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**Future patch notes will be posted on our public Trello board and linked inside the game
https://trello.com/b/ft6ZZ0is/idle-grindia-roadmap**
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First small update for K+ Beta, mainly focusing on bugfixes but also adding the most requested feature which is stat explanation!
# .002
* Hovering over primary stats on Stat page will now show a brief explanation
* Improved item comparison (green arrow should now suggest better item in most cases)
* Premium Awakening no longer resets enhancement level
* Daily Missions should now properly display Zones in World 3+
* World 3 Story scenes repeating after prestige/loading the game fixed
* Pet Shop selections should persist through prestige/loading the game properly now (also roll something other than Unicorn)
* Proper names added for World 1-3 Dungeons and Raids
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# .003
What's new
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- **World 4 unlocked**
World 4 Salty Seaside will now be accessible for anyone who defeats World 3 Boss Raid on Story difficulty.
- **New zones, dungeon and raid**
Salty Seaside includes 40 normal zones, new Dungeon and Boss Raid of Tier 4 difficulty
- **4 new enemy types, 1 new boss**
Like every other world, Salty Seaside comes with 4 new distinct enemies dropping three new world jewels required to craft Tier 4 recipes.
- **2 new pets**
Turtle and Dolphin come out of the - Coming Soon - state providing some cool new bonuses for our Hero.
- **2 new artifacts**
Lifeguard and Bubble artifact shards will now drop from World 4 Boss Raid
What changed
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- **Enemy Scaling**
Enemies' power will now vary more within tier - there will be a bigger difference between fighting something in early Zones of a World compared to later ones
- **Daily Missions streak changes**
Daily Missions with lower streak will no longer require zones/enemy types from later Worlds. Diminishing returns added to high streaks so both requirements and rewards scale a bit slower after around 20-30 consecutive missions
- **Offline gains improved**
This is a small change that should increase worst-case scenario gains. There is still a bit more work required for Offline gains to fill more fair than active play (world jewels, progressing missions/zone unlocks, etc.)
- **Changes to Artifacts**
All six Artifacts that were currently in the game came out of [PH] state - they now have unique icons and their special skill improves with each star added.
- **Changes to in-dungeon/raid behavior**
Dungeons and Raids are now treated as one long, multi-enemy battle - your character only applies starting bonuses once, they no longer reset shield, cooldowns or effects, in-between enemies
- **Equipped Pets will now use Mythic skin if you have at least 10 mythic shards**
There is no toggle if you want to use regular skin yet
- **Proper names for some of Tier 2 and 3 items (1-H Weapons, Body armors) added**
What got fixed
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- Main Quest for World 3 Boss unlock added
- Enhance and Awaken forge will remember the last selected item instead of defaulting into body armor
- Character portrait on the top bar fixed (apparently not but almost there :D)
- Dungeon/Raid Wanted poster now displays proper location/boss
- Dungeons/Raids will now drop jewels only specific to their World
- Dungeons/Raids will now have proper backgrounds
- Upgrade costs for Master quality Common items fixed
- Heal values are now properly boosted by INT stat
# .003a
- Non-story difficulty World 3 and 4 Dungeons and Raids fix
# .003b
- Difficulties unlocked in World 3/4 Dungeons and Raids will now properly persist between prestiges/after loading the game
- Notification icon will be displayed over Items and Artifacts button if you have at least one complete Artifact and none equipped
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# .004
What's new
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- **Item Enhance/Awaken rework**
The biggest change in this patch, item enhancement and awakening is now tied to the recipe, not item itself. All upgrades persist between Prestiges, random chance of success/failure has been removed, prices have been adjusted. Max Awakening is now limited by prestige and added as one of the unlocks
- **Light Elf added**
Our 5th character is no longer a broken mess, it now works properly and has non-placeholder skills and challenges!
- **Normal Hare, Unicorn, Dog and Dolphin shards now drop from Boss Raids**
The other half of normal pets is no longer Shop exclusive and were added to Boss drop tables. Good luck filling your collections!
- **Prestige Rewards**
20, 40, 60, 80 prestige level rewards added (Max Awakening +1)
What changed:
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- Cure skill cooldown increased 15 -> 20 seconds
- Escape button added ot the Dungeon/Boss screen
- If both Offline and Online savefiles exist, the most recent one will be highlighted.
- Setting screens will now say 'connected' instead of 'ok' if you are properly connected to Kongregate/PlayFab.
What got fixed:
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- Skill loadout for Magic Weapons saves properly
- Artifacts will now properly re-equip on load
- World 4 Dungeon and Raid being available will properly show notification icon
- You can no longer sell Artifacts for unlimited bronze bars
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Uploaded a small update with improvements to .004 based on player's feedback today:
# .004-5
*Enhance/Awake change will also work retroactively for .004 savefiles, just go to Forge -> Enhance and select the recipe, it will update the currently equipped item if it is behind the recipe.*
What's new
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- **Enhance/Awaken will now affect both the recipe and the item**
If you upgrade the recipe of currently equipped item it's enhance/awaken level will increase too so you no longer have to recraft it.
- **Difficulty Tiers 5-8 for World 1 Dungeon added**
A sneak peek of future Tiers and a chance to get increased loot (if you can handle the challenge!). This Dungeon will drop proper Tier 5 rewards except World 5+ pet shards.
- **Rage timer**
Enemies will now grow in strength the longer you fight them. This shouldn't affect normal encounters and most address fights that go beyond 5-10 minute mark.
What changed
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- **World jewel drop rates increased**
Base drop chance for jewels increased to 50%/5%/1% that scales upwards with enemies' level. Base number of jewels dropped in normal zones slightly increased.
- **Silver bar drops increased**
Roughly between 2 to 5 times more silver bars from different sources.
- **Dungeon drops changed**
Base drop rates increased, gold bars and jewels I, II and III from selectable reward significantly increased.
- **Enhance prices decreased**
All items will start with jewels I and only require IIs and IIIs at higher enhance/awakening levels
- **Upgrading Skills is now faster but costs more coins**
What got fixed
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- Premium awakening fixed
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.005
What's new
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- **New prestige rewards added**
Rewards 27, 32, 33, 34, 35, 38, 42, 43, 44, 48, 52, 53, 54, 62. 63, 64, 68, 78, 83, 98
- **New level 5 and 10 bonuses added to skills**
First Aid lv10; Break Armor lvl 5, 10; Cure lv 10; Fireball lv 5, 10; Ice Armor lv5, 10; Thunder Armor lv5, 10
What changed
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- **Bonus stats from Awakening decreased**
The scaling on items got a bit out of control to the point of all other aspects of the character being kinda irrelevant (including even item's rarity to some extent). This is a solid nerf across the board, but with skills being better and some of the Pets having offensive scaling now building/improving your character should be more interesting and less one-dimensional
- **All items' enhance/awakening will be synced to their respective recipe**
For consistency sake and to avoid inventory shenanigans
- **All damage over time effects now properly scale with both offensive and defensive stats**
Poisons are once again scary
- **Stat/damage multipliers now properly apply after all flat bonuses are added**
This is a small change but bonus damage from pets should now be properly multiplied
- **The coin cost of upgrading skills scales more sharply with each level**
- ***Ice Armor* and *Thunder Armor* skills rework/fix**
Fix the bug with Armor skills' buff running out 'wasting' your next skill. Ice Armor changed to "Increase END WIS by X% for 12 second, when expired deal Y% magic damage to the enemy". Thunder Armor changed to "Deal X% magic damage over 20 seconds,, when expired deal Y% magic damage to the enmy"
- ***Break Weapon* and *Break Armor* skills rework**
They both debuff % of the stat instead of flat value, damage increased, cooldown decreased
- ***Bonuses* passive skill lvl 10 perk changed 5->25% faster skill learning**
- **Fox and Unicorn pets buffed**
Active: +100 damage, +5% damage; Passive: +1 damage / level, +0.1% damage / level (Physical for Fox, Magical for Unicorn)
- **Mythic Fox and Unicorn pets buffed**
Skill changed from +25/50/75/100/150 to +25/50/100/150/200
- **Dolphin pet buffed**
Active: +300 END WIS, +10% END WIS; Passive: +1 END WIS/level +0.05% END WIS/level
- **You can select between normal/mythic skin for equipped pet**
- **Prestige rewards above 15 are now properly numbered**
- **Dungeon reward will now display name of the pet shard**
What got fixed
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- First Aid heals/scales properly
- First Strike actually works now (start new battle with % of the turn timer filled)
- Prestidigitation no longer gives absurd crit damage bonus
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# .006
What's new
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- **World 5 added**
- **4 new enemies, 1 new Boss**
- **5 new prestige challenges (defeat new boss with every character)**
- **New zones, new dungeon and boss raid**
- **2 new pets added to Tier 5+ dungeon drops**
- **Tier 5 items added to prestige/forge**
- **Tier 5-8 difficulty added to all Dungeons and Boss Raids in game**
Enemy levels and rewards (except Pets/Artifacts that are not yet introduced) set to proper tier-relevant level.
- ***Unstoppable* passive skill added at Prestige lvl 26**
- ***Bushido* passive skill added at Prestige lvl 31**
- ***Dark Arts* passive skill added at Prestige lvl 36**
What changed
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- **Improved Forge UI**
With all the crafting and upgrading changes over the past few week, our Forge panel got a bit bloated and tedious to use. It's not a big change, but the overall experience of using Forge should be much smoother now (panel retains last mode/type/recipe, correctly highlights missing resources, enhance/awaken merged into one panel, max enhance button added etc.)
- **Recipe Level Bonus is now multiplied by Awaken level**
- **Enemies got some CC and Crit resist**
What got fixed
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- *Walking* passive properly adds First Strike from level 5 and 10 bonuses
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# .007
What's new
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- **Infinite Trials added to the game**
Challenge three difficulties of infinite gauntlets and see how far you can survive. Unlocked at Prestige Level 30.
- **'GO' button added to Daily Missions**
It will automatically move you to the proper zone for zone-based missions
- **Proper item names added for some recipes**
- **Dungeon/Raid notification settings added**
You can now select which dungeons and raids light up the Map icon notification with an option to make it appear when all of the selected ones are ready
- **Mythic Turtle/Dolphin/Lizard/Cactus added to the game**
- **Level 6 mythic pets added to the game**
What changes
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- **Gem mission will now always appear in the 3rd slot after reroll**
- **Gem mission reward changed from 7 to 5 per reroll**
With how much faster and easier it is now to get them a small nerf was needed.
- **Blessing Artifact changed to give % END/WIS instead of flat stats**
- **City Artifact changed to give % STR/INT instead of flat stats**
- **Lifeguard Artifact changed to debuff % stats instead of flat stats**
- **Mythic Fox and Unicorn now also give 1/2/3% dmg alongside the flat bonuses**
- **Dolphin active skill changed from 10% END/WIS to 5% END/WIS**
What got fixed
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- **Crit Res now properly resists critical hits, not boosts them...**
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# .008
Game released on Kongregate! Also few small changes:
- **'Go' button no longer allows you to go to locked stage**
- **Changed mission wording to use Zone X-Y format**
- **Offline gains fixed and boosted especially for 1-hit ko zones**
- **Offline gains will now also give world jewels**
- **Small current zone indicator added**
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# .009
- **Auto-Progress added to the Map page**
You character will now have an option to automatically progress to the next unlocked zone after winning a battle
- **Failure timers on Dungeons and Bosses decreased, rewards adjusted**
Trying higher difficulty of Dungeon or Boss will be much less punishing now, normal enemies in Dungeon/Raid will no longer have buffed drops (to avoid suicide runs with low fail timer); boss/end resource rewards buffed to compensate for the changes
- **Upgrade tab in forge changed to Enhance**
To avoid confusion between recipe upgrades and recipe enhance/awaken.
- **Challenge Mode name changed to Trials**
To avoid confusion between prestige challenges and challenge mode
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# .010
Double gold/Double material bonuses from the Featured section of the Shop are now separate multipliers instead of being an additive +100% to the ones in the Upgrade tab. This will result in increased drop rates if you have both of them or the same if you only have one.
New
- **Sweep Clear added to the game**
Unlocked at Prestige level 50, this feature allows you to complete all dungeons and raids that were cleared by your current character in bulk and collect rewards comparable to running them one by one.
- **Preview Upgrades added to the Enhance Forge**
You can now preview stats of an item on different upgrade milestones
- **Notification icon added when you have pet ready to be uncapped**
- **Current streak will now be displayed in the left corner of each Daily Mission slot**
Changed
- **Dungeon and Boss timers reduced**
Up to 40% shorter depending on difficulty
- **Time required to learn skills decreased on levels above 5**
- **Sell button won't appear in the Equipment screen before fully unlocking item crafting**
Fixed
- Next Zone progress bar will properly display before unlocking next Boss Raid
- Clicking 'Go' button on Daily Missions will turn auto progress off
- Gold/Material bonuses from the shop and mythic pets will now properly multiply each other
- Lack of loot on auto-progress zone change fixed
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# .011
New
- **World 6 added**
New zones, enemies, story, dungeon and boss raid
(World 6 pets and artifacts will be added in future update)
- **Tier 6 recipes added to the Forge**
- **Tier 5 artifacts added**
Desert Artifact and Scarab Artifact will drop from Tier 5+ raids
- **12 new prestige rewards added**
Reward 28, 29, 37, 39, 41, 47, 49, 51, 57, 58, 59, 65 added to the reward track
- **3 new prestige challenges added**
Changed
- **Enhance prices for items above +50 slightly decreased**
- **Dungeon/Raid timers normalized within tier**
- **Enemies can critically hit now**
- **Walking Passive skill fixed and buffed**
at level 10: +15 SPD -> +25 SPD
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# .012
New
- **Max skill level increased to 15**
Unlocked at prestige level 55, all existing skill also get new level 15 bonus
Changed
- **Shield stat on passive skills changed from flat to % based**
5 Shield will now mean you start new encounters with 5% of your max HP in Shield
- **Experience requirements for pets over level 1000 lowered**
- **Vitality's level 5 bonus changed from +50 Shield to +2.5% Shield**
- **Vitality's level 10 bonus changed from +100 to +250 END/WIS**
- **Survival's level 5 bonus changed from +100 Shield to +5% Shield**
- **Survival's level 10 bonus changed from +500 HP to +2000 HP**
- **Unstoppable's level 5 bonus changed from +50% to +10% Crit Resist**
- **Base time required to learn skills lowered**
- **Base coins required to learn skills increased**
- **Enemies have First Strike now.**
First strikes cancel each other out i.e. if you have 30% first strike and enemy has 10% you will start with 20% bar filled. First strike is capped at filling 95% now
Fixed
- Normal Dolphin passive skill fixed
No longer gives 10 times more than the tooltip says :(
- Clearing World 5 and 6 dungeons will no longer unlock more than one difficulty setting
- Bubble Artifact fixed
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