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Ah. one more thing. I think that prestige point is overpowered. Especially food and production bonuces. I only have. 2.5k points, and it is very strong already. Well, there is no problem if this effect is intended.
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lol. I keep forgetting things!
On the attack/transfer troops/transfer gold screen, 'Send All' button will be useful.
"distribute" menu. Click a city, and select distribute gold or troop button. Then the list of cities comes up, we can assign the amount of what we want to distribute to each city. It is very similar to transfer screen. Just the moving direction is reversed.
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It would be cool if we could resurrect a civilization by returning their capital city to them after they've been eliminated. Kinda pissed the Spanish were wiped out when I had a a defensive pact with them.
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I think there should be a way to turn off powers for your civ and Ouroboros should have its own switch as it is so op
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We needs tile improvements for Culture and Faith.
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I would like to make a recommendation about Spies. Right now they're at a relatively odd spot, requiring a high amount of time to be spent micromanaging them for relatively little reward. In fact, their best use is scounting villages before you attack and the science it really secondary. I would like to offer a slightly more tuned and hands off use for them.
Send spies to reside permantently in other cities to create a Spy Ring. More spies, the more they offer and but are more likely to be caught if the city has a police station. Militarism could even offer a defense against them somewhere as an added benefit to one of it's less spectacular policies (Discipline comes to mind).
Spy Rings do the following things
1) Provide up to date troop numbers and buildings
2) Siphon off a small amount of science per spy constantly. Because it no longer is attack based, the number would have to be small, even logarithmic perhaps.
3) When you get a warning about an incoming attack, you can sacrifice a number of spies or the whole ring, to determine the numbers and units in that attack. Sabotoge them perhaps.
4) Sacrifice the ring to sabotoge a resource (production, gold, science, faith, happiness, culture, or food) for a period of time proportional to the size of the spy ring.
5) Spy Rings which get caught die and reduce your relationship with that civ.
6) When idle in your city, protect against incoming and existant enemy spy rings.
Take or leave any of the ideas, I think the central point is that sending Spies over and over again for relatively little gain, makes them fairly unuseful. Allowing them to be passive benefits would incentivize their use and, in turn, protection against them with your own.
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Thinking about it, Seige Engines are in an odd place right now. No one uses them because of their speed. Its generally easier to just buy more archers/longbowmen/musketeers than to bother with seige engines. I've never once seen someone recommend them in chat. I think if, instead, Siege Engines reduced the enemy City Defense% per engine, even into the negatives, they would find more use. I understand keeping them slow, but their use in a seige was to wreck or overcome fortifications rather than kill. They could be countered by siege engines in the city to a degree.
Perhaps they would be more desireable if they ignored defense when killing instead of the more complicated recommendation above. After all, a skilled pikeman may be able to turn aside swordsmen and longbowmen with good armor and skill, but a trebuchet's rock can't be blocked. If siege engines were a hard counter to pikemen (cities defended by 1000 pikemen, frustration shudders) they could be valuable. When siege engines attack, they treat every unit as though it had a defense of 1. A huge wave of siege engines is suddenly viable to counter pikemen or even higher tier enemies. The rifleman, for all his technology, still can't block a boulder.
Stables could also provide access to [Mobile] version of seige units which cost 2x as much but provide a movespeed of 1 instead of .5. I would also like to see mounted governors for 1.5x cost with 4 speed.
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Options form Autoassign: Minimum Happiness, Minimum Build Progress, Minimum Trade ?
auto upgrade Roads to Railroads
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I'd like to amend siege engines. Just get rid of Discipline and replace it with a social policy that grants +.5 speed to siege engines.
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Since the chat shut down will you make a discord?
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