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I just tried to replace a lvl 25 Lengendary monster so I could have a different monster learn one of it's skills and the Lengendary monster has now completely disappeared!
Not sure I will be bothering continuing to play if this sort of bug happens!
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Was wondering it the "GOBACK2" function is still working. I"m currently in dimension 2 but I'd like to go to the start of it and reset my Flagpole progress. Is this possible?
Just to confirm, I'm putting GOBACK2 in the promo code section.
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> *Originally posted by **[LuckyLuckLuc](/forums/1042299/topics/1818692?page=8#13317257)**:*
> Was wondering it the "GOBACK2" function is still working. I"m currently in dimension 2 but I'd like to go to the start of it and reset my Flagpole progress. Is this possible?
>
> Just to confirm, I'm putting GOBACK2 in the promo code section.
Devs posted somewhere, that this is only working, if you ascended prior to date X. So it is only for those that advanced before a certrain patch/update happened.
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same quest @ epic one, "Reach level XX with a monster."
9/15's one mean "Walk through XX areas with a (solo) monster." ?
but i think we cant make solo party.

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picking up of items from ground should be instantenous if you've the space. Used a potion to free up a space, potion on ground failed to get picked up.
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> *Originally posted by **[LuckyLuckLuc](/forums/1042299/topics/1818692?page=8#13317257)**:*
> Was wondering it the "GOBACK2" function is still working. I"m currently in dimension 2 but I'd like to go to the start of it and reset my Flagpole progress. Is this possible?
>
> Just to confirm, I'm putting GOBACK2 in the promo code section.
Damn.. it doesnt work so i'm stuck :S rofl guessed i would make it rougly til 70-75 but having trouble to reach 3/10 i warn you guys dont read the releasenotes the code "GOBACK2" DOESNT WORK!
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> *Originally posted by **[PissMaker](/forums/1042299/topics/1818692?page=8#13319396)**:*
> same quest @ epic one, "Reach level XX with a monster."
> 9/15's one mean "Walk through XX areas with a (solo) monster." ?
> but i think we cant make solo party.
> 
you are retarded!
it means LEVEL UP A MONSTER TO LEVEL 55 not "walk" to 55.
no where does it say "walk" hahahaha
doh!
"look what i can do!"
It means level 55 WITH ANY RARITY monster, as long as it is a monster!
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I keep getting this error when I try to open the game:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
SecurityError: IDBFactory.open() called in an invalid security context
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> *Originally posted by **[CasselS1](/forums/1042299/topics/1818692?page=8#13329377)**:*
> I keep getting this error when I try to open the game:
> An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
> SecurityError: IDBFactory.open() called in an invalid security context
Happens to me too, when I'm browsing InPrivate. With the latest update, the save system was "improved" and is using stuff in your browser that can't be accessed under certain circumstances (e.g. running Private/Incognito mode).
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The game switches back to "Push Mode" every time I load the game. I asked in chat and apparently it's only a graphical bug (but it's still pretty scary).
I won't risk it so I manually switch back to farming mode each time but it's slightly annoying.
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I pressed the return to home button at the same time my 2nd team switched in (and got killed right after that) then in the first area my 1st and 2nd team were both on screen and didn't moved on
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> *Originally posted by **[KanonKessen](/forums/1042299/topics/1818692?page=8#13330009)**:*
> The game switches back to "Push Mode" every time I load the game. I asked in chat and apparently it's only a graphical bug (but it's still pretty scary).
> I won't risk it so I manually switch back to farming mode each time but it's slightly annoying.
> **It is not a graphical bug... im now passed the prefered map. It sucks. There is no option to reset the furthest map youve reached, there is no code to go back after descending **(the notes say. DEC 12, 2019 10:08AM
> v1.4.5
>
> This major update brings the web version up to date with the mobile beta. Check the Discord for the full notes. https://discord.gg/wMGjEAH
>
> If you’re ascended and wish to return to the beginning of the second dimension you can use code GOBACK2 from the bottom left of the settings page.)
**Gues i have to descent one furter and keep an eye on farming mode even if im playing "idle" and check once every 5 min. **
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> *Originally posted by **[KanonKessen](/forums/1042299/topics/1818692?page=8#13330009)**:*
> The game switches back to "Push Mode" every time I load the game. I asked in chat and apparently it's only a graphical bug (but it's still pretty scary).
> I won't risk it so I manually switch back to farming mode each time but it's slightly annoying.
Same problem here it occurs regulary. It is not a visual thing ive experienced it twice!
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I cant sacrifice any monsters for level 13 sacrifice I have double of each monster unlocked and its not letting me sacrifice.
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still having the problem that after multiple farm mode runs it gets resetted in Push mode. IDLE faming is risky! this is not an idle game.
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Farm mode is same as push mode? Thought this is idle game?
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I would like to restart, how do I do that?
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I have to check again when I'm able to level up the skill again but I'm pretty sure that the new skill Fortiture (increase effective Vit by X%) doesn't work. My monster HP didn't seem to change when leveling up to level 3 (14%). I wasted 150 gems to learn a useless skill and will probably have to waste another 150 to unlearn it and that's completely unacceptable.
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Sorry for the double post but I finally can upgrade my Fortitude and check is the skill is bugged or not
**Fortitude is indeed bugged**
Here are some screenshots, first is a comparison between my Duke of Null (with fortitude lvl 4) and my Demon King (without fortitude)

They both have a base 25 vitality and have the same amouth of HP at the same level / fusion level (lvl 169 - Fusion 4/16)
Now let's compared the Duke of Null Vit at Fortitude lvl 4 and Fortitude lvl 7

As you can see, Vit remains at 8.1M in each case. I'm not sure if the skill only increases Vit when it's an innate skill or at max level but it definitely provides 0 VIT at low level.
150 gems down the drain and 150 more to forget this useless skill (~150 Kreds if I convert using your own prices).
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Not a bug - an enhancement request. This game really needs some sort of limited logging and log-checking capability.
Every single time I actively watch a run, I see one of my team die and have absolutely no clue why. It happens so fast, and it's often not the front-line team member. The enemy front-line member doesn't usually have "Deflect" - at least not innately - and I often have Piercing at a fairly high level on the team member that died. There's no way to understand what's actually happened or how to assign and develop traits that can help with that, and this game is pretty much all about assigning and developing traits on a team.
I know this is a big ask, but there are so many times I've thought I'm developing a strong team and then things happen I can't explain or account for and have no clue how to handle. It makes it very hard to stay motivated.
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I believe I found a bug concerning using dummies for tributes. I'm trying to use Lesser Dummy Rare and Greater Dummy Rare. The sacrifice button is not available even though I have all the units available. What seems to be happening is that the tribute is not counting Greater Dummy Rares as a valid option at first. When I Am able to actually click the button, the greater dummy rares do show up. Mainly, the Greater Dummy Rares do not count towards being able to click the sacrifice button but they are able to be used once the button is clickable.
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i think is happenning for me with lesser dummy rare,seem a bug because i can not click the sacrifiec button
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> *Originally posted by **[Bauke1984](/forums/1042299/topics/1818692?page=8#13325179)**:*
> > *Originally posted by **[LuckyLuckLuc](/forums/1042299/topics/1818692?page=8#13317257)**:*
> > Was wondering it the "GOBACK2" function is still working. I"m currently in dimension 2 but I'd like to go to the start of it and reset my Flagpole progress. Is this possible?
> >
> > Just to confirm, I'm putting GOBACK2 in the promo code section.
>
> Damn.. it doesnt work so i'm stuck :S rofl guessed i would make it rougly til 70-75 but having trouble to reach 3/10 i warn you guys dont read the releasenotes the code "GOBACK2" DOESNT WORK!
hate to say it but it does work, you just have to have been ascended BEFORE the update that it was implemented in. Why they did not tate this in the last update that mentions it idk.
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dev response regarding fortitude
Re Fortitude: Fortitude doesn't show in the VIT readout, which is why the trait description says "Increase effective VIT." The implementation is actually really indirect, but ultimately you should effectively have 30% more VIT.
Re Scavenger: The heal from Scavenger SHOULD incorporate the boost from Fortitude, but like I said Fortitude is actually implemented really weird, so if you think that it's not working quite right then I can dig deeper after this upcoming update to verify if it's working exactly as it should. I think, due to the weird implementation, the heal number that pops over your head wouldn't match the heal you actually receive in this case, so that could be where some confusion is coming from.
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So.. any news regarding the push/farm mode issue? If I can't safely farm while being idle or at least semi idle there is really no point in playing. It won't allow you to skip to the last checkpoint, and and starting every run from scratch and setting a vague alarm cannot be the solution.
I hope this is on top of the bucket list. There is so much potential for frustration and I'm sure people are quitting over experiencing this bug multiple times.
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