shop for 75k (this will buy the cheapest building available).
- Added Slaves Auto in the soul shop for 75k (this works with Conjuring Auto, to select the desired boost where demon slaves will go just right click the boost box).
- Reworked the Town & Slaves UI.
- Reworked the Auto Conjuring a little (going to add a way for you to select the desired spell).
- Added Infos for Gathering/Crafting/Battlefield/Plaza (the plaza can be found in the "Town" part).
- Adventure zone 7 lowered from stage 175 to 165.
- Lowered the cost of Azam/Crappis/Bibbidi.
- Auto Conjuring now lets you disable left or right side spells from the conjuring menu (must have Auto conjuring bought).
- Added a button in Gathering and Crafting to switch between them without having to go back to the advneture menu.
- The World Boss now shows Pet level instead of Tier, and the actual drop chance is shown directly instead of the base drop chance.
- Reworked some item stats (removed evade, critical, critical damage, double and added 7 new bonuses instead), the removed stats are going to be reworked at some point and added again.
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