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Took a lot of time trying to see what works. Did the best I could with the new bge. Still says in progress just in case there are some final changes to be made.
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In the coming week I'll be making some changes to some parts of the tier lists and recommended D&D rewards. Once the bges and buffs are 100% confirmed I will be going forth with the Mecha/Elemental tier and deck guide. Also I have updated the rune pick tab to be more complete. I will see how to format "best rune" next to cards in general later. The standard set tab has also been changed to better reflect what cards newer players should get. Still deciding on optimal copies for them.
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Great job again, you need some kudos from time to time.
Even if I often only use the sheet for comparing your opinions&perspectives with mine, it is still a big help while I found no such thing for premium cards, ever (granted I don't hang around reddit so there probably is a ton I am missing).
I started out paying some, but quickly became a late starter f2p when I saw the state of the game through this forum, so I can't take the full potential out of your sheet but I can kinda compare between sheethelp and no help :D
@Best rune format: Well you got a whole lot of tabs already, so I'd be all for squeezing it into a single tab... no problem scrolling down and such imo.
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> *Originally posted by **[Hidezaku](/forums/17305/topics/1795415?page=5#13579152)**:*
> Great job again, you need some kudos from time to time.
> @Best rune format: Well you got a whole lot of tabs already, so I'd be all for squeezing it into a single tab... no problem scrolling down and such imo.
Thanks lol. Also I don't know how good the tabs would be if they were combined. Might be too much information tightly packed.
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The Mecha/Elemental tier has pretty much been completed. I still need to work on the other stuff I had mentioned beforehand. Doing both ward and that faction bge thing was an interesting change the devs made.
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A small note, but I put Viracocha up with Kensho and Leroux as the best 2 delays. It's still a situational pick depending on deck but will mainly benefit aether decks.
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Not sure if you want opinions, but imho Vira mainly helps to keep Atlas surviving in a bit more dangerous environment (and thus, making low delays better playable etc. - the usual reasons to have Atlas :D).
It's a good late play as it will buff em all, but of course less good than Sparky at it.
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> *Originally posted by **[Hidezaku](/forums/17305/topics/1795415?page=5#13602914)**:*
> Not sure if you want opinions, but imho Vira mainly helps to keep Atlas surviving in a bit more dangerous environment (and thus, making low delays better playable etc. - the usual reasons to have Atlas :D).
> It's a good late play as it will buff em all, but of course less good than Sparky at it.
Helping only one card is pretty limiting. Of course itll help Atlas and Sundermarr live with heal, but f2p work the best with aether deck. So pairing Viracocha up with a card like Soloran, at the cost of giving up Scylla or Vulcanos, gives a clear synergy. This is also why Allfather isn't as good unless it's paired with Tz/Soloran. Versatility is the optimal way to play a card and playability with Atlas (wyld) and Leroux (chaos), both relatively important, would be considered a bonus. Sound of Death and Kensho are just really good cards this month to stand as a must use like Atlas and Verus. Freeze will naturally be a byproduct of Sod,Kensho, and Verus, so also introducing barrier can naturally bring in Sparky's freeze and Viracocha's 3 bges.
Tl;dr If the card isn't good enough to stand up on it's own, you'll need other cards to accomodate it. Viracocha is one of them.
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Pretty much finished up the dragon/mecha tier but might make some changes
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Nice, good job!
If it isn't an inconvenience: It would be nice for the "user interface" if you'd list the min recommended champ levels in a column directly at the semi tentative dragon/mecha tier page (first one from the left with your tier assesments - it's only listed for Nuvis as you set it differently than usual, and thus I assume you may have better things to do than add that column.. nevertheless, asking polietly shouldn't hurt ;)
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> *Originally posted by **[Hidezaku](/forums/17305/topics/1795415?page=5#13633348)**:*
> Nice, good job!
> If it isn't an inconvenience: It would be nice for the "user interface" if you'd list the min recommended champ levels in a column directly at the semi tentative dragon/mecha tier page (first one from the left with your tier assesments - it's only listed for Nuvis as you set it differently than usual, and thus I assume you may have better things to do than add that column.. nevertheless, asking polietly shouldn't hurt ;)
I only mention specific champion levels that really matter. Kind of like how I did with level 6+ Foxfire. I chose level 6+ Nuvis for his single target damage. You can see the level recommendations in the Champions tab (e.g. Coalheart and Ralgan at level 5).
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Added some minor changes to the deck guide to reflect on performance during clash.
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Insect/Dragon deck guide up. It's "pretty much complete"
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Added an update to the deck guide, mentioning a freeze strat. My initial deck was fine during solo clash, but once the meta was more refined some changes were needed. A main problem is that there some requisites to pull the deck off. Really needed to confirm the effectiveness of the freeze deck since it's possible to lose out on offensive potential. This is a not a deck everyone can pull off and I needed help myself to set this deck up.
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I will have the goblin/insect tier finished before solo clash begins, but I have some work already completed. Also revised the indivdual tribal tier lists to be more usable. As more champions become useful even outside their bge, the tier lists have to reflect that. Scaling most of the card's tier down helps a lot, so you'll see quite a few more cards in tiers 3 and 4.
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goblin/insect tier list complete :thumbs:
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SupaFighter omg, still going strong :) great work!
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Nice work on the revised champion ratings, very helpful.
Something else I noticed - I was using your sheet as a starting point for a reference sheet of my own(again, super helpful), and a few cards are missing: Halo Breaker, Absent Revalation, and Chalirazer. None of them particularly great cards, but thought you would want to know.
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> *Originally posted by **[TR4X0R](/forums/17305/topics/1795415?page=5#13643954)**:*
> Nice work on the revised champion ratings, very helpful.
>
> Something else I noticed - I was using your sheet as a starting point for a reference sheet of my own(again, super helpful), and a few cards are missing: Halo Breaker, Absent Revalation, and Chalirazer. None of them particularly great cards, but thought you would want to know.
charlirazer had no bge but apparently its an elemental now. regardless all 3 of these cards are trash and are low tier 3/tier 4. ill probably add them all in regardless. thanks for the reminder
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im already working on the avian/goblin tier list. just a heads up!
edit: Granted that the buffs don't change much the tier list is 99% complete. I'm working on a new master list format. Hopefully this will be the time I actually get something done :v
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Cool thing bruh! Just don't overwork yourself to the point you get pissed - it's great you even still do this :)
I never saw a comparable premium cards listing, which keeps this kinda mysterious imo, but you doing this for the f2p accessible stuff probably kep a lot of new/intermediate players in the game I'm sure ; )
Edit: Might I ask why you prefer barrier all insect rune over hex all on Agatha? Is it because of the kinda high number of potential invisible enemy card drops?
Personally, I am using hex all on my lv5 agatha, and well, it was already great during insect BGE alone... but now with barrage and 1d goblins like Boomstrings as a followup, I'd wager BarAll is maybe better without those BGEs, but I am quite sure even with the overall higher final BarAll gain than HexAll gains, during these BGEs, HexAll should be way better imho. (as even without leg BarAll rune, her base value makes backlash enemies almost not an issue, and her dmg output on DS turns is significant even not considering insect berz BGE)
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> *Originally posted by **[SageOfTheEast](/forums/17305/topics/1795415?page=5#13644071)**:*
> Cool thing bruh! Just don't overwork yourself to the point you get pissed - it's great you even still do this :)
>
> I never saw a comparable premium cards listing, which keeps this kinda mysterious imo, but you doing this for the f2p accessible stuff probably kep a lot of new/intermediate players in the game I'm sure ; )
>
> Edit: Might I ask why you prefer barrier all insect rune over hex all on Agatha? Is it because of the kinda high number of potential invisible enemy card drops?
> Personally, I am using hex all on my lv5 agatha, and well, it was already great during insect BGE alone... but now with barrage and 1d goblins like Boomstrings as a followup, I'd wager BarAll is maybe better without those BGEs, but I am quite sure even with the overall higher final BarAll gain than HexAll gains, during these BGEs, HexAll should be way better imho. (as even without leg BarAll rune, her base value makes backlash enemies almost not an issue, and her dmg output on DS turns is significant even not considering insect berz BGE)
I base the optimal rune on best value but I do have some discretions. Some of my guildmates are able to get a level 8 Agatha and can get the hex all 8 threshold, but that is not really feasible for the general player. Since at level 7 Agatha gets Barrier all 8 I mention that as an optimal rune. This card is kind of a mess imo and devs should've allowed Agatha to get hex all 8 at level 7.
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Thank you for explaining/reminding me that you work with generally fesible lvl of around lv5 champs, I had forgotten that tbh.
@Mothmo: so I guess you mean without the leg rune.. actually, for f2p, that might be feasible... sadly I had fnot thought about providing this buff suggestion when insect BGE was around the corner :/
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Sorry I meant Agatha at level 7 :v my bad
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Jumped the gun, but the undead/avian tier list is pretty much done.
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