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Is it possible for the method to obtain them be changed?
Right now, the only way that I can see them be obtained is by manually walking over the red field in 1-4 or slime dungeon.
I've observed my character and even put it through overnight test with autoclicker to run the dungeon and it does not step on chili through auto pathing.
And as an idle game, I don't want to stare at the screen for several minutes every run looking at that spot to see if a red chili spawns, then manually walk over it. That's not idle in any sense.
So is it possible to let the player obtain red chili thorugh Herblore Guide? What about randomizing the spawn location or move it a bit in the Slime Dungeon so the character can run over it while auto pathing?
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Due to the value of the red chili, it has been placed where it's highly unlikely to be collected idly. They sell for 1000 gold a piece, and are very useful for recovery after a rebirth, but the best and intended course of action to collect them is via manual movement.
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1000 gold isn't really much, even shortly after rebirth. You usually make that within a few seconds. The bigger issue is getting the gold cap back up again. I never even saw a red chilli, which also should be hard to spot if the battlefield is usually covered with enemies and they die in a second, then it moves to the next wave. Having to loot them manually is a bad idea imo.
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The other problem is that even if you spot it, you need to walk over it without killing all the enemies first which can be troublesome and sometimes impossible.
It would be better if we could atleast manually click on it to collect it rather than walk over it.
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And in addition to all these arguments, which are good, I add that I personally never switched to manual yet. But I do have a "Black Pearl" in my inventory which is worth 2500 gold. So there are items of higher value that you can get while idling. Making Red Chilli the exception doesn't make sense.
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Even at the start, where 1000 would be much more valuable, the earliest you can get it is 1-4, which is on a 15-minute timer, has a boss to deal with, and isn't even always going to be there. After this, I *think* the next spot is the slime dungeon, which usually spawns one every few floors, making them easily manually farmable if you disable the big AoE stuff and head over there every wave, letting you farm dozens even when it's first unlocked. This assumes you even *sell* anything in the first place instead of saving it for equipment/quests/alchemy - money isn't exactly hard to come by, even at the very start, but gathering enough materials for everything is.
I didn't even know the pepper was a thing until I unlocked a recipe using it in alchemy somewhere in 3-X, waited a while for one in multiple areas as I thought it was a rare herblore drop, and then looked here to find out how to actually find them. I noticed the red spot in the dungeon but thought it was just a slightly different background it cycled between as manually moving there wasn't something I even considered, and even after multiple 1-4 and dungeon runs I hadn't gotten one automatically. I also had to look up the rainbow fish location, since there's nothing to really indicate it's at 1-5 and not any of the other caves (as the quest says) or other areas with water instead of acidic slime pools.
On top of everything above, this is a game where nearly everything in battle is automatic, the manual part is generally time spent upgrading, changing equipment/skills and so on, and even the manual gathering part dies once you get the first new set of auto upgrades (the two extra manual sets of upgrades are still useless in comparison). You already have to be in specific areas to collect them, taking away time from others, so also requiring manual collection just makes it too annoying to bother with.
On a slightly related note, the repeatable quests seem fairly worthless as they take loads of rare materials better spent on alchemy/equipment and give negligible amounts of gold cap, money, and experience. The money/exp given is barely worth anything, even at the start of a rebirth as you are likely one-shotting early things anyway, and buying one of each of the automatic resource upgrades produces enough initial gold cap/gold to cover multiple gold upgrade costs. I've done one of the fish one and one of the spider one, and haven't touched them since.
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@secondadvent
wait, are you saying that when I progress there will be even more items that I need to manually collect from specific areas? I have to stare at a fight screen, in the vague hope the item will appear, in which case I have to quickly switch to manual movement, hoping I don't currently use blizzard, to let the foes stay alive while I move the avatar to the correct spot to gather the item? And that hundreds of times, since those items are used for alchemy and crafting? That's a very strange and ugly concept for an *idle* game!
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As far as I know the only manual one like this is the pepper, but the other "hidden" one is the fish on 1-5 that has a low chance to obtain when moving like items from the herblore equipment does (but seems like a separate thing completely unaffected by its level), but it's only used to finish one quest and used in a repeating one with barely any reward for how long they take to gather. I wouldn't mind things like the fish if we had some way of knowing where things are and at what rates (or even changing the book to affect all movement drops to different extents and let each area have a few gathering items), but more things like the pepper would be more things I don't bother with unless absolutely necessary.
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As others have said, red chili's gold value is meaningless. but red chili is a material for nitro generater, that means that red chili can be exchanged for time. so i can agree that it is a special value item. Nevertheless, red chili still has big problems.
1. opportunity cost of getting red chili is too high.
to get red chili, i have to turn off AoE skiils and do inefficient farming. that's really wired. waste time inefficiently for get bonus time. as darkderf said, it's better to add a way to get red chili with a manual click.
2. red chili is not only used for nitro generater.
I haven't opened a lot of alchemy recipes yet, so to my knowledge, there are only two recipes that require red chili. nitro and spicy potion.
anyway, it is clear red chili is not simply used for bonus time. It is also used for character buff. that's not a good design. if red chili is used only for nitro, it is can acceptable to require manual operation for get that. because time boosts or resource bonuses that require manual clicks are also common in other idle games.
but if red chili has a variety of other uses, and as a result, players must have to farming red chili... that would be a serious problem as an idle game. of course, spicy potions aren't worth it, and if this game doesn't have an important recipe using red chili among other recipes i don't know, this is just a useless worry.
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chili actually isnt hard to get playing actively , Found about 10 out 84 round of slime dungeon. I also dont know if it involve into import receipe,
But there is no point making it click to gather, since if you one shotting maps with aoe , you are likely not able to click it in time when idling
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