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**Post your feedback and suggestions in this thread.**
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I'm really liking the game so far.
Can we get a confirmation screen / button for Overload reset?
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Can we get (orange Chip/cube upgrade) currency{or alternate currency} from defeating enemy automoton?
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Can expedition happen contiunously while offline, Instead of only loading the travel time or explore time, and can it be set to start next expedition while offline?
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> *Originally posted by **[Northhelix](/forums/1071832/topics/1914822?page=1#13412996)**:*
> I'm really liking the game so far.
>
> Can we get a confirmation screen / button for Overload reset?
Thanks! Do you want second confirmation screen after you press Start button? I am not sure if it is actually needed, but I will think about it.
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> *Originally posted by **[Goldcardgames](/forums/1071832/topics/1914822?page=1#13415310)**:*
> Can we get (orange Chip/cube upgrade) currency{or alternate currency} from defeating enemy automoton?
>
Yes, we plan to add those types of rewards in future.
> *Originally posted by **[Goldcardgames](/forums/1071832/topics/1914822?page=1#13415314)**:*
> Can expedition happen contiunously while offline, Instead of only loading the travel time or explore time, and can it be set to start next expedition while offline?
Yes, it will be added in next update.
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Could you please add a "Buy Max" button for upgrades? (I know, I can hold the mouse button)
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Three QOL suggestions that are big for me. I've put a fair amount of time into the game, and these are the standouts. 1) Buy all button. It's been said before. But really, seriously, very much needed. 2) The cap on Cube build time is frustrating. I understand it was likely implemented to keep people from being able to Overload too quickly. However, I feel it is perhaps TOO restrictive for someone who has Overloaded ?Dozens? of times. Perhaps implement a buyable decrease in cap of -1 sec at e30, e32, e34 etc, so that "end" gamers can at least build their first builders... at the same rate as their buildings can. 3) The premium currency, while not what I would call a cash grab exactly, isnt quite balanced in my opinion. In almost every game that allows players to earn premium currency over time instead of paying, the flow is at a rate of maybe the equivalent of $.10 worth of free premium a day. Time played = can eventually unlock all the premium items. In the current setup, it would take... ?Years? to unlock. Keep in mind I pay real money. But that comes with limits, and I like to see a balance, and I know there are a TON of non-cash players who would at least like to be able to unlock something every day/few days... not once a month-ish. Honest feedback.
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Agree with Jawsh81 above. I will definitely pay real dollars (have not done so yet due to a few of the issues mentioned above, which are not great and make the game less playable.......particularly, I tend to like to supplement the real $ I spend with the free in idle games. This one though.......yikes. All upgrades are completely out of reach realistically. This will simply turn off all kinds of players in short order and keep the game small and dependent on 'whales.' This is a bad formula for this type of game. Keep the whales of course but in smaller amounts while encouraging small investiments from everyone else....starter backs and such. Right now, a cursory look at the pay scale to get good stuff will turn most every casual player away, and that's a shame because the set up of this game is great so far.
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Thanks for your feedback guys! We will change premium balance, and there will be more free stuff on release definitely.
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Gets very (very very very very) boring once exploring starts. It's not balanced at all yet....and when you get to the point where you are damaged, the game is no longer idle in the worst kind of way. The way I see it, at this point it is unplayable...neither an active game or an idle game after a few days. Needs fixing ASAP.
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> *Originally posted by **[MontereyJack](/forums/1071832/topics/1914822?page=1#13419637)**:*
> Gets very (very very very very) boring once exploring starts. It's not balanced at all yet....and when you get to the point where you are damaged, the game is no longer idle in the worst kind of way. The way I see it, at this point it is unplayable...neither an active game or an idle game after a few days. Needs fixing ASAP.
Thanks for your feedback! Expeditions reworked.
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few informations about each cube upgrades would be nice :)
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Here are a few things that I would like to see added to the game. These could either be in from the beginning or as unlocks as you progress.
* Buy Max for an upgrade.
* Auto Buy Upgrades up to a certain factor of your total materials.
* Action Queue for Cube. Not just for building, but you could schdule an explore after building.
* Toggle to Auto build max explores and gunners
* Toggle to Auto add all Explorers and Gunners to an explore.
* Auto assign builders based on a player set ratio.
* Allow high level players to overload at lower levels for a small penalty to happiness gains for that run
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i suggest a dragging scroll bar on side of upgrades panel. my mouse scroll wheel does almost nothing for some reason. literally i can scroll down 20 times and the list has moved very little. the drag bar means it doesn't matter if it the code or the mouse because regardless of cause, there is a solution present.
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You can click and drag rather than scrolling
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Got few suggestions:
1) Make temperature multiplier affect all idle income as well, this way there will be point of using it when we actively upgrading stuff.
2) Add some info regarding rewards player gets for unlocking next level, and which ones he got for unlocking last level.
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2h offline is the dumbest thing , forcing you to pay with Kreds for more hours it should be a minimum of 8h because everyone sleeps or goes to work for at least 8h and the one with Kreds should be 12 up to 24h that's just QoL but 2h offline max sucks so bad.
also do you have plans to go on other platforms since Kong is going down in like 1 week idk if you can update your game on the site after.
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1 button to buy a max cube upgrades in 1 click, pls
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I suggest Tips to explain upgrades.
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I suggest Building lvl´ s should have an effect on Overload points
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An autosave. Just lost 6 hours to a crash
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Can we get an upgrade for the factories to make them either build units faster or build more than one unit at a time.
It easily gets to the point where I can have 2000-ish miners at max, but only 200 built by the time I overload.
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right click to cycle multiplier backwards 1000->100->10->1
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I made it to lvl 40 only to see an huge and enormes wall. 1e30 for the next building, realy? and xxe18 for one of the explorer bots? come on that must be a joke its totally unbalanced and needs an workover.
my suggestion is. try to make an player friendly game. this game is at this point of development ist frustrating and only makeing cash. i would pay for some bonus speed but not that much.
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