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Hello
I created a little tool for calculating needed points to unlock new layers
https://equeline.github.io/
All info is on the page, source code at https://github.com/eQueline/eQueline.github.io
Main QoL release:
Tampermonkey script QoL: https://openuserjs.org/scripts/eQueline/IA_QoL
It adds prestige stats breakdown on battlefield tab, formatting options and extended log history. More info in script description.
QoL chrome extension https://chrome.google.com/webstore/detail/incremental-adventures-qo/hibaleheefjghhphocdkdofgpcaihjdh
Same basic functionality, but i wont be updating it anymore, Chrome is taking too long to review all updates, use Tampermonkey.
Also, if you dont want to use extension, or use another browser, here're instructions on how to manually install it from console https://equeline.github.io/QoL/
If you have question or suggestions for those and/or potential other tools to make, reply to this post or in private messages please.
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I use that chrome extention and it works wonderfuly to see the total stat multiplier and the bonuses from each prestige layer and how much you could gain from prestiging. I dont use it to actually prestige for i dislike how it does an even split across all stats but it is a very nice tool to see how stuff is going.
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Updated QoL Extension
v1.68: This version of QoL prestige extension is not affected by in-game precision bug which as of 18.10.2019 prevents autobuy at layer 25+
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ee16 bug is currently fixed in game
Also the extension hasand issue when its not autobuying stats if you havent enabled auto-prestige
Anyway, i encourage you not to use its "Cheating" section and stick to in-game autoprestige, its sufficient to near optimal progression
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With last update, developer finaly put decent defence in his code, and now extension's autoprestige are not working, and i won't be making attempts to fix it. Play the game how it was intended.
QoL features like formatting and prestige overview will come back
Calculation tool is still correct for pre-ascension at least
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I made this change:
> if (typeof _0x2a2e9b.prestige !== "undefined") {
currentmul=_0x2a2e9b.prestige.reduce((a,b,c)=>a.multiply(b[1].add(1).multiply(c>0?c:1)), new Decimal(1))
if (currentmul.greaterThan(highestever)) highestever=currentmul
setTotalsText(formatValue(currentmul)+"x max: "+formatValue(highestever.divideBy(currentmul)));
} else {
setTotalsText(1);
}
and then
as part of the init
> var highestever=1
This adds a highest multiplier which is quite nice to see how far off you are from the highest (though this session only as it will not be saved)
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QoL extension is currently not working, realized its source can contain information on how to get around the game code obfuscation.
I will contact the developer to help secure it
Use the manual install https://equeline.github.io/QoL/, its as safe as the game code
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The UI viewing all the prestige layers, seeing the multiplier from prestiging, and letting you prestige without clicking off the main screen which pauses the game was quite nice. The base game definitely needs these features.
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QoL Extension is updated and available again!
https://chrome.google.com/webstore/detail/incremental-adventures-qo/hibaleheefjghhphocdkdofgpcaihjdh
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Hello
Chrome keeps reviewing my add-on for extended periods of time. So i created a Tampermonkey script with same functionality:
https://openuserjs.org/scripts/eQueline/IA_QoL
I won't be updating chrome extension anymore
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