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Pretty soon mythics might just drop off these lists without any buffs. Take vulc for instance, sub par hp (below blazekin), par bolt, subpar vengeance, on par (with f2p) attack, on par (with reward epic) bolt, and then the still above average scorch breath. And yet its a mythic, and takes up a slot.
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> *Originally posted by **[therealcranman1](/forums/17305/topics/1795415?page=2#13062712)**:*
> Pretty soon mythics might just drop off these lists without any buffs. Take vulc for instance, sub par hp (below blazekin), par bolt, subpar vengeance, on par (with f2p) attack, on par (with reward epic) bolt, and then the still above average scorch breath. And yet its a mythic, and takes up a slot.
Yup yup, the spellstone god cards should be as strong as a 4 delay card. Devs should buff these cards soon.
I pretty had the following card buffs in mind.
Atlas
**12/49**/3
Invisibility- **4**
Empower All- **6**
Heal All- **6**
Solaron
**11/49**/3
Armor- **9**
Barrier all- **6**
Legion- **9**
Vulcanos
**12/43**/3
Vengeance- **9**
Bolt all- **6**
Scorchbreath- **6** (or 5 if too op)
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> _Originally posted by **[TrumanT1](/forums/16906/topics/1795415?page=2#13063276):**_
> > *Originally posted by **[therealcranman1](/forums/17305/topics/1795415?page=2#13062712)**:*
> > Pretty soon mythics might just drop off these lists without any buffs. Take vulc for instance, sub par hp (below blazekin), par bolt, subpar vengeance, on par (with f2p) attack, on par (with reward epic) bolt, and then the still above average scorch breath. And yet its a mythic, and takes up a slot.
>
> Yup yup, the spellstone god cards should be as strong as a 4 delay card. Devs should buff these cards soon.
> I pretty had the following card buffs in mind.
> Atlas
> **12/49**/3
> Invisibility- **4**
> Empower All- **6**
> Heal All- **6**
>
> Solaron
> **11/49**/3
> Armor- **9**
> Barrier all- **6**
> Legion- **9**
>
> Vulcanos
> **12/43**/3
> Vengeance- **9**
> Bolt all- **6**
> Scorchbreath- **6** (or 5 if too op)
Instead of an even buff for the 3 titans, I would love to see a second rune slot, allowing to specialize and thus making it your very own mythic. I know not how synergies should be handled for that, and I have not done any balanced analysis of this. But I like the possibilities...
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> *Originally posted by **[TrumanT1](/forums/17305/topics/1795415?page=2#13063276)**:*
> > *Originally posted by **[therealcranman1](/forums/17305/topics/1795415?page=2#13062712)**:*
> > Pretty soon mythics might just drop off these lists without any buffs. Take vulc for instance, sub par hp (below blazekin), par bolt, subpar vengeance, on par (with f2p) attack, on par (with reward epic) bolt, and then the still above average scorch breath. And yet its a mythic, and takes up a slot.
>
> Yup yup, the spellstone god cards should be as strong as a 4 delay card. Devs should buff these cards soon.
> I pretty had the following card buffs in mind.
> Atlas
> **14/50**/3
> Invisibility- **4**
> Empower All- **6**
> Heal All- **7**
>
> Solaron
> **13/49**/3
> Armor- **10**
> Barrier all- **7**
> Legion- **10**
>
> Vulcanos
> **15/46**/3
> Vengeance- **10**
> Bolt all- **7**
> Scorchbreath- **7** (or 5 if too op)
may I suggest these changes instead? Maybe even more, since it would be more than a year before the next buff for mythics, and there are cards already past these powercreep lines.
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Thx Truman. And hats off to you. Amazing job
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> _Originally posted by **[therealcranman1](/forums/16906/topics/1795415?page=2#13064122):**_
> > *Originally posted by **[TrumanT1](/forums/17305/topics/1795415?page=2#13063276)**:*
> > > *Originally posted by **[therealcranman1](/forums/17305/topics/1795415?page=2#13062712)**:*
> > > Pretty soon mythics might just drop off these lists without any buffs. Take vulc for instance, sub par hp (below blazekin), par bolt, subpar vengeance, on par (with f2p) attack, on par (with reward epic) bolt, and then the still above average scorch breath. And yet its a mythic, and takes up a slot.
> >
> > Yup yup, the spellstone god cards should be as strong as a 4 delay card. Devs should buff these cards soon.
> > I pretty had the following card buffs in mind.
> > Atlas
> > **14/50**/3
> > Invisibility- **4**
> > Empower All- **6**
> > Heal All- **7**
> >
> > Solaron
> > **13/49**/3
> > Armor- **10**
> > Barrier all- **7**
> > Legion- **10**
> >
> > Vulcanos
> > **15/46**/3
> > Vengeance- **10**
> > Bolt all- **7**
> > Scorchbreath- **7** (or 5 if too op)
>
> may I suggest these changes instead? Maybe even more, since it would be more than a year before the next buff for mythics, and there are cards already past these powercreep lines.
It's a terrible idea because games are just gonna be decided by who plays his mythics first.
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Elemental Bge Buffs/Overall Elemental Review
You can also view the comments in the Elemental Buff Review tab in the google sheets. You can also discuss this before the bge starts by commenting.
***Firehorn***- Has the highest health for f2p. Got a health buff. Legendary health will give Firehorn another point of health.
This card did not need more health. It's main strength is in vengeance and its already high health is overkill.
This card is no different than before. Firehorn should get an extra point of vengeance, a balanced buff.
Verdict- No stronger than before, needs extra veng
***Icestone Beast***- Now has above average health. Has well above average hex.
With empower being the superior skill, Icestone Beast essentially got itself a free epic hex rune.
Icestone beast MAY now be on par with Rhythm of the Wyld.
Verdict- Icestone Beast No Bge/Elemental rating increased by .25 points
**Luminescent Heron**- Has below average attack and health. Has below average heal, even though it has double heal.
It will need an extra point of attack, health, and both heals.
Verdict- It's usage in higher level play is lackluster. Buffs should be applied unless it'll get buffed during avian bge
***Titan of Fire***- Had average attack and health. Its buffs still give it average attack and health. It's extra veng allows leg veng to give it 4 veng.
Someone once said that Titan of Fire was a "jack of all trades, but master of none."
Firehorn is the superior choice over this card with a similar purpose.
Verdict- This card stays as a 2nd tier card.
**Gem Harvester**- It has below average attack but the highest attack. it has below average corrosive. While it's hex all and siphon is decent, it's low attack is concerning.
It should probably be buffed during insect bge though.
Verdict- Doesn't need an immediate buff, but will need one in the insect bge.
***Jaded Carbuncle*** Average attack and below average health. Now has above average attack and average health. Has thresholds for +4 in both corrosive and poison with leg rune. With leg corrosive, it will have more or the same corrosive count as an unruned Proteus.
Verdict- This might act as a counter for hotw/icestone spam, but it requires leg corrosive. Will raise rating by .25 points
***Bismuth Bully***- Average attack and below average health. now has average health. Has +2 threshold for weaken all with leg rune.
Aether is the weakest of the factions (for f2p) for elemental bge. It still has the same attack count for attack buff.
Verdict- This card now has the armor count it should have. Maintains rating
***Glass Colossus***- Glass Colossus now has above average attack (was average) and average health (was below average). Should have more armor and barrier should be changed to barrier all.
Attack buff gives it a +6 threshold to base attack during bge.
Verdict- This card may have gotten stronger, but not in the right way. Should have one more armor and change barrier 9 to barrier all 4
***Rock Titan***- Above average attack and below average health. Now has more health, but still below average. Armor should be buffed more. Create the first 7 armor card starting with rock titan. Rock titan is not impressive at all. Many other cards dominate this card as a 4 delay.
Verdict- Received the buffs it should, but its still not good. Will still raise its rating by .25 points
***Eolian Elemental***- Should get an extra point of ward and 2 more health
***Brimstone***- Now has above average attack and average health. Even with a 3 veng buff (+2 during bge and +1 to base), buff to scorch and pierce, this card is still not that great. A 2 delay chaos elemental isn't great to being with due to limits it has to stats (compared to Firehorn).
Verdict- This card has gotten way stronger, but it doesn't fit the meta, still get .25 extra points
**Drainor**- This card has below average health, needs 3 extra points of health
***Silver Wind***- Now has average health. It's also nice to see that silver wind doesn't discriminate anymore when concerning who gets to receive a legion buff. Devs decided to allow silver wind the potential to have double heal all 5 with leg rune. But its still not worth using it on this card anyways.
Verdict- this card actually received decent stats. While leg heal all is not worth it on this card, I will still increase this card's rating by .5 points due to its potential if it does have the rune.
**EMERALD AMAROK**- one extra point of attack at level 5 wouldn't be bad. But champions probably wont get buffs anyway after Razi buff.
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Ratings now have a rating for a tribe's second bge.
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Insect Bge Buffs/Overall Insect Review
You can also view the notes in the insect buff review tab in the google sheets. Can discuss if you like.
**Also converting all my comments into notes**
Edit- Shoot, guess thats not happening.
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I have just finished a bge card guide.
https://docs.google.com/document/d/1nOURtP2M_IDu5szy5ZuDZLiD0-nO0K7exV60TQPVdg4/edit?usp=sharing
You can also see this in the Read area in the Undead/Insect (in-depth) Tab
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You put Cordelia the Twinblade in the insect column.
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Should the topic be upped occasionally, so it would be easier to keep track of it?
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Is the Undead Frog one in progress
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> *Originally posted by **[mkroschel](/forums/17305/topics/1795415?page=2#13170476)**:*
> Is the Undead Frog one in progress
Sorry, had a stomach problem and wasn't able to work on it much. But after the clash, I noticed how frogs don't work very well with undead (for f2p at least). Those Blackfins are still important, so the 4 > 3 > 2 > 1 delay format still stands. Blackhawk Knight is probably one of the only cards you could use, with maybe Steelplated Toad for it's high attack and pierce, Toad Revenge for its dual tribe bge, or the new frog cards which devs did justice to. Lightning Leaper is more of a niche card in pvp and has limited synergy outside (Blackhawk/Ralgan). The best shot f2p have is going with the same slow deck as last bge, despite the potential speed it has for p2w. Might need Lokthor and Kachina in case the opponent drops some quick cards. I'll probably update the list officially tomorrow night.
> *Originally posted by **[SizzlingHeat](/forums/17305/topics/1795415?page=2#13169779)**:*
> Should the topic be upped occasionally, so it would be easier to keep track of it?
Dunno if the devs might have a problem with that, but I sometimes bump when I have something new to add. Doubt they'd sticky it because it's not as complex of a post/guide as Pew_pewdie's
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> > *Originally posted by **[SizzlingHeat](/forums/17305/topics/1795415?page=2#13169779)**:*
> > Should the topic be upped occasionally, so it would be easier to keep track of it?
>
> Dunno if the devs might have a problem with that, but I sometimes bump when I have something new to add. Doubt they'd sticky it because it's not as complex of a post/guide as Pew_pewdie's
>
I think its in the useful links, but I could be wrong. It won't be stickied in my opinion, and a bump does help every now and then.
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I know its too late, but this bge combination works the same as last time, undead cards are strong. Blackfin, patchwork, and messina all still work and should be kept in the deck. Blackhawk, Stoneclad Toad, and the new reward frogs are the only decent additions, plus kachina for its 14 veng
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The past 3 bges have been completely different. Since this is the case, it'd be a wasted effort to include ratings for bges that can at least half a year to implement (due to the amount of tribes we have) or may not be implemented ever. Therefore, I might scrap the bge ratings all together and instead have a peak rating based on what bge we might get.
A tier list, which I update monthly based on bge combination will be the main point of focus, while the f2p tier list will act as a point of reference for what cards you should and should not invest in.
Also for the next bge we can combine both the scorch and regenerate bge ratings to determine card tier.
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I apologize for my lack of updates in my card tier. Lots of crap piled up and I can't work on it as I use to. This bge combination is pretty bad for most f2p players, since the only good cards are single copies like Lok'thor and Zhulong. Blackhawks are still running strong, but the 1 delay p2w cards can possibly kill your cards before they activate
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Thanks for working on this thread, it's really hepful for us new f2p scrubs :)
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Sorry guys I have to retire for now. I have a lot of stuff to get done, at least until christmas. If anyone wants to take over they can contact me
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Thanks for the excellent job you've done. Your Google sheet *massively* improved my decks. During the Insect/Undead BGE, I almost never lost a match!
I have a request, though. Could you once again make the overall Ratings sheet public again? The sheet that grades all the cards outside of their factions is still useful for certain clash challenges. It was a great resource and I've been at a loss without it.
Thanks, again.
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If you make a copy of the rating list, you can go to the view tab (next to file and edit) and it will show any hidden sheets that I hid. there are a lot of hidden sheets that it's better to not show them all at the same time.
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As a new player I do appreciate all the time and effort you put in. Thanks.
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