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Please make spending gems to get something in return. Something like 1000 gems for 1 allium. I have nearly 300 000 gems and nothing to do with it.
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Don't know if this has been said before, but an option to refuse trades in the market. It just doesn't make sense that the farmer accepts every single trade offer given to them, even if some of them are grossly unbalanced. I'd rather it be that I fail in trading off a certain item and I'll try again with it later, than receive something that doesn't have similar value.
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I would love to see some descriptions on icons that would appear to have some meaning but nothing obvious. Like on the costumes, there are a few different icons in the corner of the picture, what do those mean? On the pickaxe on the main window, what are the 4 stats (I can guess the damage now and maybe the crit damage and percentage but it wasnt obvious at the time)? And how about a current gps (gold per second)? I see there are pets on some of the costumes, you want me to buy one but what would it do for me, is it just a costume or is it more than that?
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* Save Layouts
* Multiple Fields
* Auto Buy Feature for additional Crops
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would be nice if pixies were prevented from appearing during the tutorial. missing out on currency because youre trapped in a tutorial is pretty annoying
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QOL requests:
1. Hire-all button to hire all workers at the start of the day
2. Buy-all button to buy all seeds from Ginger
3. Target quest: flag a friend or task quest to appear on the main UI so we can track progress (similar to merchant guild quest progress)
4. Upkeep tracker: add a second ring around level to track progress in upkeep
5. Multi-craft and/or craft-all: Spooky event is really highlighting how tedious crafting is (one yellow tunic is 10 clicks on corn barrel, 5 clicks on yellow magic, 1 click on elixir, 1 click on tunic, plus more clicks to switch around the craft menu). Craft-all would craft five yellow magics with one click. Multi-craft would craft a tunic so long as corn and cotton are available in barrels or inventory
6. Drag-and-drop or auto ordering: would love to be able to reorder my inventory and craft list, either with a automatic reorder button or by dragging-and-dropping items.
7. Hover text to identify requirements: distinguishing craft requirements is difficult visually, especially iron vs steel vs silver. A hover-over text for craft requirements would make the reqs clear
8. Discard or filter for market: ability to either discard unwanted items from the claim items menu or ability to filter them out entirely
9. Multi-add-item: to start a market trade, rather than click-add, click-item, click-add, click-item, repeat, repeat, repeat, repeat..... click add once, then click multiple times on the inventory screen to add items to trade. Alternatively, an add-all button below add that would add as many copies as possible of the chosen item
10. Drag-and-drop grid equipment swaps: scarecrows, sprinklers, and vortices should be swappable in the grid. Dragging and dropping one of these items on another in the grid should trigger them to swap places
11. Right-click rotate without grabbing item first: please allow us to rotate grid items in place with a right-click without a click-and-hold-and-slight-nudge action to grab hold of the item first
12. Change the color of the barrel fill bar when the barrel is full (like orange becomes green) so it's unmistakable
13. 'Max next' option for levelling vegetables. It would upgrade the vegetables to the highest affordable milestone
Love this game! I hope you all continue to develop it!!
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> *Originally posted by **[Ponteaus](/forums/1044092/topics/1820631?page=4#13262791)**:*
> QOL requests:
> 1. Hire-all button to hire all workers at the start of the day
> 2. Buy-all button to buy all seeds from Ginger
I would even say that past a certain point, these 2 should be automatic.
I planned to ask for most of the things you said, especially a filter option on the market.
One thing I must add: For your next event, make sure that even new player can complete the event. As it is now, it heavily penalize players that are just starting because past a point they no longer have the time to advance in the game and complete the event request.
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I will 2nd, 3rd and 15th an upgrade to the crafting system! Its cramped, tiny and NOT FUN!! The miniscule inventory doesn't even fit on the page so you keep having to scroll down to see what is on the bottom rows. And many of the recipes from mid-game on up want MORE of an ingredient then fits in a slot! Plus, the multitude of random drops don't all fit! So I can save up for EITHER a cooking quest OR an upgrade quest! No matter how hard it is to aquire the ingredients for the other quest - I have to dump them because it won't fit! Never mind what happens when I have relic bits clogging up the works! And then I have to dump crafting stuff into the markets because I don't have the inventory slots to make the combo magic!
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changeable skin for character other than the farmer would be nice
i think that it would be really enjoyable
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I would love to have an alternative board where I could try different setups for the veggies and sprinklers. Sometimes when I'm doing the merchant challenges I would love to try to make things fit differently, or to try to put something extra, but I don't wanna stop the 2x bonus because I already filled the grid
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Can I request tool tips on the RECIPES? I want a specific buff again... but can't see which combo item it was without actually MAKING one of everything and having them permently in my inventory. (Which is not a vaild solution for sooo many reasons) Also, the "see what food buff you currently have" ducks back down WAY to fast to read properly. And the longer food discriptions don't even show properly in the "see what buff you have on" sliding screen.
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> *Originally posted by **[Ovnidemon](/forums/1044092/topics/1820631?page=4#13265148)**:*
> One thing I must add: For your next event, make sure that even new player can complete the event. As it is now, it heavily penalize players that are just starting because past a point they no longer have the time to advance in the game and complete the event request.
I disagree that every player must be able to complete the entire event. Yes, an event should have something for everyone, but not everything for everyone. Anything that's achievable by new players will be trivial to end-gamers, and that's no fun. A tiered reward system with some rewards for beginners, more rewards for intermediates, and all rewards for end-gamers is fine and is pretty typical of the way seasonal events work.
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Another QOL request: hide purchased upgrades in the shops. Especially with the new level 9+ upgrades, we have to scroll and scroll and scroll past purchases to find the new things. Could be a hide, or maybe just something as simple as allowing us to reverse the order.
Related, for Ginger's shop, you could just have one button for each crop. The cheapest price would be on that button, and when we buy seeds, the price would increase to the next level.
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I would like to request a grid equipment that can stop a worker from harvesting a crop, because when there are guild orders that require a crop to be placed in the grid more than two times, there are now extra crops that will be harvested that I can't use the harvest sprinkler on to double the crop output. This grid equipment would stop the worker from harvesting the crop/crops that it connects to, so that it is possible to just have the worker harvest the crops that are under the harvest sprinkler and not also the additional ones. Thank you for your consideration and creating and continually improving this game! It is heart-warming to see developers actually take players' ideas and suggestions into account so directly!
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Make these "Show me the resources to build X" quests also completed if you have built X. It's pretty annoying to farm the materials again just because you didn't think about completing the quest first.
https://i.imgur.com/oquwt4H.png
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I'm not THAT far into the game so I don't know if it exists. But, allow crop ascension. When you upgrade a crop a certain amount of times, you can ascend it to produce more crops, coins or be farmed quicker at a cost of one of the other 2 things, but the cost is lower than what you gain, eg. 4x production for a halfing of the speed. Resets each day.
Allow us to customize the UI. I'd like to remove certain things I'm not focusing on.
The smith and the mystic scepter should be relooked at, why can I gain x7 more production for 250 gems, but 2x more production for 3 times that or more? Same with the smith, 10 boost to the pick costs more than 100 boost to the pick. (after upgrades of course).
With the customize UI feature, also allow us to add upgrades to the main screen, so we can upgrade it with a click and when it is maxed, it disappears or you can remove it.
Allow us to exchange items for something we want, even if it is at a higher cost. Right now I'm looking for milk, I've gotten 4 milk in countless of trades, but this should be limited so that you can't do it all the time. So maybe when you've discovered all the items attainable at that market.
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Idea for a future upgrade: harvesting all plots! The worker would harvest all plots of a single crop type at once, rather than a single plot. I think this makes sense as an Apothecary purchase, but it certainly could be a Sceptre purchase or a reward for future friend quests as well. A further upgrade could be harvesting all plots of any type, which would currently be applicable only for Dijon and Quinn
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A way to save layouts would be nice. I use the same layouts to fill my crop barrel and also to optimize coin gathering, so I'd like to save those layouts.
Shift+Click allows you to fill your merchant trading slots without having to choose a new slot and click. Quite tedious to trade when you have 10 slots to fill.
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really wish I could organize the recipes and my inventory in the game. that way I can have the magic and it's potion right next to each other also could put the shirt recipes in order then the new looks I can craft.
I also find it confusing to see a shirt as a drop from a market when thinking it's the pattern for it. maybe need to add a little paper tag to the fronts of items that recipe's rather then actual items so I know that this is where I got that recipe and no I won't be getting random pizza's dropted from this market stall.
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I'd like it if you could stack food effects.
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I don't know if this has been said already, but let magics and other items stack up to more than 5 (at least 10) in one slot. Please. I'm a newer player (on level 8) and this would be so helpful for crafting, especially because I haven't unlocked all the slots. Also, upgrade crafting in general, like 50 slots instead of 25. I've only run out of space once, and I had enough merchant coins to buy another slot, but if all the other complaints are anything to go off of I won't be able to keep that up for long.
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