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As you may have noticed (or not), we already plan to add tons of future updates to further improve Area Raiders, but without your feedback we won't be able to scale the game. We'd love to hear back from all players, so feel free to suggest a specific improvement, a special unique text you'd like to see, display improvement, new/extra feature within the game, ….
We are open considering anything – from small text/display changes to bigger feature extensions! This is your section to brainstorm, so let your imagination run wild… !
However, by brainstorming on some awesome ideas you can also make the game more fun for you
So, the thread is now opened for first (brain)stormers!
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Using furries as an enemy is offensive. Furries aren't bad people, and the furry community in general is nothing more than a subsect of the cosplay community. They get a bad wrap because they're different and many people see them as weird. (And the public puts an emphasis on the sexual side of things which isn't that big a part of the community in actuality)
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I just started playing. For me. I hate having the upgrade screen covering the action of the game. It would be nice if it could be off to the side, or constantly open so I can upgrade as I watch my peeps bash their heads against a wall.
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Furries aren't the enemy, they are saving the Aliens dude!
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I'd like to see a better background. The existent one works fine, but it sure is boring.
Some sort of sound/music would be nice. If you do add sound *and* music be sure to have separate controls for them to allow players to customize their sound needs.
I'm looking forward to future updates. This looks like it could be a winner. :)
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Thank you all for sharing your ideas (much appreciated! ) on the game and welcome to Area Raiders!
To reply on some of the suggestions above:
The upgrade screen covering the game is indeed a big pain in the ass (when you play the game a bit longer), we also noticed this as a potential issue for some on testings and already tried to add some transparency on popups, so that you'd be upgrading units and see Raiders storming in the back. We still need to add this within the Settings, but it should be included in today's game update.
We definitely want to improve & play with different backgrounds, but right now our priority is on improving balance and extending the game. Definitely will do some changes there in future updates though :)
Sounds are already on our to-do list, we have them all selected already, but still needs to be implemented from our programmer – hopefully, he'll manage to deliever some today, if not than surely in the following days. We'll separate the backgroudn music form the effects, so you could easily turn-off them optionally.
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I would suggest an incremental game speed-up button, like 2x, 3x , etc.
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Also, it would be nice to have a stat reset button.
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Cuttie, thanks for sharing your thoughts/ideas!
-The game will speed up as soon as you'll start using the Prestige boosts and other Skills in that part of the game, I think that those speed-up buttons you mentioned wouldn't make a difference, as you'll all probably set them to max.
-About the Reset button - it's already implemented, you can find it within the Settings (in case you'd like to start the game from scratch once again).
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Needs more benefits for succeeding. Moving from area 1 to area 2 doesn't really boost your MP/s. The closer your soldiers are to rescuing, the more MP. A successful wall hit should be a bonus to MP, while an alien rescue is a multiplier to that unit's MP--perhaps a multiplier to that unit type for a duration. (Perhaps a progressive timed bonus, 5 successes gets your group in the paper +50%, 10 successes +100% local tv, 20 successes etc. until the media attention fades again...)
Perhaps we could use aliens for some kind of bonus?
Perhaps we could choose to sell aliens for MP.
Put simply success should be rewarded. Right now the only goal is media points, saving the aliens yields no rewards.
Optional bonuses not yet available--
Unique abilities for units- (Naruto may dodge x bullets, geeks may hack the cannon, furries create an MP drop that other units can pick up.)
A unit boosting the speed health and/or damage of nearby units.
Units that can actually tank and/or block damage from nearby units.
Also, functionally it creates no sense that the aliens are rescued by simply entering the base, we should have to exit with them too. Killed units could drop the alien containment devices and other units could attempt to grab and return with these.
Additional bonuses could include extra health or speed while holding a device.
Health is a useless stat. A 1 health guy blocks a bullet with 20+ damage. Overkill bullets may at some level continue through low hp targets.
P.S. Capping units spawned at 50 is an annoying major hurdle for getting to the first skill level.
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Oh, and let's see, better defenses --- say fences/razor wire that slows and/or everyone down, (perhaps until certain units arrive and remove it), more than one gun location that should be overrun (only the center one has aliens, but destroying bunkers reduces deaths), LAND MINES, opposing soldier spawns, evolving to tanks, helicopters, etc.
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Hp should definitely do more. Right now I am at area 31, and JUST unlocked Gamer with 2.5-3 times more health than the next highest unit and it still gets one shot. This means that raising my other units health would do NOTHING but waste MP as I would need to increase health to levels that need a RIDICULOUS number of points to even have a chance of them taking a second hit.
For example, my second highest health unit is the naruto runner with 19 instead of the 50 a gamer has. It already costs 1.95 million points to upgrade one HP. I would have to upgrade 31 times just to match the gamer, and that still would not be enough. Since each health upgrade more than doubles the cost, just the last point to match the gamers health would cost over 4 QUADRILLION MP, when unlocking the gamer costs around 8 million.
Right now it is FAR more cost effective to quadruple the spawn rate than it is to increase health to the point you can take more than one hit after area 5 or so.
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not anything new but maybe you can re theme the prestiege to instead of the standard prestiege the aliens captured in the areas are giving you tech to help you progress fastetr
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Health would be more meaningful if the defenders had meaner weapons; stuff like bullets that can piece through multiple targets (with leftover damage only, so bullets only penetrate after killing), AoE weapons like landmines that deal a little bit of damage to groups, and additional fixed defences like razorwire (which I'd see as a high-HP barrier that doesn't automatically kill runners, but instead attacks them as they pass through and attack it).
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Thanks guys for all the suggestions!
Meanwhile we've already implemented some of them (some that we were aware and others you've highlighted here), for example:
- Aliens are now a worthful currency (we've added a feature where you can change Aliens directly into Skills)
What is still there on our list that will be added in the near future:
- Additional benefits for completing a specific Area
- Different types of bullets/ base attacks, such as Splash damages and Railguns
- Naruto Zig Zag run (special ability)
- Invisibility (spec. Ability) -Gamer
- Splash Damage (ability) – Anti-vaccine kid
- Raider's Health improvements
What is coming in more far future:
- Additional Media Attention sources
- Clear Goals (on what to reach on a specific game stage)
- Other optional bonuses
- New content
- …
Keep the thoughts coming, we've heard on lots of great and specific ideas and some of them will surely be implemented within the game to make it more attractive to play! So, we'd love to hear on more ideas/ or just casual thoughts that come up when playing a specific part of the game. So, keep the suggestions coming, we're listening to them and working on a bigger update ! :)
…and thanks once again to keep playing the game, we plan to release a decent update tomorrow where we'll introduce the Splash damage and Railgun Tower/Base effects with some other great additions. We'll share all details tomorrow!
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Another thing that would make health more relevant would be if enemy attacks generally had a random factor to their damage. That would mean that there'd be a chance that even a high-level bullet fired at a low-health runner might not kill them, but better health would always give better survival odds, so every single HP would be meaningful.
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I love the concept! I would love to see it just a little smoothed out before any major changes. just my opinions here but i would love to see clearly how much currency i have. also being that the game is borderline infinite you could feel free to make the first couple levels more difficult. it actually took me about 2 levels before i realized i was rushing the tower, not upgrading it. but hey man i love concept behind this and i will be watching for an update. keep it up!
also not everyone is offended about what you put in the game so please dont let some outliers change your vision or concept of comedy.
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Woops a bit late :O
Thanks for the thoughts!
For the next bigger update, we want to try and make units more meaningful, and balance them better, so the random factor to tower shot damage sounds like an option for sure!
@KillerThe update we just rolled out definitely should improve many areas that the game was first lacking. Our programer is also right now daily rolling out quality & overview changes, before we get to the next set of bigger updates.
Happy to hear any other thoughts, as we're discussing the next set of bigger updates, so your input can make it in the game :)
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you should not be able to buy attributes for a raider, when you have not bought a spawn for that raider.
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The core of the game is there, but the game is quite slow, and has some issues. Here are a few notes I'm feeling as I play through it:
- MP gain in general outvalues just about everything by a massive margin. This makes Skills, in particular, really uninteresting as you're hurting MP gain by using PP to do it.
- Consider making combat feed back into MP gain. Simple way would be a MP gain multiplier based on your current area. Could also be a PP gain multiplier to make it less solvable.
- Would really love Unlocks to give you some sort of boost in the main game
- It's somewhat confusing that the aliens in the Unlocks tab are different from your Aliens in the rest of the game.
- Aliens also don't give nearly enough skills as they grow expnonentially in cost, but your Alien gain is linear.
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We are currently testing some UI changes with the main goal to give you guys an option to see the actions of raiding all the time. As we are just about to add some other active parts – where you'd be able to do some things (will reveal more in the next days) on the map, it'll become important to show those 2 screens separated.
Here's how your potential new look will look like:
[Preview_AR_UI_changes](https://imgur.com/a/PR2fJ6k?)
Feel free to let us know your thoughts about it
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the words are very hard to see. The fading silver/white makes it strange to look at
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@PhilipK51 - Thanks for the feedback! We have plans to further improve the UI (fonts included) just right after we release our next update pack with some new content to hang around/play. If there is still anything else you find in the game that you'd love us to improve/fix please let us know here ;)
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