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i think i may have finally figured out what the overclocker upgrade is supposed to do. i mean i get that it stops you from completely wasting fuel if you go over your capacity but it always seemed completely impractical since you would have bought the cheaper upgrades hybridizasion and storage first, making it basically impossible to go over storage capacity and never actually using an overclock tick. i just realized though that once overclocker is upgraded enough times it should eventually go over 100% per tick... which means if you tweak that little bar down to the point where you start overclocking, you should theretically get more per overclock tick than you would for just letting the timer run down on it's own, no?
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come on. anyone out there looking through the trimps forum anymore? or is my question just dumb? :D
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It's not that something special has to happen to make overclocker worth it. The game will progress to a point that overclocks are just a regular part of your bottom line, and upgrading it further is just like upgrading another flavor of Efficiency. I'm guessing that you're probably still in the phase of the game where you're behind on Coordinations, so micromanaging the DG ought to seem like a big deal. Then you'll break through that wall (which, mind, is also largely a function of Helium, so slowing runs down to squeeze a little more magmite out can be counter-productive in the long run), and priorities will shift a bit. Runs will probably end up taking one of two tracks as far as the DG is concerned:
-Just fuel the entire time to pull out all the stops and make a big push. When you're blitzing through dozens, then hundreds of zones, it should be obvious that stopping to get a little more housing is really not worth the time. The benefits of doing this are somewhat marginal in the first place (with one exception that might be semi-spoilery to go into here, so I won't), so scrimping even more housing out of the package for a huge time and effort sink is just not the way to go.
-Fuel for just a few zones in the early/middle range, then just bag a load of magmite and put it wherever it fits to let the fueling range continue to shrink so you can bag even more magmite and cram that where it fits so the fueling range can continue to shrink and you can farm even more magmite and... that loop will basically keep going and overclocking will climb higher and higher. But again, it's not like a high overclock value causes anything special to happen in there, it will just contribute to smaller and smaller fueling ranges being effective to get what you need out of housing.
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If you not done some extraordinarly to unlock OC ealirer than needed it typicly the main form of getting population
by taking advantage of OC you wont need to wait for it to tick down, and as the priority of getting poplation heavily outpace the need for mi once you get past z270 and up untill the point you afford all coords you be saving lot of time using OC for hundreds of zone as opposed to earning it from ticks
hybrid mode is kinda universly hated and rarely comes into play
as for OC upgrades, they never go above 100% just aproach it, typicly you dont upgrade it unless its your cheapest option, except for first point ofcourse thats picked to unlock it
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I have been using the overclocker to get the fifth level of amalgamator and keep it. As long as you are on gain fuel for DG it will continue to gain more population each time you hit a red tile.
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hmmm. so my highest zone is about 485 right now. i haven't had to worry about excess coordinations in close to a year i'd say. i only started earning a 2nd amalgamator a few runs ago or so. I'm still not overclocking at all and just pumping up efficiency, capacity and supply. are you guys saying i should put my bar down to purosely overclock for more trimp population instead?
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I actually find Overclocking to be best used early on in the late stage runs, as in I run Hybrid mode to collect Mag until just past where supply is at it's most efficient, then I switch to fuel only until I get to where it starts to struggle *OR* I have enough population... "Enough" population is best defined as that fine point where production from my end isn't doing much to increase the total anymore, what makes this so efficient is that the game's "battle territory bonus" (BTB) finds population in world zones on occasion and these finds increase as my own population numbers do... To where the BTB outfinds my own production and later even greatly so. Via this method I presently have 21.7sx population (actually double that, half my trimps are in battle) at z495, once BTB outproduces my own production I switch to Magmite collection only.
So, in my case it's Mag until almost z300 (298 actually), then Fuel to (haven't quite figured this out) late 400's so somewhere between 470-490 and then back to Mag only.
Yes, never thought that Hybrid would become useless but it has...
Keep in mind my efficiency is at 31 so I collect .82 fuel per cell and production only costs me .4 per tick due to Slowburn.
I think that's what really does it, I collect so much fuel per cell that I often overclock TWICE per cell.
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Short version: Its not that usefull right at the start of magma. But eventually it will help you get much further. For example, in hybrid mode (where you don't overclock) I struggle to get to zone 310. But if I leave it on fuel the entire run, I can make it to zone 320 fairly easy. It helps me afford 20-30 coordinates more, I think. Note that it is 50% of the trimps you get at full capacity, not your minimum amount. With your capacity expanding over time, that can add up to quite a lot.
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