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Idle Grindia: Dungeon Quest launched for K+ members today, but it's just beginning of our development. The game may still be rough around some edges but in the next few weeks we plan to smooth them out and add a lot of new content! Feel free to post your feedback about current state of the game add some cool suggestions for new stuff!
Things that are not yet final are denoted in-game with '[PH]' or '- Coming Soon -'
EDIT: The game released on Kongregate! Of course it's just a beginning and we are still in active development so still looking for feedback and suggestions
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ill post my comment here as well ......... I like it buuuuuuuut the Prestige penalty is to high ... having to do all the forging over and over ... pass also you should get to keep your current weapons/armour at least, having to do skills again- meh :( A shop to trade your cash with materials would be nice. Also add something to explain what the skills eg sth/wis/int etc do. Mission go kill 35 goblins ok so where should i go to do this?? your shop pricing is very good but the prestige stops me even playing let alone buying stuff 3/5 star .tnks
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Here's a bugreport; for some reason mythic pet section of the shop starting only selling the unicorn.
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Another bug: Changing zones always shows "2-1" (i'm in world 2) in the display (the area where your toons fight)
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Feature request: The map in world 2 needs a lot of scrolling/clicking while there is plenty of space on the screen. Could it be extended in height and do some curves so it fits on one screen without scrolling?
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bug, in pet shop i only get the unicorn upgrades (myth) but not the others when refreshing
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In Raids and Dungeons the Icon for progression does not match the Hero you've chosen for that run. It currently always defaults to the human.
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I got a mission "Defeat 105 enemies in Zone 30 (World 2)". I think Zone 10 (World 3) would fit better ;-).
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I really don't like the prestige system. I would say do one of the following:
1) rebuild the prestige system so you actually get something when you prestige.
2) get rid of it altogether and allow players to have one character from each race, which they can switch between.
Simple human nature, we don't mind taking one step back if it helps us take two steps foward, but simply repeating ourselves with nothing gained quite simply isn't fun. We play games to have fun.
I feel like getting a character to a high level and then erasing that character should give more than just the things unlocked along the way, and I'm sure a lot of other players feel the same way. The actual act of prestiging should give a reward if I'm going to lose my character forever.
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just paid 50 gems for awakening without resetting enchancement (still does resett ;)
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I've uploaded version .002 today which adresses some of the issues reported in this thread, thank you everyone for posting them!
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Thanx for the quick fix - the mission number for world 3 is shown correctly now.
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Hi..I don't understand how is work game mathematics..
For example: my staff have 238 Mag Dmg, and hero have 169 int. As for description overall MAG DMG = mag dmg * (1 + 169(INT)/100) = 642
BUT! my totally magic damage = 271 .. what's wrong?
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@SunHere You have to substract the wisdom based protection the opponent has from your damage.
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I just enhanced the armor of my skeleton to +9 and got the enhance armor + 10 achievement credited. If it helps finding the bug, I think I enhanced earlier armors on this char a little, too, but none further than + 9.
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> *Originally posted by **[Hisi](/forums/1069447/topics/1904770?page=1#13369517)**:*
> @SunHere You have to substract the wisdom based protection the opponent has from your damage.
I'm speaking about tab "Stats", not damage which i see on the enemy
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The survival skill gives boni to DEF and WIS. In the character-sheet there is no DEF. So I assume DEF = END? If the stat is the same it should be named equally.
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Magic damage on the Stats page is before INT multiplier, it's your weapon + bonuses from equipment + race bonuses + skills bonuses + pets bonuses.
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BUG, when refreshing the page
1) magic , probably sword related skills are gone (none selected), have to be put in place again
2) artifact too, none selected
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I would like to see the opponents stats during a fight in a dungeon.
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Bug: Gained the +1 Daily Mission Reset but am still on cooldown. Reload didn't fix it.
Edit: Fixed after prestige
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I got a mission that sends me to a zone that can't be reached, yet: "Defeat 184 enemies in Zone 15 (World 4)"
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Bug: The upgrade cost of 1-Handed, Tier 2, Weapon 01 from ++ to +++ requires 17k blue gems. Weapon 02 just has red gems in it, so i assume 01 is broken
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[BUG] When i want enhance item and don't have some equal material - this material not highlighted http://prntscr.com/rwktcc
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Fireball, Break Armor, Ice Armor and Thunder Amor (and maybe others) bonus is 'Level 5 bonus'... that would need a fix.
I'm currently playing orc, but getting the human image over the health bar... that's just wrong, since orcy don't like vanilla
Amulet won't stay equipped on reloads.... if that is intended, intentions need to change.
What is DEF and where is it used... useless to have skills that boost something that is not used.
Game got potential, but needs a good deal of balancing of material drops and prizing and more contents. - coming soon - and [PH] are the dominating messages everywhere I look.
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