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killing all enemy ships with slider still in the middle counts as tie, please fix it to be a win when all enemies are dead thanks ;)
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It's inteded to work this way.
Losing too many ships or just a ship surviving won't count as a win!
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People are taking advantage of this now, winning by simply putting all their squadrens off screen at the bottom.
Also, a lot of players are just using fighters and thorn builds now.
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> *Originally posted by **[Dracariys](/forums/1065360/topics/1890510?page=1#13324658)**:*
> It's inteded to work this way.
> Losing too many ships or just a ship surviving won't count as a win!
so not only am i fighting armies twice my size with higher stats and killing them, but because i lost 2/3 of my own fleet it doesnt count as a win? thats some nice logic there that im missing :)
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I do not mean to complain ...lol... but it seems like my **frigates explode in the middle of defensive formation without getting hit right after the first or second salvo**. this happens only on higher ranks of PVP fights.
After looking into it closer the only explanation I have is that some players have retained the reflectors /thorns with a percentage damage model( not fix damage model as it is available now).This manifests itself with the core of attacking ships blowing up after 1 or 2 salvos and makes the unwinnable, therefore "arcade-like" and not so much of a strategy/advance gam
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> *Originally posted by **[sac2ace](/forums/1065360/topics/1890510?page=1#13329099)**:*
> I do not mean to complain ...lol... but it seems like my **frigates explode in the middle of defensive formation without getting hit right after the first or second salvo**. this happens only on higher ranks of PVP fights.
>
> After looking into it closer the only explanation I have is that some players have retained the reflectors /thorns with a percentage damage model( not fix damage model as it is available now).This manifests itself with the core of attacking ships blowing up after 1 or 2 salvos and makes the unwinnable, therefore "arcade-like" and not so much of a strategy/advance gam
>
Try using Capacitor on your Frigates that will stop them from dying to thorn damage, good luck!
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That works , tx a lot for the tip :)), my bad
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> *Originally posted by **[sonned](/forums/1065360/topics/1890510?page=1#13329153)**:*
> > *Originally posted by **[sac2ace](/forums/1065360/topics/1890510?page=1#13329099)**:*
> > I do not mean to complain ...lol... but it seems like my **frigates explode in the middle of defensive formation without getting hit right after the first or second salvo**. this happens only on higher ranks of PVP fights.
> >
> > After looking into it closer the only explanation I have is that some players have retained the reflectors /thorns with a percentage damage model( not fix damage model as it is available now).This manifests itself with the core of attacking ships blowing up after 1 or 2 salvos and makes the unwinnable, therefore "arcade-like" and not so much of a strategy/advance gam
> >
>
> Try using Capacitor on your Frigates that will stop them from dying to thorn damage, good luck!
Of course, this is what I do too, but thorns makes the game unbalanced, it forces every player to use thorns and defend against thorns. Thorns is the whole freaking game. Might as well be called, "Starfleet Thorns"
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