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Hey all!
We hope you are doing great just after the New Year's holidays! I'd like to give you all a short sum-up of our current work in progress update (The Weapon city or the Weapons update).
As we promised that we'll share a sneak peek with you guys, let's just start with this:

As you may see, some interesting parts are coming to the game, and we can't wait to release all parts of this update asap. Hopefully, it all goes well during these days and we'll be releasing it somewhere in the mid/end of this week! But, before we want to test it out properly to make sure everything works as it should!
The update is combined of diff parts:
- Introducing the Elections to become a Headman of Raiders (you'll need to guarantee a 51% support of all the raiders around by making smart-decisions)
- Scouting model – where you'll be searching for a remote place to build factories on
- Building different weapon factories
- Producing weapons, which you'll be using on the base attacks
Make sure to stay around during these days, to be able to start playing this as soon as it is released! We'll announce the release on the forum here and on our Discord channel (invitation link can be found in Help section within the game), where you can join us anytime you want, to stay informed about it!
Have a great day you all!
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Hey all!
Today, we've been working on the last specifications (programming part) of the upcoming Weapon city/ Weapons update. Unfortunately, we still need to end the weapons effects, animations and sounds, but everything else is now covered and ready to be released. Once the effects are done, we'll be testing the game and releasing the update as soon as we are confident enough with it. The first feedback of playing this part of the game is really great, as it is really enjoyable to play and giving you a bit different challenges and actions now. So, we can't wait to release it Live hopefully this upcoming Monday. We'll do our best and work through the weekend if needed just to ensure you guys a new material to play on Area Raiders. We do have another update specified and drawn, so just after releasing this one out, we'll focus on the further additions to the game. All of those should make the game even more enjoyable to play for longer periods.
Enough of words now.. :P .. here's the latest/the most recent image of the Weapons' update coming out very very soon


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We are scheduling the Weapons update to tomorrow, as our programmer fund a few more things to fix today, and it seems that we'll be lacking a few hours to release the update today. Anyways, as a reason for all that, we can surely expect more quality update, as more things will be checked and fixed before the release. So, tomorrow is a big day for Area Raiders, make sure to stay around to be able to start producing more powers within the upcoming Weapon's update.
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**Welcome to the Weapon City (Update!)**
The game just received a new unique twist with the addition of long-awaited Weapon City update. We just released it, so feel free to start completing the new challenges, goals, and start producing tools that will make your raiding attacks way more powerful than ever before!
**What's included in this new update??**
* - 30+ different decisions which can guarantee you a throne as the Headman of raiders
* - World-scouting (15-tile system) – where your searching skills will come in handy trying to find best remote places to build factories on
* - 6 different factories to build
* - 6 different types of weapons with unique powers
* - 3 types of Secret Resources implemented (giving more reason to raiding areas; resources needed t to build weapons)
* - weapon triggering model with completely new sounds and visual effects
All this should have a great impact on the current gameplay and activities around all the raiding at Area Raiders. This is one of the biggest updates to date on Area Raiders and we still have more materials to add and on which we'll focus next!
We wish you lots of fun!
Area Raiders Dev Team
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