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Is it the same thing pretty much?
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Kinda the same thing, but with the soul removed
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the basic foundation is identical to SnP2, but I find this game far better as there are a bunch of negative stuff about SnP2 that doesn’t exist here.
Mainly that in this game, any contributions you make to a city is carried over to any and all cities you join. (So if you invested 3 million into your personal city then decided to join someone else who has a 4 million contribution to the city, that city will become a 7 million total with all the upgrades equivalent)
The days/nights don’t exist here, which is great. The AP system is easily manipulated to have unlimited AP through suggesting/discounting. (build low items, suggest for -1ap, discount for +2~4 AP, or build expensive items and wait for a hero to ask for it and discount for +10AP or more)
However, building items have timers. The stuff I am at takes about ten minutes to craft. Heroes are on 20~30 minute quests. It is kind of annoying opening up the game every 10 minutes but I suppose the gap between each play will widen and it won’t be so bad.
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Yeah, it is similar to sword and potion, but with less waiting, and with quality, crafter levels, and also the possiblity to negotiate the price
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I’d just like to let you know that the creative mind behind Swords & Potions is one of the founders of Cloudcade.
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its been some time since i came to kongregate and now i see shop heroes in kongregate wow,
well i was thinking that shop heroes was a game for android but to see that it is also a flash game nice.
Well i also played sword and potions 1 and 2 they were great games and still are but as said before in shop heroes there are some things that became better, but that sais try to play shop heroes or sword and potions1 or/and 2 since this 3 games are great ech a litle diferant from another but each giving its own experience in beeing a shopkeeper
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I played S&P 2 for about 2 months a year ago (before city wars, reached level 50 or so, I remember my top adventurers were level 18 or so), and have just started this one. Besides having fewer adventurers, the main difference seems to be the crafting interface. (and since this is a crafting game… thats pretty much all you need to change)
In S&P 2, each crafter (except the main character) was able to craft two or three categories of items (potions, swords, throwing items, staves, etc)- as long as they had the materials, recipe, and the station was upgraded enough, they could make anything in that category. Also, with pathfinding, etc, each individual crafter made one item at a time. so you would need 5 different workers to make 5 different items at the same time. Finally, after the initial purchase of a worker, there was no cost to switch them out.
in shop heros, each crafter has 2 or 3 discliplines (metal worker, arts & crafts, wooden items, weapons, etc), And each individual item has required levels of each disclipline to be crafted. For example, a short bow might need 6 wooden items skill and 6 weapons skill to craft.. so can easily be made by a carpenter. but a long bow (the upgrade) would need 6 wooden items skill, 6 weapons skill, and 6 arts & crafts skill- so you would need both a carpenter (wood, weapons) and a tailor (textiles, arts & crafts) to create a longbow (you can look up the actual requirements in your inventory- I probably don’t have the exact numbers listed). Since each item is a group effort, you could easily make 5 different items simultaneously with only 2 workers. Also, no pathfinding. Finally, although you (thankfully) don’t have to pay a weekly wage, you DO have to re-hire workers after you’ve dismissed them, if you want them back
As for being a copy… its probably equally valid to say Rift is ripoff of WoW which is a ripoff of Everquest which is a ripoff of Ultima Online which is a ripoff of D&D…
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I’d say SH is less complicated and more user-friendly though it does need a few improvements (especially the Trade).
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I’d say that since Cloudcade supposedly bought the IP (intellectual property) of swords and potions, it’s less of a copy and more of the much needed squeal that also took that terrible edgebee company out of the picture
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Yes, and it brought the micropayment onto a new level. Need a new slot for this? Pay with gems. Need a new slot for that? Pay with gems. Need more gems? Level up multiple times or pay with real money. I wonder how far I could get with the gems available ingame… (And how many years I would need to grind them.)
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You can buy slots for gold when you reach the level that is shown on the left buy button for each slot.
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> *Originally posted by **[xSt4nx](/forums/12714/topics/549070?page=1#posts-9789111):***
>
> Yes, and it brought the micropayment onto a new level. Need a new slot for this? Pay with gems. Need a new slot for that? Pay with gems. Need more gems? Level up multiple times or pay with real money. I wonder how far I could get with the gems available ingame… (And how many years I would need to grind them.)
As opposed to needing microtransaction items to do everything from adding queue slots, to speeding things up, to even enabling out of city trade?
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This one plays much better on my computer then swords and potions.
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They made S&P look here:
**[http://prntscr.com/8vi8nf](http://prntscr.com/8vi8nf)**
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> *Originally posted by **[Sularoth](/forums/12714/topics/549070?page=1#9753158)**:*
> Kinda the same thing, but with the soul removed
>
>
It doesn't have some of the better parts of S&P thought
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but they don't have some of S&P bad parts too (shop furniture placing, days of reciepe unlocking)
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Yeees, Sword Heroes is totally a better game *Catch sarcasm pokemon now.*
Actually, with the exception of trading, city switching, and combining to get better quality item of the same type, Sword Heroes does not benefits with anything the actual gameplay compared to Swords and Potions 1 and 2. As those indeed are improvements on such a game, the fact that it is more of an idle game, does not makes up for that improvement. In Sword and Potions 2, specifically, yes, you needed to wait a certain time to refill your resources, but you have many types of resources. Out of iron? Switch the blacksmith with a herbalist. Out of leather? Switch the leatherworker with a carpenter. Need iron and wood for the carpenter? Switch between herbalist, tailorer, leatherworker and carpenter to manage your resources. Oh, yes, there is an actual resource management deal going on in Swords and Potions 2. If you are out of something, you can create other stuff while you wait for it to replenish, that alone makes Swords and Potions 2 a better game. In Sword Heroes? Oh, you need to make 8 items each being crafted for 30 minutes and you have only 4 slots? Say hello to youtube in the next one hour, because you can't do anything else in the game! If a game is actively preventing you from actually playing the game, it can not be a better game than another, which does not actively prevent you from playing it. The only idle part of Sword and Potions 2, were the quests, and the resources, which can be managed to allow you to play constantly. In this game, the entire crafting system is an idle game. And don't get me on the " Oh, but you needed to wait for the items to craft in swords and potions too! ", One day in swords and potions, without talking to any customer, which pauses the timer, or opening any menu, which also pauses the timer, was 1 minute and 10 seconds. Your reciepe needs 5 days to be made? Well, thats 6 minutes, mathemathically, five times less than an item that needs 30 minutes of your life! And as to the actual items, they barely take more than a minute! Your day ends up being 5 minutes? Then stop wondering what to craft! When the game was still around, my longest days did not take more than three minutes each.
From a gameplay point of speaking, Sword Heroes is inferior, because there is no gameplay in it. If I can't play something, I won't play it.
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Shop Heroes is basically the outcome of lets say, a game, where it got striked for copyright and had to change the whole feel/soul of the game Swords and Potions.
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