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Not long ago it became fashionable to speak about game purpose, meanings of different actions and other philosophical stuff.
Every game has some purposes, the reason why people waste time on it. SOS has some problems with these, but that’s not the point.
I will write some purposes of this game, describe and give my resolution.
1. **Try the “prisoner dilemma” in practice.** Usually this is the first purpose of every new player. Some of them heart about this dilemma, some read game theory, and some just want to try this simple idea. Unfortunately any variant of playing this concept is not for long-time game, so they look for other purposes or quit.
1. **Have fun from make people suffer.** This is for bad people, who have fun from trolling other players. There are lots of ways, not only steal. They like negative reactions of players and having fun from some forms of chaos and evil. You don’t even have to play game, you can use chat for that (like call other players “peasants”). To play with only this purpose in long-term, you need to play several minutes per day. Get what you want, and return tomorrow, or you will get used to it, bored and quit.
1. ** Speaking with other players.** Just like people speak in chats, they can speak ingame, both in Global chat, Kong chat and match chat. It’s never the only purpose, but combined with others.
1. **Roleplaying.** Suitable for any player and combined with any other purposes. One of the strongest purposes ingame. It can base on skin/lighting outfits, on behaviour, on form of speaking and many other details. It can be pirate, it can be thief, it can be an honest hotdog, even a religious org, whose members hailed smthng and never stole. It’s very important element of game, without which it’s hard to maintain playing in long-term game.
1. ** Increase some numbers.** Usually the disease of TOP-players. They want to increase their stats, their score number etc. Progress for progress! Such players often play some clickers or Idle games. They don’t have problems with boredom. They need at least one player to split with - and that’s enough. They are a safe boat when online is superlow.
1. **Killing time by speaking with people and progressing. **SOS is a nice game for time-consuming. You can play passively with some gamestyle (most popular is “always split”), tier-by-tier, run-by-run. You can speak in chats while matching with players. You can kill your time. But there are many better games like Dota or CS:GO for it, so I recommend such way when you have to use weak PC, or at work/school.
1. **Play a little strategy.** Though it’s primitive, it still is HQ. Earn money, invest in HQ. The potential, however, is exhaustible. Maybe heists after relaunch will be also a part of it.
1. **Feel the power over other players. **It’s complicated to become “stronger” than other players, when all gameplay is 3 buttons. But it’s possible. Freedom to steal without moral barriers makes you stronger. Heists after relaunch can make you stronger. Diplomacy, with which you can cooperate with several players to steal someone always makes you stronger. High activity ingame also makes you stronger. Some people think of ingame power as a pleasant element. It’s a good purpose, but with low online you don’t have people to rule over.
1. ** Become a leader of your own (or join such) group and make some mass-fun.** Orgs with active players have a big potential to influence on game. You can massively steal/split, you can make group heists, you can have some common roleplaying ingame (like religious org I mentioned before) and anything else. Very nice and very strong purpose, when there are enough active players, both in your group, and outside.
1. **Make some special fun when interact with players in matches.** It’s complicated and original. There were guys, who made riddles in matches, and splitted/stole depending on answer. Or a guy, who counted everyone’s steals, and returned them no matter what. Well, all that original, not ordinary fun, usually individual.
Feel free to add any other purposes I missed.
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Thanks for reading!
CheeryMan’s out.
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