|
metadata
What's the best startegy? What's your favorite card? Who is your favorite Rival Leader? Discuss gameplay strategy here.
|
|
|
metadata
What are some of your favorite card combos?
I'll start:  
Plague Bearer deals damage to both sides but if you have Sacrificial Outpost it will absorb all of the damage on your side. A powerful combo if you can get both cards!
|
|
|
metadata
http://imgur.com/a/5xuyh
very rare but powerful :D
(no idea how to put pictures directly >.>)
|
|
|
metadata
Yeah, the horsemen are definitely powerful!
> *Originally posted by **[erebs](/forums/715754/topics/679556?page=1#10847812)**:*
> http://imgur.com/a/5xuyh
>
> very rare but powerful :D
Yeah, the horsemen are definitely powerful!
>
> (no idea how to put pictures directly >.>)
I had to hunt around for it. Right-click on the picture on imgur > View Picture > Grab the URL from the navigation bar (looks like this `http://i.imgur.com/Zj32XC6.jpg`)
|
|
|
metadata

my record atm :D
|
|
|
metadata
> *Originally posted by **[erebs](/forums/715754/topics/679556?page=1#10852709)**:*
>
> my record atm :D
Congrats, that's in the top 20. In case anyone was curious, the current high score is 123, by ncaabballfan.
We're going to add some global stats to the game soon.
|
|
|
metadata
plaguebearer + sacrificial outpost is indeed superamazing. I managed to pull it off only once. 1 combo i often play is the siege card that removes 1hp/dmg from inf/horse combined with the wall card that removes 2 hp from enemy horse/inf/spy.
Playing around that siege card is in general my favourite strategy.
|
|
|
metadata
Just accidentally discovered Hero's Tomb + Undying. Slick.
|
|
|
metadata

my new record in demoralising enemy XD
forfeit before final round but i had blind bolt throwers in stack so score wouldnt change
|
|
|
metadata

i guess i dont need to explain ? XD
|
|
|
metadata
Royal Joust + Holy Knights =O

|
|
|
metadata
> *Originally posted by **[F7_Fenrir](/forums/715754/topics/679556?page=1#10938788)**:*
> Royal Joust + Holy Knights =O
That's a pretty high scoring game!
|
|
|
metadata
combined warmonger, the assacani, and chariots to get a 7/5/5/5/5/5/5/4 final around damage output with 2 wastes doing 5 damage each
|
|
|
metadata
thats my goal every fight too bad its so rare because of lack economy from attck build :(

|
|
|
metadata
atm the strongest cards are economy related cards. Not just building a good economy for yourself, but any cards that can steal gold from the opponents/hinder the economy are also very strong, esp. in round 1, like raiders, common thief, good trade dealt, saboteur, valkyries, poisoner, plunderer. If you ruin any economy card in round 1 your opponent is forced to take economy cards in round 2 to build up the economy again, which is worse than building economy in round 1, obviously. Whether you're going full offensive/full culture production/a mix of both, you always need economy to stay competitive. Not to mention any 'excess' money left in the end is converted to cultures, for a good rate of 2 gold to 1 culture.
An exception is: Royal joust [a knight gain +4 culture], and itself has +5 culture
if this card is successfully triggered at round 1 and both the royal joust and the buffed knight showed up in round 2, it's gg most of the time. It's 9 cultures in round 1 and 13 cultures in round 2, for the price of just two average priced cards. You''ll have a cheap knight with +8 culture in round 4, which is the best card you can get in the last round since it gives both damage and cultures. You're producing cultures so efficiently that your opponent cannot out-do you as long as you don't get hard countered by something like Fearless Lancers [with two knights, knock out a knight].
|