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Hello guys.
Topic about resources.
First question
How to get gold and silver ?
I have geologist's and they cant seem to find any ore.
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Geologist are broken and don't produce silver, gold and iron. This will be fixed in 1.0.6 patch.
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Another thing about resources: logs seem to disappear over time without anything using them up. Is there a reason for this? (I did not read the tutorial so I might have missed something about logs fixing buildings or something)
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> *Originally posted by **[Skele](/forums/1050506/topics/1836114?page=1#13148768)**:*
> Another thing about resources: logs seem to disappear over time without anything using them up. Is there a reason for this? (I did not read the tutorial so I might have missed something about logs fixing buildings or something)
Logs might be used by huts and houses for heating when the temperature is less than 10 celcius / 50 fahrenheit. Heating will be indicated in todays patch and in following days heating might be redesigned.
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> *Originally posted by **[Xamer](/forums/1050506/topics/1836114?page=1#13148777)**:*
> > *Originally posted by **[Skele](/forums/1050506/topics/1836114?page=1#13148768)**:*
> > Another thing about resources: logs seem to disappear over time without anything using them up. Is there a reason for this? (I did not read the tutorial so I might have missed something about logs fixing buildings or something)
>
> Logs might be used by huts and houses for heating when the temperature is less than 10 celcius / 50 fahrenheit. Heating will be indicated in todays patch and in following days heating might be redesigned.
Will there be any buildings to cook food?All my workshop are being cooking station so no room for craft things.
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i think specialized buildings that use a ressource should also raise the the capacity for that ressource a little bit.
For example. Tailor hold 5 facric and 5 clothes.
Perhaps there can be also something like logistics with villagers that transport the goods
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> *Originally posted by **[Skele](/forums/1050506/topics/1836114?page=1#13148768)**:*
> Another thing about resources: logs seem to disappear over time without anything using them up. Is there a reason for this? (I did not read the tutorial so I might have missed something about logs fixing buildings or something)
When it gets cold, your huts will try to stay warm by any means necessary, burning through whatever resources are available to burn. I'm not 100% sure of the priority order but I beleive it goes fuel>brushwood>logs>planks
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Hunters appear to not be producing furs
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> *Originally posted by **[eng188](/forums/1050506/topics/1836114?page=1#13150267)**:*
> Hunters appear to not be producing furs
They do add fur, a bit slow but they do :) Also Population might be using furs if you have checked it in management.
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Butchering a cow should prduce 1 leather
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> *Originally posted by **[Argro](/forums/1050506/topics/1836114?page=1#13150499)**:*
> Butchering a cow should prduce 1 leather
Good idea I will add it in 1.0.9 as I have already finished 1.0.8
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horse leather is thicker and stiffer than cow leather. I'm not an expert, but if it's not better leather, then they should still produce leather too.
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Well, then pig should do give it too...
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I have one problem with butcher giving leather - lack of warehouse space for leather might stop meat production.
And for other people it might be bad that full meat will stop their leather production.
So I need to think about how to do it right and not cause village famine due to warehouse full of leather.
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> *Originally posted by **[Xamer](/forums/1050506/topics/1836114?page=1#13152650)**:*
> I have one problem with butcher giving leather - lack of warehouse space for leather might stop meat production.
> And for other people it might be bad that full meat will stop their leather production.
> So I need to think about how to do it right and not cause village famine due to warehouse full of leather.
May be full meat will just get leather without meat?And full leather will get meat only
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I have trouble producing enough stone. There's 60 mountain space left and when that's gone it seems like I'll have to rely on gatherers. Is there another way to get stone besides the market? I haven't made an army yet but I'm guessing they can conquer some mountains for me in the future, right?
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yeah you can get mountaints via expeditions.
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I believe that for more advanced players its stupid question, but where i get clothes ? which way to research ? under which tile is it hidden?
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> *Originally posted by **[haldor13](/forums/1050506/topics/1836114?page=1#13249471)**:*
> I believe that for more advanced players its stupid question, but where i get clothes ? which way to research ? under which tile is it hidden?
Hi! There are a few methods to get clothes right now ([wiki page](http://wiki.villagerkings.com/doku.php?id=resources:tools:clothes)).
1. Research hunters and your people will use fur as clothing (fur gives much less "clothing" than actual clothes)
2. Research trade, build marketplace and prioritize clothes trade in resources tab. When the merchan arrives he might have some for sale ( you will need to sell some other things to get money )
3. Research agriculture -> cotton -> fabric -> tailoring and you will gain a workshop recipies to craft clothes from fabric and furs. You will also be able to build tailor building that is more effective at crafting clothes from fabric. Later on you can also make fabric from wool which you can get by keeping sheeps in pastures.
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i need to know how to get copper in the start ???
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> *Originally posted by **[Murbanchock](/forums/1050506/topics/1836114?page=1#13292557)**:*
> i need to know how to get copper in the start ???
When you set gatherer's to gather resources they have small chance to find copper
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How are the reserves supposed to work? I can't seem to get them to stop using up all of the mushrooms and berries, even though there's plenty of other food.
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