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> *Originally posted by **[vvincenzo](/forums/17013/topics/619927?page=3#10780250)**:*
> > *Originally posted by **[fishjuice](/forums/17013/topics/619927?page=3#10540272)**:*
> > add a no blow up option to build without fear ~~.~~
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> >
>
> Just press the pause button before you build.
> > *Originally posted by **[MrChampion1234](/forums/17013/topics/619927?page=3#10656791)**:*
> > > *Originally posted by **[fishjuice](/forums/17013/topics/619927?page=3#posts-10540272):***
> > >
> > > add a no blow up option to build without fear ~~.~~
> >
> > YES, this would be awesome! i could be called an “experiments” tab.
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> >
>
> Like I said just press the pause button, but an experiments tab would be great.
actualy with water builds you should be able to either have an experiments tab or a save button. the human mind cannot comprehend all of the interactions that take place with water. everytime you upgrade you either have to go into the calculator and figure that out (the calculator is complicated jargen that a casual player both needs and will not understand) or just cross your fingers, pick a god and pray.
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Programmable safety valve pipe that turns on/off if something is too hot (so you can dump the heat into a sink)
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Do a half price sale on the purchasable goods... evaIuate sales and reconsider prices. I love your games and would happily support them, but they are priced a little high for my budget.
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> *Originally posted by **[keyblur187](/forums/17013/topics/619927?page=3#10533786)**:*
> Possible mobile version (iOS and Android) of this game?
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>
That would be amazing!
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How about a new continent or something like that? I noticed underneath the 5 metropolitis to continent buttons some room for 5 more "lands" Hmm how about some outter space exploration???
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What would be a useful feature would be sumthin that allows user ta check how much it cost ta replace all stuff in current region
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It'd be amazing if you set how much heat cells produce with a slider. Having it so that you can only have heat cells and isolation things at the max level makes for a lot of ineficiencies, so it'd be amazing if there was like a slider so that you could at the very least make it so that what you're putting down is at level x instead of the max level, or at max - x so that it stays efficient without having to go through every upgrade. Same thing with isolation cells, but those would be even more useful than the slider on the heat cells, as instead of only being able to increment by what ever level you have it at you could increment by 5, and instead of needing to sell it off again if you go over you could just scale them back. It'd add a lot of depth without adding unavoidable complexity, as in you could completly ignore it if you wanted to, but for those who want to engage it it becomes a game changer.
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A tick producer? Applyable only with tick seller/converter.
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A "Sell all buildings on currently selected map" button would be nice. Preferably with a warning to prevent an unintended sale.
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lololo porbably wont be added in this dead game but undergournd water pump and undergroudn groudn water pumps pumps water and spreads it EVENLY to all gens doesnt need water pipes or anythign and uses same pump upgrades
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Make an **Overheating Sensor** so that if a Generator,Boiler etc is **Heating Up** it will say "REACTOR OVERHEATING" it will only say if a **Heat Converter is Overheating 50%**
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> *Originally posted by **[SeanKau](/forums/17013/topics/619927?page=4#12982613)**:*
> Make an **Overheating Sensor** so that if a Generator,Boiler etc is **Heating Up** it will say "REACTOR OVERHEATING" it will only say if a **Heat Converter is Overheating 50%**
1. dev is dead
2. use maths to prevent this and boilers neve roverheat exept if you place a hetat source next to it which is bad
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I know im kinda late on this but i would really like for this game to be available on my phone
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> *Originally posted by **[SteveS653](/forums/17013/topics/619927?page=4#13014054)**:*
> I know im kinda late on this but i would really like for this game to be available on my phone
yeah too bad the dev abandoned this game a long time ago. never did even do an update he mentioned of doing before apparently with another cell being added as well
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I wish there was a edit/plan mode because you can lose a lot of money just trying to figure out stuff and also put the total amount of money you would spend for your layout on the top right. Maybe add like 3 empty layouts so you can plan on what to put on each one.
edit: i just noticed that the dev abandoned this game so i guess im too late
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The last reactor you buy is the most difficult to play with. I think there is a glitch that drains money pretty fast. The baldurainium reactor will combust for no reason, even if you set it up correctly. Can you fix this, dev?
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> *Originally posted by **[kaboom19282](/forums/17013/topics/619927?page=4#13149064)**:*
> The last reactor you buy is the most difficult to play with. I think there is a glitch that drains money pretty fast. The baldurainium reactor will combust for no reason, even if you set it up correctly. Can you fix this, dev?
Balduranium cell distributes heat diagonally so you have to think again how you place your generators.
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Adding Income while Offline. Maybe only a % income of the normal.
Staying online/ having the laptop running nonstop is always annoying. Saves real power aswell ;)
and would make the game progress a bit faster, which is good since watching my reactors gaining money isnt the interesting part, but setting up new configurations is fun.
by the way sweet game
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Is there really no way to autosave the game except to copy and paste the massive code?
If not, you need to get on it. My power can be spotty and if my computer turns off then I have to start back at day 1.
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> *Originally posted by **[SandwichKed](/forums/17013/topics/619927?page=2#10460275)**:*
> I really want to like this game, but as I’m sloooooowly researching through even just the Fusion tier, I’m finding less and less reason to return to it.
>
> 1. Research is just plain too slow. Slow slow slow slow. I haven’t done the math to work out the progression model here, but in terms of keeping the game moving in a meaningful way it’s just a complete failure. If it takes me a week of leaving the browser window open continuously to get everything in the current tier, then the next one will be what, two weeks? The next one is a month? (Assuming I stay online.) Why should I play the game at all if it can’t deliver something novel or even active on a more frequent basis.
>
> 2. No meaningful offline progress. Every other idle game I’ve seen in the last year has managed to handle this better, and all of them do so within a less-demanding resource curve than this game has. I currently get 5 ticks a second while online. Why don’t I have 5\*3600\*24 bonus ticks when I come back after being offline for 24 hours? I haven’t looked up the current accumulation rate but I’m pretty sure it’s only about 5% of that. It’s just plain stupid to require me to keep a computer online 24/7 in order to progress, especially when I can only meaningfully plan the game a tiny fraction of that.
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> 3. Duplication of upgrade purchases per map. I can’t emphasize just how bogus this is in the current scheme. The only way this isn’t just a raw, steaming, arbitrary block to better progression would be if every upgrade is sellable (the 80% rule is fine). Having so many different pieces which need to be upgraded in parallel makes this even more painful.
>
> 4. In some ways, I have to respect a game that doesn’t lean on the idle game reset-the-world trope. The problem you have developing such a game is you then need to populate it densely enough to keep your players’s attention. I estimate you’d need to increase research content by a factor of 10 or 20. This is either something you’re not interested in even attempting (adding four or five badly-scaled research items in six months) or for whatever reason is simply too difficult to code. If the latter is the case, then my advice is to start over.
>
> In the meantime, I’m out of here. Might look back in next year sometime. Major respect for people who have had the patience to stick with the game in its current form, I just can’t do it.
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I was stuck at nearly the same stage as you. It takes me several hours of keeping the game open to buy a single upgrade, which demonstrates that this game completely fails to manage the progression curve. I've seen a cheating version of this game on another website, that version speeded it up by about 10x but I still couldn't get to anywhere.
I think this game needs a speed up of at least 10x at fusion stage, and even more (maybe 1000x) at later stage. This can be done by revamping the chronometer upgrade. Instead of having more ticks per second, it increases the price of energy, gives a multiplier to research and shortens the lifetime of energy cells. Each level should give a x2 bonus and stack multiplicatively. This will allow progressing in a meaningful amount of time.
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