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Our development days are way shorter than we'd love them to be. But anyway, as the time is passing by fast, we had stopped for a few minutes and decided to let you know a bit more about what we are currently developing on Area Raiders….
If you thought that government conspiracies end in the Nevada desert, you'd be wrong. There are other hidden bases across the world that need to be liberated!
That's what our new big update will be all about – Besides the raiding part, you will now also reveal new mechanics as you progress through the game and achieve certain goals, each of which will get unlock new game elements to evolve and manage. With these, you will also reveal more secrets – from using Alien tech and choosing new powerful upgrades, to revealing new enemy basses you'll have to raid!
Yep – Nevada was just the beginning - there will be new areas to reveal, that will be tougher to beat, and unlock new defense (and offense) mechanics. As well as requiring you to save even more aliens, and unlocking more skills to upgrade your Raiding army!
This update will feature 1 new Raiding area, that you will unlock through a bunch of sub-mechanics you will reveal as you progress. But, it is designed in such a way that we will be able to add even more deep mechanics and secrets to reveal later on!
**What will be different in the new area?**
- The balance and progression of the bases will be different than in the first part
- Areas will be harder to complete
- Prestige skill costs will reset in this world
- Upgrades of Raiders will start from the complete beginning
**What will remain the same and will continue further on in the next 'theme/place'?**
- Aliens saved will remain a global currency (you'll be able to collect them from different worlds at the same time)
- You'll be able to switch between the Areas anytime you wish
- Skills will remain and apply to both Areas, but we intend to prepare a Reset option for those who'd love to redistribute their Skills in any other way (hopefully, we'll manage to release this in the first part of updates, otherwise it will be released just after that)
- Raiders will stay the same, they might just look a bit different in the next world/theme. And we'll keep adding more meaning to specialities
Also, the game will be rebalanced and progression improved at all points to make it more engaging!
In case you are really curious about what the current development looks like, you can check the preview on our Discord game server (you can find the invitation link within the game -> Help -> Discord Icon in the header)…
Hopefully, you'll love playing this, as we're fully focusing on preparing this update! Please let us know also in case you are getting some annoying/awful bugs so that we can fix them just after we release this update!
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Just a few more days of programming the new content and we'll be testing all the additions that will go out in the next update, which is planned to be released somewhere until the end of next week!
Here's a first sneak peek of a specific part of upcoming updates (Unlocks)…

…there is a lot more coming with the October update (biggest so far!), such as starting Goals to complete (for new players), Unlocks and its mini-game from where you'll be discovering secrets and opening new content!?
Let this be all for now, we'll keep you guys updated further in the next week ;)
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The upcoming update took us a bit extra time, as we decided to add some extra stuff to it, additional testing is now needed for all the features we plan to release with the biggest Area Raiders update. We now plan to release all this really soon in the next week. Here's the preview from our testings where you can now see the whole 'Unlocks' part – which will now be included within the main game and will be playable via both worlds – the world you already know and the world you are soon about to discover!
Sneak peek:

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**It's finally here!** A major content and quality update we have been working on for the past month :)
This update adds a bunch of new content, has major performance improvements, balance has been improved, ... and more!
# **Content additions:**
**Unlocks & Missions -**
As you overwhelm more and more government secret bases, you will also uncover additional tools to help your efforts, reveal dirty government secrets and discover that Nevada is not the only place where they hide many secrets!
You will start this area from scratch, but maintain any Skills used, and upgrades from Unlocks feature will apply to both Areas as well.
Unlocks feature a new idle management system, where you will have to balance different resources to uncover secrets, reveal new areas, and even find new powerful upgrades for your raiders!
**Arctic Area**
Yes... they are hiding aliens in the arctic as well... Rumor has it that the government managed to utilize some of the alien technology, that might make it much harder for you to breach their defenses.
After all the internet warriors raiding their Area, they have also fortified Areas beyond “level 100” with deadly walls/fences that will obliterate any that cross them... BUT, they had no idea that many of our warriors are immune to such defenses!
On top of that, Aliens have decided to share some of their defensive technology with our raiders as well!
# **Other improvements:**
**MASSIVE game performance optimizations **
- Use of quad-trees and spatial maps for performant collision detection
- Optimized object rendering that will help game run much more smoothly
- Some rebalances of unit MP gains, as there was a bug that allowed for essentially infinite gains (any users that “reached it”, will also get a game popup about this, and suggestion to rebalance their game state)
- Regenerating energy shield in Arctic Area, where a unit is immune each area, that will have you focus more on attacking power of your units to destroy them in time
- The addition of a second area has separate prestige point to skill conversion prices, AND a ton more aliens to save. This will help you gain many more skill points.
- More stats added and prettified display of them
- Option to reset your skills at any time added! Play around with different builds!
- Details of unit gain multipliers added on Hover info in upgrades
- Notifications on unlocks (when you complete missions)
- Some mobile-friendly adjustments added
**We are currently also working on a new set of updates to come soon:**
- Further balances improvements
- Additional performance optimizations (especially with open upgrades section)
- Quality of Life features – such as buttons to Buy All basic and advanced upgrades with one click
- Adding more skills and specializations
- Buy max OCD button (settable to 5/10 rounding)
- … and more :)
We hope you enjoy the update! We plan to add more improvements and features to the game so happy to hear any additional thoughts you guys have about that :)
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