|
metadata
Man i really like these new relics and forge improving quality but now we lack way to get some crystals- improving quality is very crystal consuming. Only way to get crystals is daily log and it is very rng- i played about 120 days and rolled crystals maybe 2-3 times. And other daily log rewards suck compared to crystals (they suck before patch now they suck out of scale).
Ok, i'm done complaining.
Man u did great work- this is one of my favourites games and it's great that u still improve it.
|
|
metadata
Thanks for the comment Cyjanek! I am actually working on another release which is going to add different ways to get crystals that are not related to rng (random number generation). It will also have a small new campaign, but i need several more weeks of development and therefore its probably going to be a few more months before it is actuallly released. (gamedev is my spare time hobby and therefore difficult to plan) Thank you for your interest in the game!
|
|
metadata
btw MasterTT. will you be porting this to Unity or whatever when Flash dies???
|
|
metadata
Heya Wei, I am currently working on a stand alone version within flash, just in case i want users to play outside of the browser in the future, However i suspect that even after the death of flash late 2020, there will be plugins available allowing users to still play within the browser. Like the Supernova SWF Extension for Chrome which is already available.
Beside that, I have indeed been working on a Unity version. However, the first version is going to contain only small parts of the full game. The amount of work to rebuild everything in a different language is quite a lot, especially for a hobbyist game developer like myself. Fortunately i quite like to do it :)
I will keep you informed when i have an important update
|
|
metadata
Would the unity version work off of the same save data or would we essentially reset our progress if we switched over?
|
|
metadata
> *Originally posted by **[MasterTT](/forums/1051080/topics/1890438?page=1#13323952)**:*
> Thanks for the comment Cyjanek! I am actually working on another release which is going to add different ways to get crystals that are not related to rng (random number generation). It will also have a small new campaign, but i need several more weeks of development and therefore its probably going to be a few more months before it is actuallly released. (gamedev is my spare time hobby and therefore difficult to plan) Thank you for your interest in the game!
i got idea for earning crystals: chance for some chests (maybe legendary and higher?) to give crystals. What u think MasterTT?
|
|
metadata
I thought of that too, but it would have to be low (like 5% or less) at which point you're once again relying on RNG. I was thinking something more consistant, like maybe 1 crystal at the 10star and the 15star of the weekly challenge. Something consistant for those at the end game content. At most 2 a week but a garunteed 2 if you can do it.
|
|
metadata
is it possible to create another tab in the inventory just for map pieces? i got one for hex28, but never got about collecting all 3 in grigit expansion. its just kinda getting in the way of my other items, and everytime i sell it, it pop back up again.
|