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You guys keep asking me about the next updates and what's on my mind.
I'm gonna put a brief list on what's going on and what will be. On every monday there will be a content patch while during the week multiple hotfix may occur but they're meant to be only for bugfixing.
What can't be delivered on the monday will be delivered on the next one.
Legend:
L -> Live
V -> Ready for the update
W -> Work In Progress
? -> Uncertain
01/12/2019:
L - First pvp and pve rewards.
L - Reworked Equipment Tab
L - Increase difficulty scaling of PVE. It will only get hard faster.
01/13/2019:
L - Saving multiple fleet.
01/20/2019:
L -Hide/Show Squadrons / Ships button while editing.
W - Some new stats with some new equipable items.
L - Fight yourself
01/27/2019:
Fourth ship
Pve bosses
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Nice to see a dev posting a roadmap :D
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can't wait for pve bosses :>
idk if this is the right thread, but can i make a suggestion dracariys?
choose which fleet u want for incoming pvp & challenge battles
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Updates have been great so far, excited for the new items
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> 01/27/2019:
> Fourth ship
> Pve bosses
Noice. So far every update has made the game almost a new experience.
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Please atleast one extra fleet tab so we can have a pvp fleet, Ai fleet, and a boss fleet. preferably 2 so we can experiment and compare with the 4th one. Im no coding expert but hopeful its just a bit of copypasta and some editing.
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The Roadmap is almost Done, would you mind adding a new one? Thanks for reading this (you only get the thanks if you read it)
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Please let us reset our stats.
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Hi Dracariys, I'm a new player, just started playing a couple days ago and have enjoyed the game so far. I think the comments here have great points; I echo the praise for continued development of the game, and I also recognize the usefulness of unattendedbag's comment about how to improve the game and gain more players. I have been a developer and content creator so I know some of the circumstances you're in: you have an idea of where the game will go, but you have limited resources (e.g. time to code) to make it happen. With that said, here are a few observations and possible recommendations from a new player, which I submit to help make the game a greater success.
1. Scaling upgrade costs feel exponential a bit too quickly. I'd recommend slowing the early game progress slightly and decreasing the mid-game scaling multiplier--I felt like I was getting a lot of upgrades too fast, then hit a wall hard.
2. I don't yet understand all the game mechanics, but when my entire fleet dies and they have ~1/3 of theirs left and I still get a tie, something feels wrong. I feel like that should be a clear Loss for me.
3. WebGL issues... lol. Dat memory.
4. I always love a good prestige/ascension mechanic. What if you add a prestige system that resets our uprades and gives us points to spend in a new menu: Mega Ships (the friendly version of Bosses). There could be offensive ships with unique and powerful attacks, defensive ships with shields and regen, and utility ships with extra Money generation or gamespeed/movespeed power-ups; as well as options for offensive/defensive auras, active abilities, etc. I imagine there would need to be periodic balance tweaks as player builds prove what needs a nerf/buff. Anyway, for an analogy, it would be the equivalent of going from Warcraft 1 and 2, where you only control basic troops, to Warcraft 3 where you add Heroes--and that opens a world of replay-value gameplay that captivates players.
A prestige system like this would convert the game from a linear "fight-the-diminishing-returns" game where many players lose interest upon hitting a wall, into a cyclical incremental game that adds an option to fight the scaling costs and break through that wall. Also, if implemented correctly, it could lead to an intellectual chess match among those who vie for top PVP spots, as they would need to consider whether a prestige this week is more valuable in the long run than a top spot.
Overall, I think the game has a lot of potential and I hope to see it succeed!
(I disclaim any intellectual property rights or ownership to the above, or any right to benefit from it, so feel free to consider it in the public domain.)
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Ehi guys.
First of all, thanks for the feedback and the patience, i've been quite busy with the work so i didn't had much time.
In the next weeks you'll see some updates including:
Prestige System
Fourth ship
New Ship Stat
Reworked formations and formations UI
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Awesome news, good to hear you are still working on the game!
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> *Originally posted by **[Dracariys](/forums/1065360/topics/1888452?page=1#13351510)**:*
> Ehi guys.
> First of all, thanks for the feedback and the patience, i've been quite busy with the work so i didn't had much time.
> In the next weeks you'll see some updates including:
>
> Prestige System
> Fourth ship
> New Ship Stat
> Reworked formations and formations UI
Prestige system sounds awesome, nice to see the updates still coming! :)
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