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Sceletons do 0 damage. No matter how far i upgrade it.
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> *Originally posted by **[archimed21](/forums/1068710/topics/1903067?page=3#13400918)**:*
> Sceletons do 0 damage. No matter how far i upgrade it.
We are fixing this. Thanks!
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There seems to be a bug in all heroes that use Stun (Knight, Viking) or Scatter (Warrior, Barbarian): when the skill cooldown fills up and the skill activates then not only does the orange skill cooldown reset to empty but the yellow melee dps cooldown resets also. Result is that these melee units do less melee damage than they're supposed to do.
Also, I'm under the impression that Dwarf doesn't always become invisible.
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I don't know if I am the only one who is facing this problem, but the fact is that the trader doesn't appears even after winning uncountable battles, so please look up in this issue
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My clan, Happy Vikings, has recently lost its leader AKirk82 . Before he quit the game, I told AKirk82 that I would take over leadership, but he said it was not possible to transfer. His last action was to change the clan name to "Happy Vikings Inactive". Please transfer leadership to me so that I can keep the clan going!
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So what has gone wrong with the arena! I have Zero arena points?! and I can not gain any - Unlesss omeone looses their attack. all of my attacks win unless I try to defeat someone who has infinite heath.
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If you remove the card from the left to the spare column, then when you switch the upper arrows, you are already moving in the spare column, which in turn makes it difficult to quickly change troops.
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* Some skeletons don't move
* When my Knight is moving while ready to stun, and my Priest puts a skeleton in front of him, he kicks that friendly skeleton
* The text for Magic Tower-building and Laboratory-building are the same: "Generates portals and allows to use traps. The max number of uncollected portals depends on the level of the building" ... that should be for Magic Tower "Generates portals and allows to use fast teleportation. The max number of uncollected portals...", and for Laboratory "Generates trap cards and allows to use traps. The max number of uncollected trap cards..."
* Not a bug but really bad design: when the arena resets every week then the capacity (and the profit) of the Arena-building also loses its league-multiplier, for me this happens in the middle of the night so everytime I lose quite some purple stars, in fact the better my final league is the more I lose from that. Example for someone with league 4 the capacity will drop from 100%+200% back to 100% so if that happens while asleep upto 2/3 will be lost... When the arena resets it would be nice if the Arena-building gives its stars so that it can start filling up again from 0 after the change. Something similar could also be done with Arena- and Crystal Mine-building when a blazon runs out.
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something is no-yes here when comes to connection to server is broken
https://imgur.com/a/DzmPJ8O
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What are the requirements to join a clan? i am applying for a long time now .. but without succes
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> *Originally posted by **[Panaceia2](/forums/1068710/topics/1903067?page=3#13413016)**:*
> * Not a bug but really bad design: when the arena resets every week then the capacity (and the profit) of the Arena-building also loses its league-multiplier, for me this happens in the middle of the night so everytime I lose quite some purple stars, in fact the better my final league is the more I lose from that. Example for someone with league 4 the capacity will drop from 100%+200% back to 100% so if that happens while asleep upto 2/3 will be lost... When the arena resets it would be nice if the Arena-building gives its stars so that it can start filling up again from 0 after the change. Something similar could also be done with Arena- and Crystal Mine-building when a blazon runs out.
Also just realized that if you are on before the arena resets you can keep your legue from the old arena for as long as you don't close the game or enter the arena. Also you could do this if you had enough friends in top places to feed you points and then do the same thing never close the game and never enter the arena. You would keep your old legue and keep getting more stars in the castle building, while to everyone else you could be in the newbie league. Not sure if this is 100% true, but it looks like it would be a way to cheat the system for some time. Put it in sugguestions as well, but having a force call every 30 mins to an hour for arena and castle battles no matter what screen you are on or everytime you go to a new area have it pull pvp battles like when you log in or go to arena should fix the problem as well.
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There's no way the max damage of Frost Arrow is 21.4M when the max damage of every other ranged hero is at least 450M or greater
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Arrows fly backwards when targeting units to the left of the archer firing.
Wind arrow seems to miss units that end up taking damage. Arrow fires low(down), but the units damaged are high(up). When everything is up arrow still seems to fire lower then the unit taking damage from it.
Edit: Seems like it is more noticable when the hero is near the top of the screen. Moved it to the bottom and it seemed to fix the problem or made it less noticable.
Edit: Seems that at the bottom the arrow aims higher then the units damaged.
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> *Originally posted by **[Feldshan](/forums/1068710/topics/1903067?page=3#13425989)**:*
> Arrows fly backwards when targeting units to the left of the archer firing.
>
>
> Wind arrow seems to miss units that end up taking damage. Arrow fires low(down), but the units damaged are high(up). When everything is up arrow still seems to fire lower then the unit taking damage from it.
> Edit: Seems like it is more noticable when the hero is near the top of the screen. Moved it to the bottom and it seemed to fix the problem or made it less noticable.
> Edit: Seems that at the bottom the arrow aims higher then the units damaged.
Hello! Thank you, we will check this information.
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> *Originally posted by **[Soleil_Noir](/forums/1068710/topics/1903067?page=3#13419263)**:*
> There's no way the max damage of Frost Arrow is 21.4M when the max damage of every other ranged hero is at least 450M or greater
Hello! We have already fixed the description of the skill of this hero, now everything is correct. The error was only in the description.
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