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**Minor Update:**
- Fixed some typos (thanks [WayneBr](http://www.kongregate.com/accounts/WayneBr))
- Updated Valor/Freeze interaction
If anyone knows why the ordered lists in the debuffs section are not being closed, please let me know. The HTML I’m pasting in looks fine if I view it elsewhere, but as soon as I put it in here, Kongregate is making each skill a child of the preceding Examples list.
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I managed to get the Debuff section to stop indenting after every bulleted list, but wow, it was a hack. For some reason, the extra HTML formatting code wants to take everything that’s below one of the lists in that section, and move it inside the list, despite there being proper closing tags after each one. I found that inserting a bunch of empty (hidden) anchor tags at the beginning of the post finally got it to stop doing this. None of the other posts had this issue, and they’re all formatted the same, so I have no clue why the Forums are doing this.
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> Nuances: Imbue wears off at the beginning of your next turn.
> Imbue activates before Imbue (and therefore, before all Empower skills as well).
> If the targeted unit already has the skill, Imbue Imbues that skill instead (Note: [Skill] and [Skill All} are considered different skills). Imbue can target units that already have 3 skills.
I think there are typos here no?
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> *Originally posted by **[Arjofocolovi](/forums/17305/topics/563878?page=5#posts-10402845):***
> > Nuances: Imbue wears off at the beginning of your next turn.
> > Imbue activates before Imbue (and therefore, before all Empower skills as well).
> > If the targeted unit already has the skill, Imbue Imbues that skill instead (Note: [Skill] and [Skill All} are considered different skills). Imbue can target units that already have 3 skills.
>
> I think there are typos here no?
Yeah, I think it’s supposed to be:
Imbue activate before **Enhance** (and therefore, before all Empower skills as well).
If the targeted unit already has the skill, Imbue **Enhances** that skill instead
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> *Originally posted by **[gunner9x](/forums/17305/topics/563878?page=5#posts-10403168):***
> > *Originally posted by **[Arjofocolovi](/forums/17305/topics/563878?page=5#posts-10402845):***
> > > Nuances: Imbue wears off at the beginning of your next turn.
> > > Imbue activates before Imbue (and therefore, before all Empower skills as well).
> > > If the targeted unit already has the skill, Imbue Imbues that skill instead (Note: [Skill] and [Skill All} are considered different skills). Imbue can target units that already have 3 skills.
> >
> > I think there are typos here no?
>
> Yeah, I think it’s supposed to be:
> Imbue activate before **Enhance** (and therefore, before all Empower skills as well).
> If the targeted unit already has the skill, Imbue **Enhances** that skill instead
Good catch. I did a silly replace all to fix cases where it said “Enhance” when it should have said “Imbue”, but accidentally replaced the places in that section where “Enhance” was correct.
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> Valor:
> Description: When a unit with Valor X activates for the first time, if its base attack is less than the opposing enemy’s attack (including all modifiers), it gains X attack permanently.> You have a unit with 4 attack, Valor 4, and 1 turn left on its timer across from an active enemy unit with 4 attack and Berserk 1. On the enemy’s turn, their unit attacks and gains 1 attack, bringing its attack up to 5. In addition, your unit becomes weakened by 2, reducing its attack to 2. On your next turn, your unit becomes active and Valor is triggered. Since your units attack (2) is less than the opposing units attack (5), it gains 4 attack from Valor 4.
I think the weaken doesn’t matter right? Since for the unit having valor, it’s only the base attack which is compared?
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> *Originally posted by **[Arjofocolovi](/forums/17305/topics/563878?page=5#posts-10412642):***
>
> I think the weaken doesn’t matter right? Since for the unit having valor, it’s only the base attack which is compared?
Wrong. Base attack is only used to determine what "X"is when giving Avian units"Valor X". The comparison uses the current attack of both units.
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> *Originally posted by **[TheSench](/forums/17305/topics/563878?page=5#posts-10413548):***
> > *Originally posted by **[Arjofocolovi](/forums/17305/topics/563878?page=5#posts-10412642):***
> >
> > I think the weaken doesn’t matter right? Since for the unit having valor, it’s only the base attack which is compared?
>
> Wrong. Base attack is only used to determine what "X"is when giving Avian units"Valor X". The comparison uses the current attack of both units.
But then in this sentence:
> if its base attack is less than the opposing enemy’s attack (including all modifiers), it gains X attack permanently.
You should probably drop the “base” word, because it makes it look (at least to me) that “including all modifiers” applies only to the enemy’s attack. What do you think?
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> *Originally posted by **[Arjofocolovi](/forums/17305/topics/563878?page=5#posts-10417173):***
> > *Originally posted by **[TheSench](/forums/17305/topics/563878?page=5#posts-10413548):***
> > > *Originally posted by **[Arjofocolovi](/forums/17305/topics/563878?page=5#posts-10412642):***
> > >
> > > I think the weaken doesn’t matter right? Since for the unit having valor, it’s only the base attack which is compared?
> >
> > Wrong. Base attack is only used to determine what "X"is when giving Avian units"Valor X". The comparison uses the current attack of both units.
>
> But then in this sentence:
>
> > if its base attack is less than the opposing enemy’s attack (including all modifiers), it gains X attack permanently.
>
> You should probably drop the “base” word, because it makes it look (at least to me) that “including all modifiers” applies only to the enemy’s attack. What do you think?
Good catch. I removed the word “base” from that sentence. That must have been left from when I first wrote it up, before the BGE started and I could test and confirm things.
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is it known if valor is triggered before dualstrike is checked? i.e. a weakened-to-0 wouldn’t dualstrike normally, but does avian valor let griffin knight dualstrike even though weakened-to-0? i am trying to test, but conditions are difficult.
edit: also, i’m guessing that nullify won’t block valor?
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Enhance: does it enhance all skills, or just one (the same one the rune does?).
**Anyone w/ Bemola and Rayne willing to test Enhance on multi-Frostbreath?** :)
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This is an excellent guide. Thank you very much!
One other thing that would be useful would be a list of the order in which skills are applied, for example: 1. Hero’s skills, 2. Empower All, 3. Other “All” skills, 4. Each unit’s skills as the unit takes its turn, etc. There are bits and pieces scattered through the description of the skills but I didn’t see a place that lists them all in order.
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Bumping as I’m seeing lots of new skill questions that should already be answered in here.
> *Originally posted by **[fractalguy](/forums/17305/topics/563878?page=5#posts-10589882):***
>
> This is an excellent guide. Thank you very much!
>
> One other thing that would be useful would be a list of the order in which skills are applied, for example: 1. Hero’s skills, 2. Empower All, 3. Other “All” skills, 4. Each unit’s skills as the unit takes its turn, etc. There are bits and pieces scattered through the description of the skills but I didn’t see a place that lists them all in order.
I added a basic order of operations for skills to the first post.
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Could you add Legion in the order of skills? I think it should be at the same place as empower, is that right? People in my guild had conflicting opinions. With the Angel Legion BGE it would be helpful to know for sure.
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> *Originally posted by **[fractalguy](/forums/17305/topics/563878?page=5#posts-10618030):***
>
> Could you add Legion in the order of skills? I think it should be at the same place as empower, is that right? People in my guild had conflicting opinions. With the Angel Legion BGE it would be helpful to know for sure.
Good point. I refer to them as “Empower Skills” in my code, but I should break them out so that it is clear.
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Can you list what skills nullifies applies to?
Obviously it will negate empower or barrier, but does it block imbue, enhance, heal?
Does it change the priority that a non-all skill will target ?
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> *Originally posted by **[Sneakytako](/forums/17305/topics/563878?page=5#posts-10618537):***
>
> Can you list what skills nullifies applies to?
>
> Obviously it will negate empower or barrier, but does it block imbue, enhance, heal?
>
> Does it change the priority that a non-all skill will target ?
Done. It does not change prioritization, just like invisibility does not change prioritization of debuffs.
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**Minor Update:**
Despite what was said back when the nerfs for Ursurio were [announced](http://www.kongregate.com/forums/30393-technical-issues-and-feedback/topics/561660-dev-balance-announcement-new-base-set-cards), Enhance can and will increase the value of skills that target “all” units. This has been confirmed with the campaign mission “Karthos, Lair of Chaos: Contention”, as well as with the upcoming BGE that uses Enhance to buff the Bolt skill on cards.
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**Minor Update**
- Nullify _does_ stop Legion
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Hello, I would like to confirm how an Angel card’s Berserk, as well as damage debuff, affects its Legion (current BGE) effect on adjacent cards.
Right now, I noticed that Berserk damage bonus does not affect an Angel Card’s legion :(
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> *Originally posted by **[ochiboy](/forums/17305/topics/563878?page=5#posts-10650427):***
>
> Hello, I would like to confirm how an Angel card’s Berserk, as well as damage debuff, affects its Legion (current BGE) effect on adjacent cards.
>
> Right now, I noticed that Berserk damage bonus does not affect an Angel Card’s legion :(
Neither affects angels’ legion. The legion is based on the card’s base value, i.e. unbuffed.
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> *Originally posted by **[TheSench](/forums/17305/topics/563878?page=5#posts-10635320):***
>
> **Minor Update**
> - Nullify _does_ stop Legion
Nullify on the of card that has legion or the card receiving the legion bonus? or both?
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> *Originally posted by [DolomiteX](/forums/16906/topics/563878?page=5#10650646):*> *Originally posted by **[TheSench](/forums/17305/topics/563878?page=5#posts-10635320):***
> >
> > **Minor Update**
> > - Nullify _does_ stop Legion
>
> Nullify on the of card that has legion or the card receiving the legion bonus? or both?
Only on the card receiving legion bonus
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A nitpick: Siphon works before Vengeance, but only if Vengeance is on monster. If Vengeance is on a commander, vengeance triggers first, then siphon rtiggers if the attacking unit did not die. I’ve lost a Sandroach with 3 HP vs a hero with vengeance 3 this way, it did not siphon first. So, a unit with Siphon 1 attacking a commander with Vengeance 1 will first get hit with Vengeance instead of siphon, and die. If that unit would instead attack a unit with Vengeance, it will first siphon then get hit by vengeance, and will survive.
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> *Originally posted by **[vesperbot](/forums/17305/topics/563878?page=5#posts-10652807):***
>
> A nitpick: Siphon works before Vengeance, but only if Vengeance is on monster. If Vengeance is on a commander, vengeance triggers first, then siphon rtiggers if the attacking unit did not die. I’ve lost a Sandroach with 3 HP vs a hero with vengeance 3 this way, it did not siphon first. So, a unit with Siphon 1 attacking a commander with Vengeance 1 will first get hit with Vengeance instead of siphon, and die. If that unit would instead attack a unit with Vengeance, it will first siphon then get hit by vengeance, and will survive.
This guide is supposed to be all about the nitpicky details like that. Thanks for pointing that out. I am waiting on Synapse to confirm that this is intended before I update the guide.
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