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Buff: Sproutfrog (+2 hp, +1-2 valor, +1 bolt), Ignus (+1 attack/hp, +2 corrosive/pierce), Snowcrush Equine (+3 attack/hp, +1 barrier all), Lustrous Dragon (+2attack/hp), Shatterstone (+3 attack), Foxfire (+1 to everything), Amarok (+1 regen/health), Styxia (+2 attack, +1 to all skills)
All elemental champs shud b made better at lower lvls **especially Amarok, Foxfire, and Maki**
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> _Originally posted by **[q335r49](/forums/16906/topics/1953810?page=1#13668449):**_
> This bge values are way too weak compared to current powercreeped bges we had last few months, you need to add secondary effects with tribe spliting for example, aether get barrier and 1 invis 1/2 delay and 2 invis 3/4 delay. Chaos get scorch and syphon 3-4 for 1/2 delay and 5/6 for 3/4 delay. Wyld get empower and regen 3/4 for 1/2 delay and 5/6 regen for 3/4 delay. I gave skills as example but current state of announced bge is very poor and weak compared to latest tendencies. Also many cards would need buff to be playable against seraphim spam and latest powercreeps.
Shhh, don't wake them up. They will remember to add something glin the bgettwo days before the start, since they know that every card is inferior to a Seraphim spam anyway. Arena at platinum is cancerous now and it will still be next bge.
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What about shatterstone ? Will it get all the abilities of the 3 factions ?
Blossom mare needs a buff
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> _Originally posted by **[Shmaun](/forums/16906/topics/1953810?page=1#13668386):**_
> Buff: Allfather, Kensho, Sound, Foxfire, Widow, Quag, Amarok, Maki
Kensho, Sound, Widow, Quag do not need buffs. Ken was buffed last elemental in a big way and Widow was just buffed in Mecha. Foxfire could stand +2 hp and +2 attk
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1. Make Seraphim dual tribe, this is a good opportunity to make him Angel Elemental which fits the lore best.
2. Buff his vengeance to 13 (+1), it is unfair that Altos has more
3. Add Legendary rune of Emberhide (+50%) - the pool is already too large so also remove leg dazing, nullify, invis, ward, single hex etc
4. Ban anyone who speaks badly of Seraphim, it's getting tiring
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> *Originally posted by **[Pulga1810](/forums/17305/topics/1953810?page=2#13668480)**:*
> Buff Seraphim
> *Originally posted by **[justlowIQ](/forums/17305/topics/1953810?page=2#13668492)**:*
> 1. Make Seraphim dual tribe, this is a good opportunity to make him Angel Elemental which fits the lore best.
> 2. Buff his vengeance to 13 (+1), it is unfair that Altos has more
> 3. Add Legendary rune of Emberhide (+50%) - the pool is already too large so also remove leg dazing, nullify, invis, ward, single hex etc
> 4. Ban anyone who speaks badly of Seraphim, it's getting tiring
If that hapeens, mos tof us will leave the game.
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> _Originally posted by **[justlowIQ](/forums/16906/topics/1953810?page=2#13668492):**_
> 1. Make Seraphim dual tribe, this is a good opportunity to make him Angel Elemental which fits the lore best.
> 2. Buff his vengeance to 13 (+1), it is unfair that Altos has more
> 3. Add Legendary rune of Emberhide (+50%) - the pool is already too large so also remove leg dazing, nullify, invis, ward, single hex etc
> 4. Ban anyone who speaks badly of Seraphim, it's getting tiring
I would agree on number 3 to he sincere. Daze, ward, nullify need to change to epic. Emberhide maybe epic can give +2 and rare +1.
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I don't think maybe people will shift to elementals,since goblins gonna be a threat.
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> _Originally posted by **[justlowIQ](/forums/16906/topics/1953810?page=2#13668492):**_
> 1. Make Seraphim dual tribe, this is a good opportunity to make him Angel Elemental which fits the lore best.
> 2. Buff his vengeance to 13 (+1), it is unfair that Altos has more
> 3. Add Legendary rune of Emberhide (+50%) - the pool is already too large so also remove leg dazing, nullify, invis, ward, single hex etc
> 4. Ban anyone who speaks badly of Seraphim, it's getting tiring
>
I _really_ hope you are joking my friend,or else 'seraphrustated' players like me will take out our bile on you.
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Isn't it weird that BGEs have to be adjusted only because of ONE card?
There must be a better solution... my suggestion:
To make spamming cards unappealing, matchmaking should be modified.
For each deck, include a variable "spam" in the code. If a certain legendary card is used at least 5 times in the deck, the deck's variable "spam" will be that card's ID. Otherwise it will be null.
In Challenges and Clashes, make such spam-decks face other spam-decks (with the same spam-card-ID) in their ranks more frequently (like every forth match or so). This way, people who like those cards so much have double the fun: the can enjoy those cards both offensively and defensively at the same time! :-D
Decks with a spam-variable "null" should (mostly? only?) be matched against other decks with spam-variable "null".
For arena, this could be implemented as well, let spam-decks only face spam-decks with the same spam-card-ID. Sure, somthimes people playing spam decks would have to wait for an hour or so in order to find a match but hey, they can always adjust their deck to a non-spam version. :-)
This won't make seraphim disappear, since up to 4 quads wouldn't count as spam and are still hard to overcome but at least not every BGE and every challenge deck has to be build exclusively against those heavy fart-head braindead spam-decks.
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> *Originally posted by **[kolousek1](/forums/17305/topics/1953810?page=2#13668473)**:*
> > _Originally posted by **[Shmaun](/forums/16906/topics/1953810?page=1#13668386):**_
> > Buff: Allfather, Kensho, Sound, Foxfire, Widow, Quag, Amarok, Maki
>
> Kensho, Sound, Widow, Quag do not need buffs. Ken was buffed last elemental in a big way and Widow was just buffed in Mecha. Foxfire could stand +2 hp and +2 attk
Everything needs a buff compared to seraphim. Those previous small buffs are useless now with seraphim.
Champs should be matched to the new level of powercreep already.
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> *Originally posted by **[Ahir1156](/forums/17305/topics/1953810?page=2#13668511)**:*
>
> > _Originally posted by **[justlowIQ](/forums/16906/topics/1953810?page=2#13668492):**_
> > 1. Make Seraphim dual tribe, this is a good opportunity to make him Angel Elemental which fits the lore best.
> > 2. Buff his vengeance to 13 (+1), it is unfair that Altos has more
> > 3. Add Legendary rune of Emberhide (+50%) - the pool is already too large so also remove leg dazing, nullify, invis, ward, single hex etc
> > 4. Ban anyone who speaks badly of Seraphim, it's getting tiring
> >
>
> I _really_ hope you are joking my friend,or else 'seraphrustated' players like me will take out our bile on you.
>
>
That was *clearly* a joke...
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- Buff: Cryonic Crusader (+1 empower all, +3 hp), Icestone Demon (+2hp), Heart of the Wyld (+2 hp), Gem Harvester (+2hp), Ignus (+1 att, +1 Scorch) (Standard set 1-3-4D legendaries hp is fine but 2D legendaries hp is pretty low)
- Add Element faction to Shadomeka, he is a flame covered by armor :D
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Akyroth, I don't think your suggestion will help a lot in arena, but will prolly help a lot in challenges.
In arena, I use only 1 Seraph quad, and it already is a super asshole move most of the time.. nobody knows what to do next, I could play barrage, ward, or that Seraphim. Sure, spam is waymore annoying even, but seems to be more prevalent in ruby atm, while on plat fights most people that pwn me or that I pwn, we need only 1-2 Seraphims to be an annoying menace imo.
Edit: It would be better than nothing, though!
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I'll post my thoughts & ideas for this BGE ( + co. ) on the new reddit page. : - >
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> *Originally posted by **[Akyroth](/forums/17305/topics/1953810?page=2#13668531)**:*
> Isn't it weird that BGEs have to be adjusted only because of ONE card?
> There must be a better solution... my suggestion:
>
> To make spamming cards unappealing, matchmaking should be modified.
> For each deck, include a variable "spam" in the code. If a certain legendary card is used at least 5 times in the deck, the deck's variable "spam" will be that card's ID. Otherwise it will be null.
> In Challenges and Clashes, make such spam-decks face other spam-decks (with the same spam-card-ID) in their ranks more frequently (like every forth match or so). This way, people who like those cards so much have double the fun: the can enjoy those cards both offensively and defensively at the same time! :-D
> Decks with a spam-variable "null" should (mostly? only?) be matched against other decks with spam-variable "null".
>
> For arena, this could be implemented as well, let spam-decks only face spam-decks with the same spam-card-ID. Sure, somthimes people playing spam decks would have to wait for an hour or so in order to find a match but hey, they can always adjust their deck to a non-spam version. :-)
>
> This won't make seraphim disappear, since up to 4 quads wouldn't count as spam and are still hard to overcome but at least not every BGE and every challenge deck has to be build exclusively against those heavy fart-head braindead spam-decks.
I like this idea.
If devs don't like the idea of adding matchmaking rules than they could add spam rules that give debuffs to spam strategies. For example if you play the same card played in your previous turn it gets +1 delay. It wouldn't help tremendously against Seraphim because it is mainly a defensive card but it would still be a nerf.
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Please Buff:
Bitumen scorcher
Frozenclaw invoker
Hadron the critical Threat
Medusozoa
Maki the blossom fist
Gama (a little health and ward, compared to kensho, which is f2p)
Stratosquall
Shadowflame
Flowstone
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> *Originally posted by **[TRPG](/forums/17305/topics/1953810?page=1#13668446)**:*
> Agree mostly Saguaro seems kind of fien to me I have 3 of em and they do okay, jsut flawwed concept BC Enrage is bad
I wouldn't normally put Saguaro in the "give buffs NOW" tier, but the sources I'm looking at say it does especially poorly in this Elemental BGE (and *only* this Elemental BGE) for some reason.
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Here's an idea for a new Elemental BGE:
**Rising Storm**
All Chaos Elementals get "Empower All Chaos Elemental," all Aether Elementals get "Barrier All Aether Elemental," and all Wyld Elementals get "Heal All Wyld Elemental." The values of these skills are equal to 10% of the card's base HP.
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> *Originally posted by **[NewForcystus](/forums/17305/topics/1953810?page=1#13668275)**:*
>
> Elementals gain abilities based on faction. Aether gains Barrier 15% of their base Health +4, Chaos gain Scorch equal to 75% of their base Attack, and Wyld deal extra damage on their first attack each turn equal to 25% of their base Health.
>
1. So Blazehorns won't have a benefit from BGE? (Scorch for a delay 4 card, really?). Even if BGE gives Emberhide 10 to Blazehorns they will be still inferior to Seraphims (Seraphims still have higher Vengeance and Regen 12 on top of that, even while outside of BGE).
2. Lots of cards need a huge buff, because of Seraphims.
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> *Originally posted by **[Robai](/forums/17305/topics/1953810?page=2#13668667)**:*
> > *Originally posted by **[NewForcystus](/forums/17305/topics/1953810?page=1#13668275)**:*
> >
> > Elementals gain abilities based on faction. Aether gains Barrier 15% of their base Health +4, Chaos gain Scorch equal to 75% of their base Attack, and Wyld deal extra damage on their first attack each turn equal to 25% of their base Health.
> >
>
> So Blazehorns won't have a benefit from BGE? (Scorch for a delay 4 card, really?). Even if BGE gives Emberhide 10 to Blazehorns they will be still inferior to Seraphims (Seraphims still have higher Vengeance and Regen 12 on top of that, even while outside of BGE).
To be fair, Scorch 21 is no joke. Blazehorn will be able to deal a lot of damage using Vengeance 17 (when leg runed) before it activates and deal ridiculous amounts of scorch damage when activated, along with weakening every enemy for 7. That is really useful, at least in my opinion.
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> *Originally posted by **[AK2457](/forums/17305/topics/1953810?page=2#13668670)**:*
>
> To be fair, Scorch 21 is no joke. Blazehorn will be able to deal a lot of damage using Vengeance 17 (when leg runed) before it activates and deal ridiculous amounts of scorch damage when activated, along with weakening every enemy for 7. That is really useful, at least in my opinion.
98% of time Blazehorn never activates (at least, in my case) since you're using him mostly against fast heavy hitters like Nuvis, etc.
But you have a good point: against Seraphim spamm it will activate and two or three Blazehorns might be able to kill one Seraphim (which is not too bad compared to other cards, which selfkill way too fast).
But Blazehorn spamm still have no chance against Seraphim spamm (not even close).
Too much Weaken is bad since Vengeance will be useless.
I prefer Emberhide, Regen or Ward for fat cards instead of Scorch (Emberhide would be best, even low amount would be something).
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