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Changes will go live 01/19/2020 at 22:30 UTC
Added another equipment slot for each ship.
Added hit effects and explosion. They can be disabled inside the options.
Added 3 new stats: Armor, Multistrike, Point-defense
Reflectors changed to Thorns. Now it will deal a flat amount of damage instead of a percentage.
Huge equipment changes
Completing level 10, 20, 30...ecc will grant an extra sum of coins. This will be granted each week upon completion.
Reworked Fight selection tab.
Changed all formations bonuses.
Various bugfixes
Equipment changes:
Overload +15% => Overload +20%
Range +0.3 => Range +10%
Shields +30% Engine -30% => Shields +60% Engine -75%
Deflectors +40% Range -40% => Deflectors +40% Armor -10
Shields + 100 => Shields + 15%
Range -30% Shields +60% => Range -30% Shields +65%
After Each Attack +6% size and shield => Armor + 25 Speed -1
After Each Attack +45% deflector for 0.5sec => After Each Attack +75% deflector for 0.75sec
Reduce damage received from reflectors by 75% => Armor + 35 Overload - 10%
Reflectors +20% => Reflectors + 20
Engine +1 => Dodge + 10% Speed +1
Everything +5% => Each defensive stat +7%
Reflectors +35% Firepower -60% => Reflectors + 50 Firepower -30%
Engine -1 Everything +6% => Each attack stat + 7%
After Each Attack +8% Reflectors. => After each attack 2% chance to attack 8 times.
Each attack has a 15% to instantly fire another time => After each attack boost a random stats by 5%
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Also, deflectors now only absorb 65% damage instead of 80%.
This makes my team obsolete :( The AI is now too difficult for me xD
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a 2% chance to do anything is worthless. 2% = 0% in practical application. even a 20% chance only looks good after thousands of shots. over the course of a single fight, anything under a 40% chance is virtually nothing. AI has been buffed to ridiculous levels, to the point that on a an alternate account it nearly impossible to progress without losing every fight a dozen times in a row. armor values are so low that they make no difference. shields are now useless, as everything seems to shred through them at ridiculous rates. negative capacitor percentage (which you get from quite a few ger pieces) equates to you killing yourself long before the enemy. overall a terrible patch of clearly random choices, made to overright choices you clearly made at random in the first place or you wouldnt have *changed how the entire game worked*, that will be the first ina long line of terrible random choices that kill this game.
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> *Originally posted by **[capkloud](/forums/1065360/topics/1890084?page=1#13322861)**:*
> a 2% chance to do anything is worthless. 2% = 0% in practical application. even a 20% chance only looks good after thousands of shots. over the course of a single fight, anything under a 40% chance is virtually nothing. AI has been buffed to ridiculous levels, to the point that on a an alternate account it nearly impossible to progress without losing every fight a dozen times in a row. armor values are so low that they make no difference. shields are now useless, as everything seems to shred through them at ridiculous rates. negative capacitor percentage (which you get from quite a few ger pieces) equates to you killing yourself long before the enemy. overall a terrible patch of clearly random choices, made to overright choices you clearly made at random in the first place or you wouldnt have *changed how the entire game worked*, that will be the first ina long line of terrible random choices that kill this game.
Actually, 2% is a lot. A frigate with no equipment takes 5 hits to kill another frigate of the same level. If you have a small team of 100 frigates, that means about 500 shots are fired every match. This would activate the skill 10 times on average.
I agree about the armor. I think it might be bugged actually.
You can always equip something to increase your capacitor if it becomes negative. I agree that it's annoying though, as it limits some strategies :/
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> *Originally posted by **[link_2012](/forums/1065360/topics/1890084?page=1#13322874)**:*
> > *Originally posted by **[capkloud](/forums/1065360/topics/1890084?page=1#13322861)**:*
> > a 2% chance to do anything is worthless. 2% = 0% in practical application. even a 20% chance only looks good after thousands of shots. over the course of a single fight, anything under a 40% chance is virtually nothing. AI has been buffed to ridiculous levels, to the point that on a an alternate account it nearly impossible to progress without losing every fight a dozen times in a row. armor values are so low that they make no difference. shields are now useless, as everything seems to shred through them at ridiculous rates. negative capacitor percentage (which you get from quite a few ger pieces) equates to you killing yourself long before the enemy. overall a terrible patch of clearly random choices, made to overright choices you clearly made at random in the first place or you wouldnt have *changed how the entire game worked*, that will be the first ina long line of terrible random choices that kill this game.
>
> Actually, 2% is a lot. A frigate with no equipment takes 5 hits to kill another frigate of the same level. If you have a small team of 100 frigates, that means about 500 shots are fired every match. This would activate the skill 10 times on average.
> I agree about the armor. I think it might be bugged actually.
> You can always equip something to increase your capacitor if it becomes negative. I agree that it's annoying though, as it limits some strategies :/
except in practical application it dosent work like that. they all make their 2% check, and fail. at best, there would be a chance for 2 of them to proc per wave of bullets, which would equate to absolutely nothing added. 2% = nothing. even though its ACTUALLY 3% chance to proc for 6 extra bullets, its still of no value. lets say you get 3 procs per 100 units. instead of shooting 100 rounds, youll shoot 118. those extra 18 rounds might miss also since they are on your frigates, and thus travel slower than needed to actually hit their intended target. but in reality, itll look more like 1 in 1000 shots will proc, and never have any noticable difference. ive yet to be able to make it useful to any degree.
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> *Originally posted by **[capkloud](/forums/1065360/topics/1890084?page=1#13322878)**:*
> > *Originally posted by **[link_2012](/forums/1065360/topics/1890084?page=1#13322874)**:*
> > > *Originally posted by **[capkloud](/forums/1065360/topics/1890084?page=1#13322861)**:*
> > > a 2% chance to do anything is worthless. 2% = 0% in practical application. even a 20% chance only looks good after thousands of shots. over the course of a single fight, anything under a 40% chance is virtually nothing. AI has been buffed to ridiculous levels, to the point that on a an alternate account it nearly impossible to progress without losing every fight a dozen times in a row. armor values are so low that they make no difference. shields are now useless, as everything seems to shred through them at ridiculous rates. negative capacitor percentage (which you get from quite a few ger pieces) equates to you killing yourself long before the enemy. overall a terrible patch of clearly random choices, made to overright choices you clearly made at random in the first place or you wouldnt have *changed how the entire game worked*, that will be the first ina long line of terrible random choices that kill this game.
> >
> > Actually, 2% is a lot. A frigate with no equipment takes 5 hits to kill another frigate of the same level. If you have a small team of 100 frigates, that means about 500 shots are fired every match. This would activate the skill 10 times on average.
> > I agree about the armor. I think it might be bugged actually.
> > You can always equip something to increase your capacitor if it becomes negative. I agree that it's annoying though, as it limits some strategies :/
>
> except in practical application it dosent work like that. they all make their 2% check, and fail. at best, there would be a chance for 2 of them to proc per wave of bullets, which would equate to absolutely nothing added. 2% = nothing. even though its ACTUALLY 3% chance to proc for 6 extra bullets, its still of no value. lets say you get 3 procs per 100 units. instead of shooting 100 rounds, youll shoot 118. those extra 18 rounds might miss also since they are on your frigates, and thus travel slower than needed to actually hit their intended target. but in reality, itll look more like 1 in 1000 shots will proc, and never have any noticable difference. ive yet to be able to make it useful to any degree.
I have no idea what you are on about.
If you account for misses, let's say a fight with only 100 units involves 1000 shots, 500 of which hit.
The skill will proc 23.79 times on average (accounting for it procing on procs).
You hit 95.17 EXTRA shots, the equivilant of killing 19.035 extra ships. Once again, accounting for misses.
Your DPS has increased by 23.79%. Want me to get fancy and give you deviations? Because I can do that too.
The best part about this is that it stacks MULTIPLICITAVELY with ALL existing bonuses, such as overload, multistrike, squadron damage bonuses, first strike bonuses, and firepower bonuses.
If you don't like the equipment, don't use it. There's plenty of good non-dps strategies. But mathematically, it does make a difference.
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I think changing the 3% to attack 6 times should be changed to 6% chance to attack 3 times. Three percent is just too low to do anything. That means its doing absolutely nothing 97% of the time.
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Wow, people need to learn the Law of Large Numbers.
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Changes will go live 27/01
Added bosses. Killing a boss will raise income of futures battles by 5%!
Offline income is no longer reduced by 50%.
Interceptors now gain 3 firepower each upgrade level. Up from 2.
Interceptors now gain 25 shield each upgrade level. Up from 20.
Fighters now gain 30 shield each upgrade level. Up from 20.
Frigate now gain 14 shield each upgrade level. Up from 12.
Frigate base shields are now 50. Down from 70.
Frigate base range 2.9 . Up from 2.8.
Shields +60% Engine -75% changed to Shields +70% Engine -70%
Shields +15% changed to Shields +25%
Sensors -30% Shields +65% changed to Sensors -30% Shields +75%
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even though 2% is indeed an low chance, it will still be 2%. most of the battles will have an average of maybe 1,5-2,5% actually happening but with over 100 ships the variation isn't that big. also, thorns + 2 shields boosts beats almost anything. I know this is an change log but apparently other people don't, so why not try to get noticed here?
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