|
metadata
Thanks for your feedbacks, guys! I will think about how I can use this information to improve the game.
|
|
|
metadata
If really has to wait until lvl 70 until unlocks soldier bots then that's wayyyyyyyyyyyy too late since 1st enemy contact is on desert 5 and killing that with cube takes some time and on desert 6 has 4 enemies so taking those down with cube only will be quite a big task (start in the morning and be done in the evening basically).
|
|
|
metadata
I agree with so many peoples here. What I would say to counter some counter arguments for the auto buy option (that could remove optimization): maybe auto buy any upgrade which cost less than maybe 0.1 seconds of income. ATM at the beginning trying to get things done while the upgrades jump all around each time a new tech appears feels like guac a mole.
We could use filters for upgrades. Waisting resources on a lesser miner factory miner upgrade to notice right after that there is a new miner upgrade under the cube is frustrating. Also seeing upgrades up to ie: the builder efficiency X which cost 4.56e61, while my income is pretty much maxxed at 6.26e25 clutters the upgrade menu imo
Last points: If I leave the game open on foreground, it ends up lagging at a speed of 1:2, even 1:3. If I'm there my whole system is unusable. If I'm away, i still only get 35 to 50% of the supposed income. And of course, the 4h limit should not be there at all. That removes the "idle" from the expression "idle game". Same for the babysitting required after the overload. Even early in the game, if I need to be there every 75 seconds (15 x 5 seconds units in queue) just for the sake of pressing 1 single button to fill the queue, it really feels like a burden. While i'm there, why can't builders automatically start working on their own like miners do??
|
|
|
metadata
I agree to all the main points stated here already.
- Clicking part due to underpower useless
- Cube is the better option than miners/builders due to weak upgrades for them
- Hard capping the most important aspects of a game (production speed/offline gains) is demotivating
And just very personally I don't really feel rewarded, after achieving a new milestone. That's also demotivating.
|
|
|
metadata
Also agreeing with the sentiments of others, esp with the hardcaps on exploration. I am barely making a dent at each reset, and the cost of upgrading is too much for very little gains, let alone the necessary upgrades tend to be long overdue that by the time they appear, it's too little too late.
|
|
|
metadata
talents points (non-yellow) are given somewhat enuf (although most goto energy production which won't help much except hitting "cap" sooner and thus resetting sooner and sooner) but not yellow points and those are needed more to make cube harder to destroy and more dmg to cube. cube's mining upgrades are worthless after has decent amount of miners and miners upgrades make cube's mining even more pointless and useful cube upgrades cost big fortunes so can't really afford those until many many resets later and even then those upgrades don't improve cube much (like dmg boost, 10% boost to 1 is 0.1 so cube does 11 dmg after upgrade instead 10 and that's meaningless when hostiles have 400 health and same with cube build upgrades, after gets constructed needed buildings then no need to use cube to build up anything (besides maybe 1st explorer but that's waste of resources since can't send explorers to explore since after desert 4 explorers get destroyed quickly and there we go back to main problem aka no soldier bots aka very late)).
builders? I have capped them at 180 cause don't see point on getting more since no idea if some upgrade (besides builders efficiency XXX, I'm have VIII unlocked atm) will be unlocked on lvl xx and will it be useful or not.
|
|
|
metadata
Auto-buy cheap upgrades (lets say price under 0.1% of your current money).
Buy all, buy max button.
Auto-assign of builders - add new builders to your current build or to selectable place .
Happiness gain should be reworked. It should calculate building levels, miners and builders count, this way long runs will be litle more rewarding than currently.
|
|
|
metadata
Auto-assign new builders, deffinitelly most needed update.
Maybe some type of warning when you reach and/or finish exploring a territory.
|
|
|
metadata
> *Originally posted by **[edwin79](/forums/1071832/topics/1914822?page=3#13467684)**:*
> Auto-buy cheap upgrades (lets say price under 0.1% of your current money).
> Buy all, buy max button.
>
> Auto-assign of builders - add new builders to your current build or to selectable place .
>
> Happiness gain should be reworked. It should calculate building levels, miners and builders count, this way long runs will be litle more rewarding than currently.
Game desperately needs a "Buy Max" for upgrades, restarting is extremely tedious clicking over 200 times to go through the early, fast stages.
|
|
|
metadata
Auto assign builders would be nice, even just the ability to hold down the mouse button to add builders would be a massive improvement.
|