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A thread where we can ask anything specific regarding skills.
1) With Phase Shift (*n% chance for each attack to occur instantly...*) how many attacks can happen instantly in a row? If the RNG aligns perfectly, could you trigger 3 attacks instantly? What about 5? 10? Sure, the probability of that happening is low, but is it possible?
2) Do Phase Shift attacks trigger Combo Hitter (*n% chance to attack twice.*)? As in, if a second attack occurs due to Phase Shift, does that attack then have a chance to proc Combo Hitter?
3) Do Combo Hitter attacks trigger Phase Shift? As in, can the second hit of a Combo Hitter attack trigger Phase Shift to make another attack happen instantly?
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Read the noob manual.
It is in the sticky threads.
But a thread about EACH different skill would be too crazy.
But i still ask questions about skills too.
Any skill that has a CHANCE to do ANYTHING is WORSE than ANY SKILL that GURANTEES ANYTHING.
I don't use PHASE SHIFT because it is a TRASH SKILL so i can't answer that stuff.
PHASE SHIFT only has a CHANCE to work and a CHANCE to do a little extra DPS is ALWAYS WORSE than a GUARANTEE to ALWAYS block some damage or ALWAYS do some more DPS.
so a chance to blind (slime) is always worse than a guranteed 50% more DPS for all warriors on team (combat blessing).
a chance to attack twice with no delay (phase shift) is always worse than a gurantee to block 12% of all physical damage for whole team (mud shield).
Once you understand this fact, IT IS EASY TO PICK YOUR TRAITS (skills).
even a CHANCE to block damage, dodge damage, heal instead of be damaged is better than a CHANCE to lower enemy healing, lower enemy defense, lower enemy speed.
WHY? because the goal is to always kill the enemies in one hit.
so you need a good DPS or even 2 DPS (put all skills on them that give bonus to just them like intensity, combo hitter, heavy hitter, ect, and give the supporters skills like give DPS to whole team, give block physical to whole team, give your tank things like repurpose (heal instead of damage chance), physical or magical pierce (lower enemy power but gives you same blocking power) deflect (return damage to enemy) holy spirit (heals you every time you attack the enemy) and give them something like optimal heal or heal so they do less damage then the rest of the team so when the enemy labotomizes you (eats your brain and you hit yourself instead of enemey (mesmorizes you) your confused and stand still) you don't kill yourself or your whole team, but HEAL yourself and whole team (if you have like multi-hitter or fireball that hits whole team).
The fastest DPS'er may need somethng like steely (gives physical resistance to just that character, but higher than an all team defense skill like mud shield) to help him a little extra.
Whatever monster is up front, however, will take more hits than any other monster in the team will regardless if that monster being hit is attacking at all.
So you can "hide" your DPS in the middle of the formation and let your tank get beat on. That's why in this game, the healer goes up front, lol.
Even better, healers in this game do 50% less damage, so they wont kill you if they get labotomized. (brain get eaten and you attack friends instead.)
Make sure healer tank is a multi hitter or multi magic user.
The only thing i can't decide is should the TANK be the FASTEST and the best DPS be the second fastest.
Or should the best DPS be the FASTEST and the TANK second fastest.
If tank is fastest, then the enemy will get a turn, slowing you down a bit, but if DPS is fastest and you can one hit enemies, then is is a bit faster.
I like cannibal from Wendigo (master in the final area zone 4) because he eats multiple monsters and it works in zone 1 and zone 4.
I actually am taking someone's advice, and have 3 main DPS all with varying DPS traits for just them, but some for whole team
(accept best DPS he has all stuff just for his DPS) and then a 4th DPS that is a two-head who has combo hitter so he hits 4 times a turn if you are lucky and 2 times no matteer what. The 5th is a tanky healer who has high intelligence and will only heal the team if he get labotomize and mesmorized by enemy. he also has good chance to repurpose or dodge attacks to heal or even miss him.
Everybody has vampyre that is a DPS so they don't have to wait on the tanker/healer to heal them.
In this game, since if you are slower speed, you will never get a turn if you one hit enemies, you will never get a chance for healer to actually cast heal, so the DPS'ers ALL need vampyre.
For me, since my team kills enemies on one shot, healers never get to heal, anything like blind, darkness, howl, growl, mesmorize, labotomize, wail, will NEVER HAVE A CHANCE to proc (do anything at all) because that support crit will NEVER GET A TURN!
so instead of having those skills, support skills that give DPS or BLOCK to the team or species of DPS are ALWAYS better!
The only chance you will get to use the above skills is maybe on a boss, and probably they don't work on bosses (like all games ever i've played).
Why have more than one DPS even though people say "you only need one DPS"?
Because in this game, you are going to get deflect-deathed at some point, no matter what, and it is better to have a little weaker back up DPS then have to go all the way back to area 1 (home).
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The point isnt whether it's effective or not.The point is to know what the specific mechanics of the skills are and how they synergize with other skills.
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