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> *Originally posted by **[tulamide](/forums/17013/topics/562975?page=2#posts-9926049):***
>
> Started playing a few days ago. Just now researched water pumps and pipes. I played a bit with them, read carefully the guides here in this topic and still have difficulties. Here are the screens from my test-setup:
> The last two are what is shown, when you hover the mouse over the items. As you can see, I get no effect from water pumps. What am I doing wrong?
the generator is using its conventional power first, it only uses water when needed.
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Ah, now I understand! I have to produce more heat than they can normally convert (intentional overheating), right? Thanks!
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Edit: missed above post responding.
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I feel like something’s wrong with me. I don’t see an option for Boilers anywhere. I unlocked gas, and i can make genny 2s and gas burners, but no boilers in sight on Upgrades or research. Not sure what I’m missing to unlock them.
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boilers require the heatsink research as a prerequisite.
i implore everyone, take your build q&a elsewhere.
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How can I solve the problem about heat balance?
The inter cycle is overheat but outer cycle is cool.
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> *Originally posted by **[jenq0011](/forums/17013/topics/562975?page=3#posts-9949826):***
>
> 
> How can I solve the problem about heat balance?
> The inter cycle is overheat but outer cycle is cool.
The problem is several things. first, your cell is off center. Second, for even distribution, you should have approximately equal disance to most/all gens, like this
[https://gyazo.com/ff514e97395aa3b1952ea7de6e976359](https://gyazo.com/ff514e97395aa3b1952ea7de6e976359)
But no matter what you do, there will be “pooling” of heat in random areas, it’s a bug in the game.
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> *Originally posted by **[arathorn867](/forums/17013/topics/562975?page=3#posts-9949864):***
> > *Originally posted by **[jenq0011](/forums/17013/topics/562975?page=3#posts-9949826):***
> >
> > 
> > How can I solve the problem about heat balance?
> > The inter cycle is overheat but outer cycle is cool.
>
> The problem is several things. first, your cell is off center. Second, for even distribution, you should have approximately equal disance to most/all gens, like this
>
> [https://gyazo.com/ff514e97395aa3b1952ea7de6e976359](https://gyazo.com/ff514e97395aa3b1952ea7de6e976359)
>
> But no matter what you do, there will be “pooling” of heat in random areas, it’s a bug in the game.
Improve

Thx a lot!
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One possible way to nuke in the village 
Water FAQ
Possible mistakes in ground pump

Refering to: " One possible way to nuke the village"
This does not work for me. Did things change? I have my Generators 2 at level 28.. I have to use Heatsinks and Boilers, which seems to be ineffective because of the high Nuclear Cell price. I might have to go back to Gas.
Or am i making a mistake?
With my Gas build i get to 1.7 mio per tick, the nuke if it would work like in your build would put out about the same, but the extra space would be used again for selling offices, so all in all its less good for me due to the high rebuild cost of 500mio for the nuke cell.
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You are trying to go to nuclear waayy
y to early. you need about level 48-50 to do nuclear well.
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Thanks for the quick reply! So i will wait for my 100 Billion to buy the larger map.
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Just a quick question regarding the nuclear way: what levels do my gens and heat exchangers need to be at to run nuclear effecient?
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Yes: I did it now with Heat exchanger Lvl 8. Generator max heat Lvl 12 and Generator effectivness Lvl 40.
The question is now do the nuclear cells already pay out, because now i can use Generators with Gas very efficent, i guess at some point the nukes get better, especialy when their lifetime is upgraded.
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> *Originally posted by **[AeonFluxx](/forums/17013/topics/562975?page=3#posts-9957545):***
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> Yes: I did it now with Heat exchanger Lvl 8. Generator max heat Lvl 12 and Generator effectivness Lvl 40.
>
> The question is now do the nuclear cells already pay out, because now i can use Generators with Gas very efficent, i guess at some point the nukes get better, especialy when their lifetime is upgraded.
IT takes a little math, but you can calculate a break even point when trying to decie which cell type to use. I can’t tell you the formula from memory, but my [calculator](https://docs.google.com/spreadsheets/d/1OHja5w954CHaVaemOeZa8im_G8EPeTt7IvCpaUEWufc/edit#gid=1419189359) (and probably several others on the forums) have a function to do that.
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> *Originally posted by **[LuckyVito](/forums/17013/topics/562975?page=3#posts-9955512):***
>
> Just a quick question regarding the nuclear way: what levels do my gens and heat exchangers need to be at to run nuclear effecient?
As far as dry generators for nukes, I believe the optimum would be to aim for about lvl 50, that allows a 4/1 dry nuke set up. If you do that, you don’t need heat exchangers.
At lvl 5, a heat exchanger handler 960k heat, so you could divide the heat from a single nuke cell. At lvl 6, it goes to about 1.96 million, which would allow you to funnel all the heat out of one side of a level 0 nuke cell.
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Is there any way to run thermo nukes in Region? I tried a few different setups, but when i try to spread out the heat to what’s in theory enough gens, the heat pooling blows up the 3-4 gens closest to the heat cell within a second, and if i dont delete the cell then it just blows up the rest. Do you have to have gen3 to run thermo? Cause i only got gen2.
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I dont know about you, but for me most designs above are very wasteful of space.
i see every excanger, battery and office as pure waste of space!
just think about it how many excanger, battery and office you use per heat sell. Is it worth if? Excluding that map with only 1 heat sell ofk.
In its core the game is produce Heat and cash it. I personally prefer lots of lower grade Heat sells (with a more lifetime upgrade), with sinks and boilers. Very cheap to make, fail-safe and no manual cash in. Design is simple, early researched and fits every map easily.
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You are right and wrong at the same time. When you transition from Gas into Nuke cells, you will need space wasting heat exchanger for a while, untill your generators are good enough. At a generator level of 50 you can build very efficent: 2 Generators for 1 Nuke cell. But maybe it is right to stay on Gas untill you can change it all at once, skipping the part with the heat exchangers.. Though with Gas alone you will take forever to get the 100 trillion for the city map, correct me if i am wrong, at some point upgrading Gas burners will not pay out in comparison with Nukes.
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this is what i’m up to…
playing directly on reactoridle.com because if I play on kong, it eats my progress (third party cookies).

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LuckyVito, I have two thermo nukes run like this:

Might not be the most efficient way, but it works for me.
Upgrades are like this:

I don’t think you need everything this high to make it work though.
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> *Originally posted by **[AeonFluxx](/forums/17013/topics/562975?page=3#posts-9960621):***
>
> You are right and wrong at the same time. When you transition from Gas into Nuke cells, you will need space wasting heat exchanger for a while, untill your generators are good enough. At a generator level of 50 you can build very efficent: 2 Generators for 1 Nuke cell. But maybe it is right to stay on Gas untill you can change it all at once, skipping the part with the heat exchangers.. Though with Gas alone you will take forever to get the 100 trillion for the city map, correct me if i am wrong, at some point upgrading Gas burners will not pay out in comparison with Nukes.
The idea of using low grade generator comes for two reasons.
High end generators are less efficient in price per heat. If you look at basic cost/production you will say im wrong. Un upgraded, gas produces 1 heat per 0.66$ and Nuke 1 per 0.52. So why gaz? Very simply becouse 1 nuke costs 500 mil, for 500 mill you can make 1 upgrade lifetime for 250 mil and 6 gaz generators. But why do you need so many generators you ask?
That comes to the second point.
Excluding that 1 heatsell map, you are free to produce far more heat than you can transfer into power then cash. So question is how efficiently you are doing that transfering. So if i build best heat sell you have with excanger/generator/office the question of efficiency is simple. How much cash do you make per used sell on the map? I tryed all concepts proposed in this topic. They all generate less per sell on the map. That makes them less efficient. Buy the way i have termonuclear and generators lv50 and that dont help much.
The only addition to my original pattern after all the trails is that now i use generators and few offices instead of heatsinks. The improvement from my original design boiler/sink only is about 10-15%, but the margin of error is much greater. Needs to be carefully balanced to work (upgrades). Don’t get me wrong I don’t intend to stay on gaz forever. Just my boilers/generators are not ready for nukes. That time will come eventually.
You have one constant in all builds that is the number of sells on the map.
Just ask yourself how many boilers or generator you fit with your build on the same map. For my build, that builds in 4 sell on map pattern it is 3 boiler/generator per 4 squares and 1/2 office per pattern.
Just look at all patterns in this topic and tell me if any of them meets that density of useful buildings?
For example above just above Basiebasie fits 50 generators with termonukes and on the same map I fitted 85 generators/boilers by playing gaz.
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How much money should I be making per second in Village before I move on to Region? I’m currently making almost 1 million/tick in Village, with an additional 200,000 from Island. Should I be making more?
Also, how can I know whether or not it is risky to upgrade my heat generation? Back when I was working with coal burners, I just had to divide the burner’s heat generation by the number of generators, but now that boilers, heat exchangers, and heat sinks are involved, I have no idea how much leeway I have in increasing my heat generation.
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> *Originally posted by **[bioboygamer](/forums/17013/topics/562975?page=3#posts-9966587):***
>
> Also, how can I know whether or not it is risky to upgrade my heat generation?
That’s easy, just copy your save data somewhere temp (like a notepad++ file), upgrade and see what happens. If it fails, paste your previous save and reload. If not, hurray! (:
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This might seem a little off topic, but I have no clue how to switch areas..(Keep in mind I’m still on coal, and on island, I’m just curious.)
Also, Is the land randomly generated?
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