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In terms of graphics rendering, today's recent games are visually more fun to watch
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A recall option with a short time window for hero parties sent on quests similar to market trades withdrawals would be exceptionally handy. Don't know how many times I've accidentally sent the wrong combination of heroes out on a quest with real risk to break expensive equipment!
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Maybe add something like an option to make objects of a lesser rarity if you have mastered an item?
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i play this game on firefox and each action will increase memory usage by 0.1%? and it will stack, took 1s to reduce 0.1%?. fast action will crash this game especially during resource gathering animation,trade house scrolling and heroes selection.
why not add reduce animation effect option or graphic option?
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I have sowhat mixed feelings about raising the max lv. of the weaker heroes. While it is nice that these heroes become stronger, it also means that they can no longer use the epic/legendary/mythic ggear we have given them. It also means that all chest blueprints of lv. 25 and lower are now completly useless. That is very frustrating, considering how much effort has gone into obtaining and mastering these blueprints.
The game desperatly needs a way to make these items at least useable again.
My suggestion would be to make all mythic items unbreakable, if their lv. is below the lv. of the hero. That way we could choose to give low level items to high level heroes. It would also give more incentive to use the new charms for fusing to mythic.
Also it migth would be nice, if chests could give charms intead of the completly useless artifacts.
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- item card: make items show their hero power stat in its main rectangular information card.
- item card: make unique items cards (from chests and blueprints) visibly distinguishable from normal items.
- hero quests: allow viewing the questing screen, even when all the slots are busy.
- hero screen: better sorting of items (by item power) when replacing hero items.
- hero screen: add an indication that a more powerful item is available for the hero equipment slot, when viewing.
- inventory UI: add the filters from the trade house: item level & quality, it would be useful for example for clearing the inventory, when it's full.
- trading screen: add a number indicator showing how many copies of the item are in the inventory.
- fusion UI: display what is being fused. Currently it is just showing the time and nothing else.
- trade house: remove the stupid 3 day timer when removing items from a trade house slot.
- trade house & inventory: add visible indication to items of an active/available or disabled item ability, even if you don't own the recipe. It makes harder to sell/purchace at the trade house without the knowlege, that some items have an ability.
- trade house UI: make it show all items I can sell (which I have available in my inventory, that match requested) when clicking on "requests" without a specific filter set.
- npc trade requests: make what you actually have in stock have more effect on what your customers request, rather than just being tied to your characters levels. With the current system you just end up with a bunch of lower level items, that are clogging your inventory, while the only requests you're getting are high level.
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I have no idea if this has been suggested before (probably has), but there should be multiple abilities to upgrade things. For example: workstations should be one upgradable group, resources a second upgradable group, and storage/fusion tank a third upgradable group. This way, people could upgrade three things at once. Because when you have as many things as always need to be upgraded as there are, and things take DAYS to upgrade, only being able to upgrade one thing at a time is extremely frustrating and completely detracts from the gameplay! Please consider changing upgrading to this type!
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> *Originally posted by **[Kihene](/forums/12714/topics/655073?page=5#12957580)**:*
> I have sowhat mixed feelings about raising the max lv. of the weaker heroes. While it is nice that these heroes become stronger, it also means that they can no longer use the epic/legendary/mythic ggear we have given them. It also means that all chest blueprints of lv. 25 and lower are now completly useless. That is very frustrating, considering how much effort has gone into obtaining and mastering these blueprints.
> The game desperatly needs a way to make these items at least useable again.
> My suggestion would be to make all mythic items unbreakable, if their lv. is below the lv. of the hero. That way we could choose to give low level items to high level heroes. It would also give more incentive to use the new charms for fusing to mythic.
>
> Also it migth would be nice, if chests could give charms intead of the completly useless artifacts.
This is why I tend to sell off my epic and up gear. I keep an eye on the heroes which have them and when it starts becoming more and more likely that they'll break the item(s), I remove them and sell them off, and then just purchase new stuff CHEAP for the heroes so that I'm not wasting things if I can help it. I'd rather have the gold anyway. It's the hardest commodity for me to come by.
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hi,
- there should be an option to remove the special effects like flying objets/stars when you pick what you just crafted or "flash" when workers level up... as that memory problem (in web browser) will not be solved, it might become a hope for us (linux players that can't play that game on steam :D i know we're so few)
- there should be additional caldron slots, not to add items to fuse but to add items to reduce fusion time, the additional items would "go to trash" at the end of the fusion. it could reduce more or less the time with the level difference and the quality. e.g for a five item fusion of lvl 30, with let's say 2 additionnal slots, it could reduce 10% time if the additional items are at least lvl 30 and blue. something like that.
thank you,
Poule.
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> *Originally posted by **[Pouleman](/forums/12714/topics/655073?page=5#13393345)**:*
> hi,
>
> - there should be an option to remove the special effects like flying objets/stars when you pick what you just crafted or "flash" when workers level up... as that memory problem (in web browser) will not be solved, it might become a hope for us (linux players that can't play that game on steam :D i know we're so few)
>
> - there should be additional caldron slots, not to add items to fuse but to add items to reduce fusion time, the additional items would "go to trash" at the end of the fusion. it could reduce more or less the time with the level difference and the quality. e.g for a five item fusion of lvl 30, with let's say 2 additionnal slots, it could reduce 10% time if the additional items are at least lvl 30 and blue. something like that.
>
> thank you,
>
> Poule.
play on steam or on phone to fix the problem
the cauldron is already awesome
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> *Originally posted by **[TheCoolTheBest](/forums/12714/topics/655073?page=5#13396496)**:*
> > *Originally posted by **[Pouleman](/forums/12714/topics/655073?page=5#13393345)**:*
> > hi,
> >
> > - there should be an option to remove the special effects like flying objets/stars when you pick what you just crafted or "flash" when workers level up... as that memory problem (in web browser) will not be solved, it might become a hope for us (linux players that can't play that game on steam :D i know we're so few)
> >
> > - there should be additional caldron slots, not to add items to fuse but to add items to reduce fusion time, the additional items would "go to trash" at the end of the fusion. it could reduce more or less the time with the level difference and the quality. e.g for a five item fusion of lvl 30, with let's say 2 additionnal slots, it could reduce 10% time if the additional items are at least lvl 30 and blue. something like that.
> >
> > thank you,
> >
> > Poule.
>
> play on steam or on phone to fix the problem
> the cauldron is already awesome
Well... some people should...*hahem*
If you manage to play this game with steam on ubuntu, be kind enough to tell me how you did that, i forsee that you don't know how to do that and just used your fingers too quickly. And maybe i don't have a smartphone, maybe i don't want to use it for this game... If the game if available on web browser, am i not in right to play on it ? Am i not in right to suggest as steam or phone users ?
I am not asking the devs to fix the problem (can't you read ?), i ask for an option to have a choice on quality settings... that might help some people...
For the caldron, i don't know where you are in the game but... how could any "real" player say that 10 days fusion is "awesome" ? You might never had those fuse time because of your credit card... that would explain this harsh post of yours...
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