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After a while I play I can say that:
1) the game is beautiful and well done:
+ nice simple graphics, light but effective
+ the game is very light and always works even if there are connection problems (very good)
+ it is **well balanced** (between game and reward) [sure ... **as a player I would like more**, but I understand]
2) but (to improve):
+ the game deserves, perhaps needs to have more publicity
+ **boring points must be eliminated**
e.g. = I understand that for you, the game needs to have **boring points** to make the player spend money to speed up the steps: the "portal" is very clever, it's made for this.
**BUT: ** at the end of each FIGHT, there are 2 buttons: GET and GET and go to #XX FIGHT
so ..........................................................................................................................................
why not add a third button: **GET and go to #XX FIGHT and START ** (maybe with a shorter name) that automatically, skipping the screen that serves to position the heroes?
**This would help a lot** (together with the tab key as already explained in another post)
For a long time, players always keep only a team configuration.
So this double pass, this double press the button to start the game is **very very boring**
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+ after a while the game loses its charm and turns from game to work (you have to invent something more that restores satisfaction)
+ the advances : **do not give satisfaction**!!!
Play (work) all day long to have such a small improvement in the end that **you can't even feel it**
**(this pleasure must be enlarged)**
I hope I explained myself
the rest next time
bye
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Topic starts with: well done, well balanced, very light game
Topic continues with: boring, boring, very very boring
Topic ends with: loses its charm, turns from game to work, does not give satisfaction, have to restore satisfaction, must enlarge pleasure
Eh... this is a grinding game, repetitiveness and slow progress are key elements of this genre
The Get/Go to/Start button, and bypassing the team configuration setup could be interesting but fundamentaly won't change those key elements
Inventing more content also means the game becomes less light, which is the thing you liked about it
An adrenaline junkie that's wants regular satisfaction and pleasure will be better off with a faster paced game (although the trader showing every 5h does serve that purpose for most players)
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I see that you have taken my post with great enthusiasm.
I didn't think you had to be a zombie to be able to play this game.
Surely this way of thinking will make this game, and its success, grow a lot!!!
if you read my posts, you will see that I always suggest **something simple and useful**, which does not compromise the lightness of the game.
And for free!!!
Bye
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An autoclicker solves most of my problems
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I know, but you have to commit the computer for nothing
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I ahve hot the toad with the rolling stones album :High tide, green grass and their song I can't get no satisfaction. not anymore at least, the game was fun, but all I do is the same things every time I come in. so what is the use of playing a repitive game exspecially with so many bugs, not even raid or a bug bomb could get rid of the naby bugs.
I think the game is great, but if you want players to stay - you will need more than the same thing's to do every day!
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Hello! Thanks for the suggestions, we will consider them. Next time write about it in a special topic.
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