|
metadata
Bugs found so far
1. when you get new monster Skills time is wrong counted. I have many bonuses in a few places that decreases time of Skills and it works on old monsters (Fire Devil - Flame Bounce II - 6,70s cooldown) but not in new monsters (example: Octapyre - Fire Explosion II = 12,56s cooldown).
2. Skills doesn`t work on new monsters. Example: Octapyre - Flame Bounce II. Monster gets burned and now every enemy should get 3x more damage in area of 5 but nothing happens
So new monsters are not usable and I keep old one (4 stars and not 6 stars) because in old ones everything works... Please fix it
|
|
|
metadata
I think you are just reading those wrong:
1. It works as intended, I have the same ratio than the numbers you showed with 5.15s cd for Fire Devil and 9.66s for Octapyre, Octapyre just hads a longer initial skill cooldown.
2. When Octapyre uses his skill, it deals 3x this tower damage to ennemies within 5m radius of the tower, if you don't level up Octapyre and have little damage, skill will not do anything.
Sorry but by the way you describe it there is nothing to be fixed here
|
|
|
metadata
Do you truly get 3-star and 4-star monsters from the regular deck pack?
according to the % there is a good chance to get them. 30% and 10%.
I have bought this pack approximatly 7-8 times in arow now and only get 2-star monsters.
the chance of this happening is 0,6^7 =2,7% and 0,6^8=1,7%
Am i truly that unlucky? or is the presented % wrong?
|
|
|
metadata
@Stapule : 2.
I do not observe any Skill damage for Octapyre. Example: first leves where enemies have around 100 hp and monster has millions of dmg it does not hit anyone on Skill hit.
|
|
|
metadata
ok, this does not work - so I moved back to lower star but working monsters
|
|
|
metadata
Hello! A little bug i encountered: My Burnerburnn doesn't attack enemies in range if there are enemies past his range. This happens when he's on the upper-spot of the "island" in the second prestige map (snow with a loop).
|
|
|
metadata
I have also noticed Octapyre and any other tower with a similar type of AOE skill like Beary Fungi does not work about every other time. It works fine once and clears or damages everything around it, then the second time it does nothing, even if they are still surrounded by mobs, then the third time it will work, etc.
Towers with passive aoe around target like Leafier or zonewide AOE like Shelly do not have this issue.
|
|
|
metadata
> *Originally posted by **[Sekai777](/forums/1068865/topics/1904059?page=1#13366778)**:*
> I have also noticed Octapyre and any other tower with a similar type of AOE skill like Beary Fungi does not work about every other time. It works fine once and clears or damages everything around it, then the second time it does nothing, even if they are still surrounded by mobs, then the third time it will work, etc.
>
> Towers with passive aoe around target like Leafier or zonewide AOE like Shelly do not have this issue.
There is a bug where the explosion skills that deal AOE don't properly deal dmg to nearby enemies if the explosion kills the target enemy on impact. Working on a fix for this.
Thanks for pointing it out.
|
|
|
metadata
the calculation of +10 lvl tower upgrades seem wrong. Sometimes higher levls are less expensive than lower lvls
|
|
|
metadata
> *Originally posted by **[Ulle88](/forums/1068865/topics/1904059?page=1#13366843)**:*
> the calculation of +10 lvl tower upgrades seem wrong. Sometimes higher levls are less expensive than lower lvls
every 25th lvl costs more than average because it also comes with a boost, that's why you may purchase level 20-30 for more gold than 30-40 for example.
|
|
|
metadata
> *Originally posted by **[Skorpionss](/forums/1068865/topics/1904059?page=1#13366931)**:*
> > *Originally posted by **[Ulle88](/forums/1068865/topics/1904059?page=1#13366843)**:*
> > the calculation of +10 lvl tower upgrades seem wrong. Sometimes higher levls are less expensive than lower lvls
>
> every 25th lvl costs more than average because it also comes with a boost, that's why you may purchase level 20-30 for more gold than 30-40 for example.
ah, yes it's around lvl 50, thank you
|
|
|
metadata
It appears the Tier III Attack Speed Artifact says it gives 5% in the reward spin but the Artifact page says it gives 3%.
|
|
|
metadata
New to the game. At level 100, I lost the boss battle when a lesser enemy crossed. I was under the impression winning the level gave an artifact. If so, it did not, and instead of kicking back to the last point, level 90 or 91, it advanced me to level 101 as if I had won. I cannot reproduce the results.
*EDIT* It is advancing the level number, but not giving essense for levels won. It appears to be an error with the level indicator, not the overall mechanics. I believe it is putting me back through the levels before I lost like it should. Have an screen cap if needed.
|
|
|
metadata
Found a cause of at least one of the targeting problems. If a tower is removed while targeting a mob with the projectile still in the air, that projectile will never hit, and no towers can then target it until it leaves the map. Seems to lose its reference pointer.
If it's still tricky to find, the next projectile to hit might go in a stack. If you remove one entry from that stack, it won't be able to hop over unless you reassign the pointer before removing the entry.
|
|
|
metadata
Multi-card DPS research is not working, I have it up to level 5 and it doesnt give any bonus to the damage
|
|
|
metadata
On the level with 3 loops, Earsy Rider isn't firing from the upper middle spot even though range indicator shows it covers the corner above.
|
|
|
metadata
> *Originally posted by **[Aegis3d](/forums/1068865/topics/1904059?page=1#13367805)**:*
> Found a cause of at least one of the targeting problems. If a tower is removed while targeting a mob with the projectile still in the air, that projectile will never hit, and no towers can then target it until it leaves the map. Seems to lose its reference pointer.
>
> If it's still tricky to find, the next projectile to hit might go in a stack. If you remove one entry from that stack, it won't be able to hop over unless you reassign the pointer before removing the entry.
Thanks for this info! Good find. This helps immensely.
|
|
|
metadata
> *Originally posted by **[elektregertis](/forums/1068865/topics/1904059?page=1#13367929)**:*
> Multi-card DPS research is not working, I have it up to level 5 and it doesnt give any bonus to the damage
>
It only gives a bonus on future card draws.
|
|
|
metadata
I've only noticed this with earsy rider, but sometimes its lightning bolts hit an enemy and do nothing. The enemy takes zero damage and the bolt is stuck on screen.
I currently have only earsy rider on the board, and after activating drone swarm, I now have 4 lightning bolts frozen on-screen. May be limited to drones or may be linked to all/other enemies.
|
|
|
metadata
I've now noticed that the 4 frozen bolts correspond to 4 drones. These drones are now invincible and are ignored both by earsy as well as a newly-placed chicken pea.
Possibly just a graphical bug though?
|
|
|
metadata
> *Originally posted by **[tbiz5270](/forums/1068865/topics/1904059?page=1#13368846)**:*
> > *Originally posted by **[elektregertis](/forums/1068865/topics/1904059?page=1#13367929)**:*
> > Multi-card DPS research is not working, I have it up to level 5 and it doesnt give any bonus to the damage
> >
>
> It only gives a bonus on future card draws.
Why???
|
|
|
metadata
> *Originally posted by **[hanide03](/forums/1068865/topics/1904059?page=1#13369688)**:*
> > *Originally posted by **[tbiz5270](/forums/1068865/topics/1904059?page=1#13368846)**:*
> > > *Originally posted by **[elektregertis](/forums/1068865/topics/1904059?page=1#13367929)**:*
> > > Multi-card DPS research is not working, I have it up to level 5 and it doesnt give any bonus to the damage
> > >
> >
> > It only gives a bonus on future card draws.
>
> Why???
Because it forces you to make a choice, progress the bonus for powerful future draws, or draw the tower cards now and boost for an immediate push if needed.
|
|
|
metadata
1. Multi-card DPS research didn't show any difference in my monster's multi-card bonus (my fire devil showed +200% before, then I checked after buying level 1 in that research and it was still showing +200%)
Update: Found it doing something with new duplicates purchased. Maybe just some problem of not recalculating previously received bonuses (just seemed logical it would backdate).
2. Shelly's Flooding skill should proc normally since it hits everything on screen - but when I place it at the bottom of the map it never procs due to not actively firing at enemies in range.
|
|
|
metadata
recently encountered several cases of one untargetable drone. Only gets killed/hurt if affected by AoE.
also: bought the 2xspeed upgrade and all my spells countdown speed up. but also the duration time. was this intended?
|
|
|
metadata
btw. the drone-minigame does not count down offline, only online. the cargo carrier does...
do not know if this was also intended
|