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To separate feedback/suggestions from bugs, please report all issues with the game here instead of the beta feedback thread, thanks!
Public roadmpa/bugtracker https://trello.com/b/ft6ZZ0is/idle-grindia-roadmap
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Your magic related heal is not working. Graphic shows it healing several thousand, but it only heals a few hundred.
*Edit* This appears to be fixed and heal is working much better
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Well..ready or not ready i don't understand)
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Bug: Enhancing tier 4 hands and feet costs tier 3 resources. Head works correctly - could not check on Weapon and armour, yet ;-).
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There needs to be a way to cancel out of dungeons/bosses while you're in them. It's possible to get stuck in infinite loops if your healing is high but your damage isn't high enough to permanently damage satyrs. You can reload the page, and it's fine if the save was before the dungeon. But just in case it ever saves during a dungeon, or just so you don't have to reload to get out of it, you should have a way to cancel a current dungeon run.
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Just wanted to confirm that if the game ever auto-saves during Dungeon/Raid it will save your last normal zone as a place to go when you load, not the dungeon.Of course way to get 'unstuck' is something that need to be added too.
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The world 3 dungeons are still bugged in the first run even in version 003b.
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Artifacts are still unequipped on reload.
Magic skillset is reset on reload.
It says 'First Aid' when casting 'Cure' spell
Dungeon diffeculty selection resets on reload
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are combat basics and prestidigitation level 10 bonuses the wrong way around?
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Description for skill "LVL 5: LVL 5 bonus" , when my skill more than 5 lvl..
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> *Originally posted by **[SunHere](/forums/1069447/topics/1905400?page=1#13381634)**:*
> Description for skill "LVL 5: LVL 5 bonus" , when my skill more than 5 lvl..
Not a bug as such, just means that the bonus is not implemented in game yet. There are a lot of those among the skills
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If you go to forge tab and select enhance and move to an other tab like map and return to forge, it goes back to craft.
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Not really a bug, but an annoyance: In parts of the game and in chat, we use the form of "world x, zone y" but in Missions it is reversed. Could we have Missions adjusted to conform to that scheme?
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Forged some boots and got Legendary buff for 0% crit resistance.
Not sure if it is just a filler stat for now or something that was overlooked.
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Cloudsave is not working for me. Offline save is good but no progress at all on the cloud. FireFox Quantum on Win PC.
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If you have Auto Progress on and die in a dungeon, Auto Progress will turn off and you'll be moved back a square on the map. I think that should only happen if you die outside a dungeon.
If you have Auto Progress on, and your character moves on to the next area from a kill, it appears that you get no items or experience for that kill. I prestiged to an Orc and left it on auto from 1-1, but seemed to have gained no items or XP by the time I reached 1-6, since each kill along the way progressed to the next zone.
You can semi-duplicate an item by crafting an item in the forge, switching to the item tab, selling the item you just created, going back to the forge, and then clicking the equip button in the forge. Even though you sold the item, you'll now have the item equipped. There's almost no benefit in doing this since items sell for almost nothing, though. (I personally think they should sell for much more, like 10%+ of the original cost? Maybe there are upgrades I haven't reached that do this?)
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Clearing any dungeon while in your max zone counts as one point towards next zone progress.
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I have auto-progress on and am back in worlds I've already cleared. So I kill only one mob per world. But, with autoprogress on, I don't get any drops from that mob. So I can progress through worlds, but am not getting any drops.
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> *Originally posted by **[Galaga1971](/forums/1069447/topics/1905400?page=1#13402181)**:*
> Cloudsave is not working for me.
Same here, Chrome browser.
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DOG Pet doesnt seem to do anything, amount of silver dropped does not change the slightest. and even an additive 100% should be felt.
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World 3 dungeon 10 quest is broken, It gave it to me at world 3 dungeon 5
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Daily Quests does not reroll for me after Prestige, which makes progression very slow without those bonuses.
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Helms say they give Str bonuses in large text, but the little text beneath says Int. One or other must be a typo.
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> *Originally posted by **[TableApple](/forums/1069447/topics/1905400?page=1#13403321)**:*
> If you have Auto Progress on and die in a dungeon, Auto Progress will turn off and you'll be moved back a square on the map. I think that should only happen if you die outside a dungeon.
>
> If you have Auto Progress on, and your character moves on to the next area from a kill, it appears that you get no items or experience for that kill. I prestiged to an Orc and left it on auto from 1-1, but seemed to have gained no items or XP by the time I reached 1-6, since each kill along the way progressed to the next zone.
>
> You can semi-duplicate an item by crafting an item in the forge, switching to the item tab, selling the item you just created, going back to the forge, and then clicking the equip button in the forge. Even though you sold the item, you'll now have the item equipped. There's almost no benefit in doing this since items sell for almost nothing, though. (I personally think they should sell for much more, like 10%+ of the original cost? Maybe there are upgrades I haven't reached that do this?)
If you prestige while Auto-Progress is on you only get xp in world 1
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