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I think this might be a bug:
The cost of ether potions remains constant at 1,000 leaves and 1,000 skulls along with the 6 hour waiting time. This doesn't seem to scale exponentially into impossible costs and waiting times like everything else in the game.
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As of 4/30 druid lifetime skills seem to have no effect on dps and breaks the display of poison damage.
Kind of brings the advancement to a crashing hault with little chance for advancement through legit play.
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My "until next quest" is entirely messed up. It seems to be on a global timer that rolls back after a while.
After this first occured I loaded the game on firefox and starting using "speedhacks" just to run the timer down because I shouldn't have to wait 50 days for a new quest, and all that happens is it gets nearly to the end, then it resets back to 1190+ hours. At the same time, for some reason, damage-dealt and experience-earned on heros does into the negatives when that happens.
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time travel works(adjusting system time)
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> *Originally posted by **[Marcury](/forums/1068997/topics/1907244?page=2#13382094)**:*
> I think this might be a bug:
> The cost of ether potions remains constant at 1,000 leaves and 1,000 skulls along with the 6 hour waiting time. This doesn't seem to scale exponentially into impossible costs and waiting times like everything else in the game.
lmao
Anyway, are the devs aware of all these bugs and working on it?
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The Magicians Guild needs a rework in my opinion.
After 3-5 super short runs with the magicians guild and 1 run with the warriors guild my DPS increased from around e100 to e1300. After that gold and material costs no longer have any meaning and you just have to wait for ether potions :-/
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Offline calculation is still not working correctly and lets us kill a lot more monsters than intended.
I would recommend to rebalance the early game once you fix this bug. Im playing for free and without abusing the bug and its very challenging and time consuming to progress. Im playing pretty actively (for an idle game at least), got 5 blue gold cards to unlock the wizard and yet im still not even close to beating the first boss (getting the first blue gold card is a real struggle before that). The only reason why so many players are past this point is because they (most without knowing) greatly benefit from completely broken offline gains. I would recommend to slightly increase sphere gains and to narrow the gap between free guild bonuses and gold membership. My best chance to beat the boss is during the 30 min gold membership, with 1 loyalty in warrior guild (getting more is pretty damn grindy without bug), im getting 7776 times more dps during gold membership and I can still get to about 10% of my previous warrior guild bonus during the first 15 minutes. Im no sure how I could ever make up for this boost without gold membership.
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easy fix to the magic dps potions shop upgrade. instead of saying left and right it can say green and magenta.
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> *Originally posted by **[Laconfire](/forums/1068997/topics/1907244?page=2#13384292)**:*
> The Magicians Guild needs a rework in my opinion.
> After 3-5 super short runs with the magicians guild and 1 run with the warriors guild my DPS increased from around e100 to e1300. After that gold and material costs no longer have any meaning and you just have to wait for ether potions :-/
Yeah, I found the same thing after unlocking it. I think it's because the mage guild multiplier applies to both spheres, when it should only apply to the one on the right. This multipliers from the warrior guild, right sphere, and left sphere combined make it possible to get increasingly exponential gains by alternating between the warrior and mage guild. The same really should apply to druid and mage as well, as putting double multipliers on the cash magic sphere makes it required for progression which is a bad mechanic. Though as it stands with the mage guild, it allows anyone to surpass all content in a short time in just a few short runs.
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Hunter's Poison Multiplyer doesn't seem to be working. Please fix.
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- When you have full etheral deck, game suggests to make more etheral cards
- Make etheral card tooltip is same as make silver tooltip
- When full VIP deck, game suggests to make etheral cards, but that's not possible.
- VIP make etheral price is not gems but Etheral potion (must be bug right?)
- When you enhance a card MANY times, it gets totally covered and it's not possible to see the stats any more
- When you use 1 day forward in time, game always suggests to save game for 5 gems
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in the magic sphere the dps # aftr 299 shows dpsx30 ty
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Notation change back to standard every reset(leave guild)
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> *Originally posted by **[cl0wn3r](/forums/1068997/topics/1907244?page=2#13386614)**:*
> Hunter's Poison Multiplyer doesn't seem to be working. Please fix.
actualy it was 4% so it neede two more 0s
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Leaf percentage acts as multiplier, 500% is 5X
Golden Toad 10X only works as 10X 200% chance is not 20X (2x10X)
Completely pointless advancing cockatoo cards if there's no bonus gain on golden toad.
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I can see 2 of the guilds but the magic guild seems to appear off screen. ive tried chrome and safari but it always seems off screen so i cant see it. Is this something that appears later in the game or a bug?
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> *Originally posted by **[tigres119](/forums/1068997/topics/1907244?page=2#13389575)**:*
> I can see 2 of the guilds but the magic guild seems to appear off screen. ive tried chrome and safari but it always seems off screen so i cant see it. Is this something that appears later in the game or a bug?
you click left mouse button and slide up while holding it not intuitive but works correctly
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> *Originally posted by **[Briel](/forums/1068997/topics/1907244?page=2#13386669)**:*
> - When you have full etheral deck, game suggests to make more etheral cards
> - Make etheral card tooltip is same as make silver tooltip
> - When full VIP deck, game suggests to make etheral cards, but that's not possible.
> - VIP make etheral price is not gems but Etheral potion (must be bug right?)
> - When you enhance a card MANY times, it gets totally covered and it's not possible to see the stats any more
> - When you use 1 day forward in time, game always suggests to save game for 5 gems
i don't even know what to do with the potions that are made even though i can make etheral potions. no mark saying requires xyz or is used later in the game or nothing cause i make them whilst i idle off to do important things like sleep. anyone know or can dev put a marker in to tell us
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New update new bugs. Time doesn't move when you are offline in several places:
* on the left side of the Achievements
* heroes doesn't get offline exp
* creating the potion is freezed offline
* I'm not sure about guild multiplier, but probably it's also freezed when offline
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Skull drop increase from Druids global skill STILL not fixed.
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there is no offline progress after the update
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Silver guild Knight and Queen seems reversed, as Knight require 3e8 while Queen only requires 1e7
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It seems the dev still does not understand that it is IMPOSSIBLE to reach zone 3 without cheating. It makes no sense to add a guild to zone 22 while that is the case.
With offline progress gone it is therefore harder to accidentaly cheat and progress in this game. Cheating on purpose tough is still as easy as before this patch.
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