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My dps goes from this:

to this:

Did I break it?
Its as my dmg is increasing past the ~2.2B mark...
When my dmg comes back down, it registers properly.
Also, it doesn't seem to effect the dmg I actually do to a monster...
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@bogan ty for the report. Just fixed the similar issue reported by Deworx in v1.0.18, but it must still exist in the DPS display, will get that sorted in next build.
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Should be fixed in v1.0.19, lemme know if it's not :)
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Minor issues, but I was surprised at the behavior. I was not expecting the current behavior, and was left wondering how I changed my whole party for a few momements.
Steps to demonstrate issue:
Select inventory, select character, select equip, select spot on second team, inactive. Party one is shown (active).
Expected: to be shown inventory. (Showing, modified party might make sense, but I started from inventory).
Similar:
Steps to demonstrate issue:
Select party view, select inactive party, select character, select replace, select some other character. Active Party is shown.
Expected: to be shown party that was just modified.
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Thanks for the detailed report Ochiix! I'm aware of those oddities of the workflow but it's good to have a perfect repro on file. TBH the way we've been handling the UI in this game makes it challenging to track multi-step workflows such that you end up in the exact right place both forwards and backwards BUT, I think we can accomplish your expected behavior in both of these cases :) Will take a look.
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I recently got apothocary 7. I got a scroll of "immediatly destroy 2 enemies". I can't seem to use it. As in, click first map, see some enemies, click scroll, nothing happens(well get button highlight on downclick). v1.0.20.
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@Ochiix fixed in v1.0.21 :)
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When I load the game it sometimes start me from scratch and I can reload 1 or 2 times and my own monsters are back. But now they are gone, doesn't matter how many times I've reloaded it - they are gone.
And I have not cleared my cache if that really affects this game.
Can you help?
Otherwise a great game - thanks :)
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> *Originally posted by **[PanzerStofa](/forums/1042299/topics/1818692?page=2#13112027)**:*
> When I load the game it sometimes start me from scratch and I can reload 1 or 2 times and my own monsters are back. But now they are gone, doesn't matter how many times I've reloaded it - they are gone.
> And I have not cleared my cache if that really affects this game.
> Can you help?
> Otherwise a great game - thanks :)
Was progress reset intended with this update? Becuase that is what it seems i have.
> *Originally posted by **[purple_pwny](/forums/1042299/topics/1818692?page=2#13111912)**:*
> @Ochiix fixed in v1.0.21 :)
thank you
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@PanzerStofa @Ochiix
Please see the following thread:
https://www.kongregate.com/forums/1042299-idle-monster-frontier/topics/1826322-lost-beta-saves
Data reset was not intended, but appears to have happened when moving the game from the beta to production channels. We appreciate your participation in the beta and apologize for any lost efforts!
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Alright thanks, shit happens. I will start over - since its out of beta. And remember to enable cloud save.
Cheers for quick reply and a nice game.
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Issues with ressurection (Again ! :P)
If you fight through enemies, everything dies with 1 attack and your speed is high enough, you can progress through enemies without taking dmg, yes.. that's how it should be.
BUT, the ressurection trait stops your progression on the invisible speed bar (only for the enemy of the team which uses the ressurection), thus taking dmg which you shouldn't and you don't have a way to heal with healer trait if you kill with 1 attack.. essentially disabling your survival rate. (This might not matter much early.. but later you take such a high amount of dmg that you can't survive.)
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I sold 2 units just now -- commons that I had leveled up a bit -- while I had a full inventory. After selling them my inventory size SHRUNK to match so it is still "full."
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> *Originally posted by **[Sir_Valimont](/forums/1042299/topics/1818692?page=2#13113360)**:*
> I sold 2 units just now -- commons that I had leveled up a bit -- while I had a full inventory. After selling them my inventory size SHRUNK to match so it is still "full."
FWIW you can overflow your inventory limit with captures from offline progress, so even after you sell things you may still be over your limit. Could that be the case here?
> *Originally posted by **[Deworx](/forums/1042299/topics/1818692?page=2#13113300)**:*
> Issues with ressurection (Again ! :P)
>
> If you fight through enemies, everything dies with 1 attack and your speed is high enough, you can progress through enemies without taking dmg, yes.. that's how it should be.
> BUT, the ressurection trait stops your progression on the invisible speed bar (only for the enemy of the team which uses the ressurection), thus taking dmg which you shouldn't and you don't have a way to heal with healer trait if you kill with 1 attack.. essentially disabling your survival rate. (This might not matter much early.. but later you take such a high amount of dmg that you can't survive.)
The fact that you're able to 1-hit everything is kind of an anomaly of the way things work at the moment, but I'm definitely aware that this change to resurrection made it so that enemies can actually hit you sometimes. I think a better solution for right now would be for me manually roll back your prestige to a much earlier dimension (because the enemy behavior is *technically* more correct than it was before IMO,) so DM me if you want that and let me know what dimension you want to be on.
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> *Originally posted by **[purple_pwny](/forums/1042299/topics/1818692?page=2#13113375)**:*
> The fact that you're able to 1-hit everything is kind of an anomaly of the way things work at the moment, but I'm definitely aware that this change to resurrection made it so that enemies can actually hit you sometimes. I think a better solution for right now would be for me manually roll back your prestige to a much earlier dimension (because the enemy behavior is *technically* more correct than it was before IMO,) so DM me if you want that and let me know what dimension you want to be on.
I went full dps on all traits, that's no anomaly ! xD
Its not sometimes.. it's always - they hit me everytime ressurection is used, ignoring my speed advantage. And another problem is.. my team didn't use healer before, except on my tank who can't make use of it, since it doesn't work if you kill enemy i think and he dies first.. only viable trait now for healing would be healing aura.. but if there are multiple ressurectors then even that doesn't help. I kinda have to redo my whole team.. unless healer is fixed? You can't except me now to spend 750 gems to include healing aura in my whole team? xD
And about that returning to earlier dimension... Hmm.. i think i keep that until there is a way to not accidently prestige or be able to automically leaving stage at a specific point, cause i might end up idling to an ungrindable dimension again. (I think that It's mostly just 1-25 that can be done with my setup, since there are no ressurectors.)
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For the past few sessions I've had to choose from either cloud or local storage because they were different. Cloud was always the up-to-date one so I'd choose that. Now I have logged in and it looks like I've reverted to 1 day previous and settings show that there is a cloud CONFLICT. Is there a manual way to load from cloud or what can I do to fix this?
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After rebooting computer I lost all the progress! I was a beginner and went 30 stage max...but I already have 2 manticores, griffin, octopus, all with very good set of skills...Please, fix this bug! I saw similar issue in one previous report, Ochiix's one
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> *Originally posted by **[Pinoyboii](/forums/1042299/topics/1818692?page=2#13114782)**:*
> For the past few sessions I've had to choose from either cloud or local storage because they were different. Cloud was always the up-to-date one so I'd choose that. Now I have logged in and it looks like I've reverted to 1 day previous and settings show that there is a cloud CONFLICT. Is there a manual way to load from cloud or what can I do to fix this?
>
You can manually sync your cloud save with the refresh button next to the cloud save toggle. If the error is a conflict state then that will bring up a conflict dialog for you to choose which save you want to keep. If you're multi-boxing then you just need to remember to manually sync your save on the one computer/browser before going to the other one, because cloud backups only happen once per hour.
If you're having issues with your local save sticking in general then PM me your browser setup. I know there are issues with saves on Firefox right now that I believe have to do with overly strict security settings (in FF.)
> *Originally posted by **[dimidrol2018](/forums/1042299/topics/1818692?page=2#13114800)**:*
> After rebooting computer I lost all the progress! I was a beginner and went 30 stage max...but I already have 2 manticores, griffin, octopus, all with very good set of skills...Please, fix this bug! I saw similar issue in one previous report, Ochiix's one
Sorry to hear that dimidrol. Ochiix lost save was due to a move from beta to production, where all local saves were lost in the move as indicated in that linked thread. If you were playing on production and lost your save then there are 2 issues I'm aware of:
1. Sometimes the save doesn't load at first, but if you refresh the page it will. This is a technical issue that I'm looking in to workarounds for, but it's more to do with the browser than the specific game.
2. There are general local save issues on Firefox that I believe to be caused by configuration issues (default settings being overly strict.) There are widespread reports of issues saving Kong games in Firefox, and we're currently looking in to how best to solve this issue for Firefox users.
I apologize for any lost time and effort, and would recommend playing in Chrome and leveraging the Cloud Backup feature for the best experience at this time.
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phoenix, magic immune, magic attack thus reflect doesnt do anything to him
if you give him magic penetration he kills himself vs reflect
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manually saving every 10-30 min.
lost progress 3 times yesterday, each time losing 1h and 5-10 min of progress, even though i save 3-5 times per hour
went to sleep, laptop auto reboot again. this time i lost 23h of progress. its always the issue of choosing between cloud and local storage.
cloud was always 1+h behind actual save.
now cloud is 23+ h behind ?????
how to continue playing this game ?
using opera
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> *Originally posted by **[chryso86](/forums/1042299/topics/1818692?page=2#13114960)**:*
> phoenix, magic immune, magic attack thus reflect doesnt do anything to him
> if you give him magic penetration he kills himself vs reflect
reflect trait will reflect the damage as is, i.e. the reflected damage still has piercing (magic), thus pheonix's magical dmg immunity counts for f.a.
pheonix's core trait is pretty kick ass, there has to be a counter of some sort...
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> *Originally posted by **[Let___Go](/forums/1042299/topics/1818692?page=2#13115254)**:*
> manually saving every 10-30 min.
> lost progress 3 times yesterday, each time losing 1h and 5-10 min of progress, even though i save 3-5 times per hour
>
> went to sleep, laptop auto reboot again. this time i lost 23h of progress. its always the issue of choosing between cloud and local storage.
> cloud was always 1+h behind actual save.
> now cloud is 23+ h behind ?????
>
> how to continue playing this game ?
> using opera
TBH I haven't tested the game using Opera but there's obviously an issue with either your access to the cloud servers or your local save in general. I pushed an update this morning intended to make saves more reliable for Firefox players, but perhaps it will help you as well. Otherwise, I suspect something about your security settings may be preventing the game from saving appropriately. If the problem persists in v1.0.23 (just release this morning,) I'd recommend playing in Chrome for the time being.
> *Originally posted by **[chryso86](/forums/1042299/topics/1818692?page=2#13114960)**:*
> phoenix, magic immune, magic attack thus reflect doesnt do anything to him
> if you give him magic penetration he kills himself vs reflect
As bogan says, this is in fact the intended behavior right now.
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- When replacing the 1st monster with the 2nd monster (from the right) when my 1st monster is dead, my whole party stops advancing and must go back to base.
- Sometimes, gold bags are not picked up from the ground (rare occurence, not sure what causes it, happened maybe 2-3 times total)
These bugs were present prior to v1.0.23, have yet to confirm if they are still here
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