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This thread is for feedback and suggestions.
Feel free to comment other players ideas to give your opinion.
I cannot garantee that all suggestions will be implemented but all of them will be considered.
Also any feedback (positive or negative) is welcome !
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Make a bug thread, and add this to it:
My capital won't stop producing Archers now. no matter how many times i click the minus sign beside it, it won't cancel it.
If I stack up a warrior in the queue, it'll cancel the archer, build the warrior, then go back to a new archer.
Basically, any time my Recruiting Queue is empty, it'll automatically start an archer. I suspect if i leave the game running tonigh, i'll come back 1500 archers, and a broken game in the morning.
Otherwise, cool game man!
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Hi and thanks for the post!
I created a bug thread but I made to mistake to insert a link in the 1st post so it's now waiting for approval....
I believe you might have clicked on the autorecruit archer button, right next to the x10 button. When it is active, it will automatically produce archers when your treasury allows it and when your queue is empty.
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more explaination on how you get special deity favor would be nice as it isn't very clear.(I have horus and maxed treasury but dont seem to gain any even with a few levels in eye of horus)
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Would be nice if you could build a caravan even with full trading routes. Kinda sucks that if you want to replace a route with a better one you lose some income till the new caravan is build
Edit: Also if the different difficulties have any reward or malus it would be good to know what those are. Atm there doesn't seem to be a reason to even change it.
Edit 2: Also how about adding some way to see how much faith you need till the next favor point so it would be easier to decide if you want to gather some more faith or rather reincarnate right away
Edit 3: Also Reincarnating should remember the color theme you used xD
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Scouts should be able to reveal what troops are coming to attack!
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A clear troop queue button, or quantity option would be great, too. It doesn't make sense that I can add troops 10 at a time but I have to remove them 1 at a time.
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Science feels incredibly slow mid-game (around discovering religion) to the point where my capitol has nothing to do but research. Social policies (as someone else in the comments already pointed out) are pretty moot too when research is so slow.
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Maybe the science screen could have blue/green as sort of like a progress bar, since you can switch sciences around and leave some things with partial progress, so it would be nice to have a visual indicator for that, if that makes sense?
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It would be nice if you could send trade routes between your own cities. It could give less yields as a tradeoff for being safer and possible if you are at war with the other civilizations.
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I just reincarnated for the first time and before reincarnating I had absolutely no clue on how it worked, even with the help menu. Also no idea if the ankhs I was gonna receive, (23,6) in my case, were worthy of reincarnating, or not.
BTW the game is quite cool and has the potential to become an addictive masterpiece, so thanks.
Edit: found a couple more issues *after Reincarnating* :
* the theme switched back to light on its own
* the science tooltip at the top always says "Nothing selected", even when there's science going on
And a suggestion: can the game remember the names of our cities from the previous reincarnations? As to not having to change them all every time
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* Instant unlock army and building queues, x10 build with reincarnation. Its slightly annoying that you need to get the techs and capture your first city again before you can use that.
* Some powers that give a flat gold, hammer, science income in each city.
* A power that increases your gold cap if its not turned into a global ressource so that you could get a bit over the gold for a chest so that it feels less wasted if you dont build that asap.
* A bigger prio on happiness for the auto assign. I just show a city revolt with 10 pop because it first tried to cover the food needs and put every citizen on food. but nobody produced anything due to low happiness. It should FIRST try to get to 30 happiness and then try to cover everything else.
* If you have a caravan allow us to create the route from any city.
* Autoname barbarian villages upon first capture by the player. Allow us to create a list of names to draw from/ fill it with random names if we dont wont to bother too much with that.
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allow us to choose at what population count the growth stops. so if i have 7 pop and want to limit it at 10 i should be able to select "prevent growth" like i can now but then also type in 10 for when to stop growth/.
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Thanks everyone for the suggestions ! I started working on next major release which will focus mainly on happiness management, mid-game progress and religion (reincarnation, powers and a new powerful feature that will speed up mid game).
Many of the suggestions you made are already on the list for this release.
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A way to just destroy barbarian villages as well as make your own towns where you'd like, would be nice
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I've just started playing a few hours ago and I think a win condition screen could be nice, i'm not sure if this game is like civilization where you can win if you capture enemy capitals, or science/cultural/religious victories, or only if you conquer every single player owned city on the map.. I'm not sure
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Also on the recruitment screen it would be nice to have an X next to the - so you can cancel all production of a unit instead of just removing 1
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Alsoooo I'm just in the early game but having some purpose for gold apart from unit maintenance costs would be nice for players who are going more pacifist route - but maybe i just havent unlocked that yet
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Bug: Caravans will randomly not create a trade route. Clicking doesn't do anything. Renaming the city seems to fix this.
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i reincarnated, and my scientists tab is gone? i cant assign villagers and its taking forever.
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Miscelanous should actually be spelled Miscellaneous.
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@dodo44554 send me a copy of your save in PM please
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Can't create a trade route. Bringing up the list of cities to trade with clicking on each city won't do anything. I'm at 3/4 trade routes (after losing a route after a city switched ownership).
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the auto assign does not seem to factor in the bonuses from trade
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