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Now you get offline bonus when you reset, based on how long you've been online... so all in all, latest update gave more bugs than it fixed.
Really sad actually, the game have a great concept, but the execution is downright abyssmal and the balance non existant. First you need to exploit the old offline bug to advance so you can get Magic Guild, once you get that, it is just easy sailing while you wait, wait and wait some more for the ether potions.
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Please stop adding more content until the major bugs are fixed:
- offline progression
- magic guild giving insane boosts (not there yet myself, its only what i heared)
Without offline bug its gonna be much harder early on, so maybe add something as compensation. Personally id make 1 or 2 of the gold membership guild perks available for free. Right now gold membership is so good that for free players, the easiest way to beat the first boss is in those 30 minutes after loyalty reset (thats when you didnt abuse the offline bug, also I still had to spend some crystals on magic sphere, but without gold membership it would have been way harder). If 2 more of those multipliers were for free, it would make things a lot more balanced.
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Offline calc is broken. Was offline for 6hrs an it says offline for 5 minutes. Also didn't get any skill points an no % on the warrior guild.
It didn't show the offline window till after I did the guild exit either, so not sure if thats bugged or not, waited for a few minutes in case the game was lagging.
The standard notation seems wierd now can you change it back.
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y last fix broke the fun, this way you'll lose players and quote, refix offline progres
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Also looks like the guilds messed up. i did a reset. and i didnt get the lower bonus. but on a positive the 8hr lock isent there either
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I think the worst part of all of this is that the skull multiplier is still called Skills multiplier, and Skills might have been used in place of Skulls in other places as well, like the druid's skull drop multiplier.
Also, yes, the offline progress being basically removed from the game is a terrible thing, almost like the new "update" wasn't tested before uploaded.
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offline progress still doesnt exist after newest update
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yeah non offline progress @ all there,not even the üpotion timer goes down offline.that Fing suxx,not enough the broken calculation now that to,damed.
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BUG: Manual "offline" progress.
1. Leave the guild
2. Play for 1 (2, 3 ... etc) hour
3. Switch language.
You'v got 1 (2, 3) hour of "offline" progress.
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I think that game has massive memory leak. Since there is no offline progress I left game running for 15h and after that my browser occupied more than 15GB of ram.
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i think for new people is the offline gain more important,but if you played couple days/weeks,the potion timer is more important.and that is not going down becose of the opfflinegain bug.and that stops the progress 100%
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Since no one seems to have mentioned it, not sure if this is somehow just an issue on my save, but during one of the small updates over the past week the requirement for the merchant guild loyalty suddenly went from 1e43 to 1e*143*. Obviously, that...rather makes progress on that front impossible.
Really at this point i think i'm just going to set up my game for a week+ of being offline and then decide whether to keep playing and consider spending any kreds once i come back, based on if the big bugs like the druid skulls skill are finally fixed...there's a lot about this game thats really cool, afterall, its just held back by shit like that and the focus on adding endgame content when the early/mid game is a giant wall without cheating...
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I cannot purchase the tenth gold card for the hunter deck even though I have enough money is there a reason for that or is it just bugged?
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> *Originally posted by **[abbysalope](/forums/1068997/topics/1907244?page=3#13407618)**:*
> Really at this point i think i'm just going to set up my game for a week+ of being offline
Doesn't help.
Unrelated:
The Druid's extra skulls passive still doesn't work.
The purchasables from the gem store aren't saved to the account, they're saved to the save file. Which means you can lose them outright if you revert to an earlier save you can just lose them outright.
Progress is still completely insane. You need to fix the progress curve.
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> *Originally posted by **[CuAnnan](/forums/1068997/topics/1907244?page=3#13407845)**:*
>
> Doesn't help.
>
> Unrelated:
>
> The Druid's extra skulls passive still doesn't work.
> The purchasables from the gem store aren't saved to the account, they're saved to the save file. Which means you can lose them outright if you revert to an earlier save you can just lose them outright.
> Progress is still completely insane. You need to fix the progress curve.
All the druid's passive skill doesn't work correctly.
boots of physical dps for unused skull work only for the first level, from second doesn't work
[https://ibb.co/KGzFchc](http://) screen of the issue
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The Druid's extra skulls passive still doesn't work.
The gem store isnt saved to your account, they are saved to the file. Which inturn means you lose them totally if you go back to an earlier save after buying or hard reset.
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Upgraded my sphere collector to a cinder card and now I lose spheres when also having the second silver guild bonus active.
My sphere collector currently has 4e10 sphere drops, so I assume that something goes wrong when earning more than e11 (including silver guild x10) per kill
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did guild loyalty for the merchant guild become harder or is it a bug? Im at x65 monster money and the next loyalty requires 100UVi guild bonus, im pretty sure it used to be much lower than that when I last played, because it used to go up by x10 after every loyalty reset, and i wasnt even near 100UVi bonus yet.
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