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Since everyone else was doing it, I wanted to show off too. I got the initial design off a youtube channel and slightly modified it. This is probably the best setup I’ll find for Region.
! [](http://postimage.org/)
!
! [](http://postimage.org/)
!
Cheers.
Btw, this grid can effectively take on a thermonuclear reactor in the southeast part, but it still isn’t cost effective enough compared to the nuclear reactor at this point.
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with lvl 53 gen eff
a simple dry 30 × 3:1 nuke lvl5 = 109.86M/tick (105.18/tick profit with life2)
You have to decide, if you using wet build, or dry. Mixed builds are not effective.
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> *Originally posted by **[Killstead](/forums/17013/topics/562155?page=3#posts-10119068):***
>
> Since everyone else was doing it, I wanted to show off too. I got the initial design off a youtube channel and slightly modified it. This is probably the best setup I’ll find for Region.
>
> ! [](http://postimage.org/)
>
>
> !
>
> ! [](http://postimage.org/)
>
>
> !
>
> Cheers.
>
> Btw, this grid can effectively take on a thermonuclear reactor in the southeast part, but it still isn’t cost effective enough compared to the nuclear reactor at this point.
this is really bad efficiency for your upgrade level. Here’s my setup, which I doubt is maximized efficiency, but you’ll note I’m money-wise way less deep in upgrades than you are and am making almost twice as much per tick. Why do you have trillions in heat sink upgrades for a cell with no heat sinks?
[](http://postimage.org/)
[](http://postimage.org/)
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this is my setup at the moment though i want to try this with a 0 level thermonuke


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> this is really bad efficiency for your upgrade level. Here’s my setup, which I doubt is maximized efficiency, but you’ll note I’m money-wise way less deep in upgrades than you are and am making almost twice as much per tick. Why do you have trillions in heat sink upgrades for a cell with no heat sinks?
>
> [](http://postimage.org/)
>
> [](http://postimage.org/)
I optimized your Version:
[](http://postimage.org/)
[direct upload](http://postimage.org/index.php?lang=german)
[](http://postimage.org/)
[bilder upload](http://postimage.org/index.php?lang=german)
I tried it with Thermo but there is actually no way to make it efficiency
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Sorry for the late reply what do you guys think about this build? :D GEN eff is 61 and the nuclear cells are level 8
[http://i.imgur.com/BDEYBZr.png](http://i.imgur.com/BDEYBZr.png)
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> *Originally posted by **[Kakulukiam21](/forums/17013/topics/562155?page=3#posts-10295146):***
>
> I tried it with Thermo but there is actually no way to make it efficiency

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> *Originally posted by **[IvanZ24](/forums/17013/topics/562155?page=3#posts-10383557):***
>
> Sorry for the late reply what do you guys think about this build? :D GEN eff is 61 and the nuclear cells are level 8
>
> [http://i.imgur.com/BDEYBZr.png](http://i.imgur.com/BDEYBZr.png)
2 or 3 gens per heat-cell pays more money. Simple maths. Heat cells don’t make any money, the gens make the power; so more gens/less heatcells=more cash. You can upgrade the heat cells to produce more heat.
A 3:1 setup the same as this would give you a much higher income.
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> *Originally posted by **[sockcooker](/forums/17013/topics/562155?page=3#posts-10387395):***
> > *Originally posted by **[IvanZ24](/forums/17013/topics/562155?page=3#posts-10383557):***
> >
> > Sorry for the late reply what do you guys think about this build? :D GEN eff is 61 and the nuclear cells are level 8
> >
> > [http://i.imgur.com/BDEYBZr.png](http://i.imgur.com/BDEYBZr.png)
>
> 2 or 3 gens per heat-cell pays more money. Simple maths. Heat cells don’t make any money, the gens make the power; so more gens/less heatcells=more cash. You can upgrade the heat cells to produce more heat.
>
> A 3:1 setup the same as this would give you a much higher income.
To add on to this, you would think having more heat production means more money, and this is true, but you have to think of it in terms of cell efficiency. That is, imagine your heat cells produce 100 heat and your gens convert 100 heat. Your cell efficiency is $100/2 cells = $50/cell. However if you were to upgrade your heat cell such that it produced 400 heat, meaning you’d need 4 gens to absorb it all, your cell efficiency becomes $400/5 cells = $80/cell. It is objectively more efficient to treat your gens as your moneymakers as opposed to your heat cells.
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You can use also this build for nukes.
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> *Originally posted by **[omega0915](/forums/17013/topics/562155?page=1#posts-9867952):***
>
> to _ **EFFECTIVELY** _ use nuclear cells before generator 3 (don’t currently have that unlocked myself so I can’t say for certain) is unlocked you need water pumps and pipes and sandwich the nuclear cells between 2 gen2 and about 3 water pumps will supply water for say a line of 8 gen2. It took me a lot less space to set this up then when i was using gas burners or boilers leaving more room for research. Just remember to balance your upgrades and use the calculator to give you figures before you upgrade if your not confident in your ability in mental math or estimation. For me I went from about 33 million power/tick to 50 million power/tick by setting up nuclear cells in region.
This is just ridiculous. Water isn’t unlocked until after researching thermo and is not very effective with nukes.
OK, let’s get on topic now: Gas burners are effective for a bit longer than you’d think, mainly because of nuke upkeep cost. Nukes make less than double their cost making them not effective without upgrades. Keep going with gas until the upgrade costs get silly, than use nukes. Gas power will be practically free while nuke power is very expensive for some time.
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Each gas burner costs 40 million. Each Nuclear cell costs **500** Million. If you upgrade right, each gas burner can produce about 500,000 heat, especially with some cheap isolator upgrades(447,035 on level 8). So it takes 80 Million PLUS they last twice as long for a relatively cheap time upgrade to do what a nuke can.
Heres a pic of my setup(kinda crude, but works out)[http://imgur.com/tnJVBob](http://imgur.com/tnJVBob)
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Any ideas for what I can do to make this any better or is this the best I can go for? I’m talking about significant income of profit and research.
Seems that Gas burner at level 8-10 production with 3200 lifetime could have been more efficient than level 0 nuke with 1600 lifetime, but I am currently unsure. I think I once calculated about 3B$ difference when it came to long-run profit given the amount needed to spend replacing each heat source.
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> *Originally posted by **[score2512](/forums/17013/topics/562155?page=3#posts-10419856):***
>
> Any ideas for what I can do to make this any better or is this the best I can go for? I’m talking about significant income of profit and research.
>
> Seems that Gas burner at level 8-10 production with 3200 lifetime could have been more efficient than level 0 nuke with 1600 lifetime, but I am currently unsure. I think I once calculated about 3B$ difference when it came to long-run profit given the amount needed to spend replacing each heat source.
ditch the research, convert your village+island to research only if you haven’t already. your top map should always be money exclusively.
this will free some space for more batteries, can save quite a bit.
you’re right with your calculations. gas burners will do better until you can level nuclear some more, or better yet, unlock water.
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> *Originally posted by **[Weerra](/forums/17013/topics/562155?page=1#9869898)**:*
> > *Originally posted by **[reddyseddy](/forums/17013/topics/562155?page=1#posts-9868397):***
> >
> > I’ve got nuclear stuff on region working fairly well.
> > 
>
> Noice.
> I’ve got a watercooling setup going instead
> 
> Sloppy because I started building from the top, but eh.
> Of course depends on your upgrades ratios – I’m currently sitting on an unbought nuclear upgrade because that would melt the whole peninsula.
> Your set up wouldn't be sloppy if you added a line of water pipes under the nuc cells then would work better as far as i know of since i don't have water pumps nor pipes yet.
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