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Please report any bugs and request any features here!
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Sometimes, when a ball hits a chain it get's so speedy it clips through the wall or through the flippers
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when you get switch to another tab the game pause and doesnt give points
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As someone that spent a lot of his youth playing actual pinball machines this is frustrating as heck. The ball is to slow when it's heading down towards the flippers. The ball is too slow in general. It's not behaving like a heavy steel ball, but more like something that absorbs momentum. The flippers/paddles are lame (literally) and the only time you would find a pinball machine where they literally feel this powerless are when something is broken and the power from the button isn't transferred to the paddle. While they are not analog per se in a proper machine, you have a much tighter control. This feels floppy and when the ball is at the end of the paddle it should have maximum transfer of momentum and send the ball in a periferal loop, not barely reach halfway up. In this game you only register hits up the middle which is so much less momentum transfer from the paddle it makes absolutely zero sense in terms of physics so I have no idea what you coded. Fun idea, but terrible game play from the pinball standpoint. If you can, please fix this as it's no fun currently as getting a game going is nigh impossible. More bumpers would be good (side bumpers). Actually if you can't go to an arcade and play a real pinball machine, have a look at some footage. Add a ramp or make it as something unlockable or upgradable. It would add a gameplay element. Anyway - thanks for making it.
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The ball went out of the machine when it got a lot of speed.
https://imgur.com/a/gAj8jLc
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> *Originally posted by **[basement_dweller](/forums/1071815/topics/1914081?page=1#13408944)**:*
I really agree with that ! The ball losing speed when gliding is really unpleasant. Why is there even friction ? the only friction should be permanent (to avoid the ball bouncing forever), not with contacts.
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> *Originally posted by **[basement_dweller](/forums/1071815/topics/1914081?page=1#13408944)**:*
> As someone that spent a lot of his youth playing actual pinball machines this is frustrating as heck. The ball is to slow when it's heading down towards the flippers. The ball is too slow in general. It's not behaving like a heavy steel ball, but more like something that absorbs momentum. The flippers/paddles are lame (literally) and the only time you would find a pinball machine where they literally feel this powerless are when something is broken and the power from the button isn't transferred to the paddle. While they are not analog per se in a proper machine, you have a much tighter control. This feels floppy and when the ball is at the end of the paddle it should have maximum transfer of momentum and send the ball in a periferal loop, not barely reach halfway up. In this game you only register hits up the middle which is so much less momentum transfer from the paddle it makes absolutely zero sense in terms of physics so I have no idea what you coded. Fun idea, but terrible game play from the pinball standpoint. If you can, please fix this as it's no fun currently as getting a game going is nigh impossible. More bumpers would be good (side bumpers). Actually if you can't go to an arcade and play a real pinball machine, have a look at some footage. Add a ramp or make it as something unlockable or upgradable. It would add a gameplay element. Anyway - thanks for making it.
Completely agree 100%. Either improve the PINBALL aspect of this game, or give up. Not interested in owning arcade games to get additional income. Want to play some arcade. Add bonuses, and multiball, etc. I also grew up with REAL pinball machines. If you have a nintendo switch check out some of their pinball simulations on the eshop.
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What a neat concept! I'd love to be able to buy upgrades that would actually change the board: more bumpers, more targets, more flippers, features like multiball and so forth. Gradually build the coolest, fanciest, most high-score-inducing pinball machine ever made. That would be fun.
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The idea would be fun if the implementation wasn't so bad.
* The gameplay is terrible. Everything feels 'wrong' - especially the way the ball moves in the lower part of the screen. There's way too much friction on everything and it definitely doesn't feel like you're playing on a slanted table. It feels like you're playing in quicksand.
* The upgrades are probably the most boring ones I could think of. Almost all of them are some variation of being a point multiplier. Why? Just have upgrades that change the table. The most interesting ones are auto paddles and the safety pins. Seems lazy to be honest - this could be so much more interesting if the upgrades were actually fun.
* At this point I feel like I just have to say it - please stop using the exact same template for all of your games. They all feel the same because of it, like you're just releasing the same reskinned game every few months. You should really work on the UI and the entire upgrade structure. As stupid as it sounds - this game doesn't feel very different from Idle Scratch-Off. You need some new ideas.
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