|
metadata
Accidentally set the number of gems (Deleris + 3) noticeably over the max of 250 and after that max amount was reached it continued to produce those gems w/o any benefit, in fact I lost quite the amount of logs (divine). Maybe alter that mechanic so that max amount cancels autocraft. Just maybe... y'know.
|
|
metadata
I had somehow made that mistake once or twice myself when I was earlier in the game. (I didn't recall ever going to that tab and clicking on anything, but somehow something did get clicked and queue up an excessive order.)
They'd need some other tweaks somewhere before they could just flat-out disable crafting of already maxed gems though.
Only the Celeris, Polaris, and Deleris lines of gems can ever have a non-zero value in "chance to skill" and it is possible if you have some bad luck with that chance roll each time one of those gems is crafted to get into a situation where you've maxed the level on one tier of the gem but have not yet gained enough points in that skill to unlock the next tier of that gem. If you were not allowed to craft any more of that previous tier anymore, you would be stuck right there with no way to progress any further in the gem crafting.
So a lock-out would need to account for that as well. Check both the level and the skill before disabling the ability to craft it.
Or alternately maybe they could remove "chance to skill" and reconfigure the entire crafting process to grant a specific amount of skill points every time with no RNG, so the skill rating is purely just a measure of how much crafting you've already completed.
|
|
metadata
"If you were not allowed to craft any more of that previous tier anymore, you would be stuck right there with no way to progress any further in the gem crafting."
Agreed; by "cancel autocraft" I didn't neccessarily mean completely disable any further crafting of that particular maxed out gem (the stuck-at-lower-tier scenario), but to simply stop/halt the autocrafting process.
|
|
metadata
**Peppso**, be easy :) Soon you'll not mind this "quite the amount of logs (divine)". Simple Master Deleris (and this is not last line) takes 2.5e24 logs per item. Did you really loose at least such amount?
|
|
metadata
No not really, but imagine going afk for longer periods of time maybe even hours and accidentally setting a astronomical amount of gems being crafted like Mevolis ones or the other that cost ores ... it would hurt a bit, wouldn't it?
"Simple Master Deleris (and this is not last line) takes 2.5e24 logs per item"
That's a lot of logs lol.
|
|
metadata
> *Originally posted by **[Peppso](/forums/1028047/topics/1903196?page=1#13375405)**:*
> No not really, but imagine going afk for longer periods of time maybe even hours and accidentally setting a astronomical amount of gems being crafted like Mevolis ones or the other that cost ores ... it would hurt a bit, wouldn't it?
>
Imagine endless of real life situations, when you do something that you shouldn't, but you did them, set them or accepted yourself - many of these would hurt too ;-)
However, I agree that there could be a toggleable option to stop it after reaching max level - there is much of free space in the user interface to do so, plus we have similar option for Auto Plaza, where it (doesn't) stops prestiging after reincarnation, so why not have a breaker for crafting after maxed levels too? It could be turned on by default for new players, so they don't screw something up, especially that many new players make this mistakes with clicking gems with something like 1000, 1e6 etc. :P
Also, there IS the point in creating astronomical amounts of gems - you get achievements that slightly boost your stats for the number of gems created and later on, after completing first few tiers, you get so many resources that you can have the very first gems kept being created almost for free, all the time.
So, when you don't need to craft something you need, you can just set Crafting to something like 1.7e306 celeris and forget about it till you need to craft something again :-)

|
|
metadata
> *Originally posted by **[kusavil](/forums/1028047/topics/1903196?page=1#13382829)**:*
> Also, there IS the point in creating astronomical amounts of gems - you get achievements that slightly boost your stats for the number of gems created and later on, after completing first few tiers, you get so many resources that you can have the very first gems kept being created almost for free, all the time.
> So, when you don't need to craft something you need, you can just set Crafting to something like 1.7e306 celeris and forget about it till you need to craft something again :-)
>
Remind me, what do the achievements actually do for you? It's not obvious and for a long time I always thought that there wasn't any bonus or anything implemented for them. That it was just superficial fluff. I have seen someone point out before that they actually do have some purpose, but I forget what it is.
|
|
metadata
Click "Info" then "Achievements". Each trophy earned boosts stats, including Souls generated.
|