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[Spoiler] How to beat Cain Mutant?
Any suggested F2P deck that can defeat Cain Mutant??
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8.734%: Gaia the Purifier, Tomb-Broken, Arsha Transcendent, Tomb-Broken
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> _Originally posted by **[Karacal](/forums/338/topics/1924228?page=1#13536597):**_
> 8.734%: Gaia the Purifier, Tomb-Broken, Arsha Transcendent, Tomb-Broken
Thank you. Worked for me at second try at mission 10.
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for those wondering, this DOES NOT work at levels lower than 10. At least not in a guaranteed manner. This works because the flurry of the 0 turn enemy unit lines up with the activation of Arsha. At levels lower than 10, the flurry unit may not be fully upgraded hence the enemy flurry and arsha would not line up. The enemy COULD have a fully upgraded flurry unit, but that is highly highly variable and not something you should rely on (as in it drops your win rate below 0.1% iirc). And FYI, the second tomb is not necessary; it only boosts win by 1%ish. So here is how this works: You play Tomb, Cain plays flurry/berserk/legion unit (fully upgraded). The flurry happens, but due to subdue it doesn't berserk and because barrier activates IN BETWEEN flurries, the second and third flurry DO NOT do any damage. You play Arsha, enemy plays another card. IF the card is the 1 turn wall summoner, you lose. If it is ANY other card, you will win. Enemy flurry unit attacks, does damage to Tomb, but does not flurry. You play any other card (or none at all), enemy plays another card. Now the magic: the enemy flurry unit attacks, does damage to Tomb, Tomb barriers, enemy flurries (but does no damage) a second and third time. This means any card that was already played and is about to activate (arsha in our case) is rallied by 900. Your turn, arsha attacks (does 900+ damage killing the card in front of it) flurries and hits the wall (doing 900+ dmg killing the wall, which strikes but does not kill arsha), flurries for third time doing 1000+ damage killing Cain.
Basically you know on the first enemy card if you will win or not. If the first enemy card is the flurry, then the only loss scenario is if the second card is the card that summons the wall. What we can glean from the sim is that the chance for the following enemy card order is 7% (roughly): Flurry, ANY non-summon. And this makes sense: enemy has a 10 card deck, the chance that any single card comes out first (there is only a single flurry copy in Cain's deck) is 10%. BUT the second card CANNOT be 2/9 (the two summon wall units). So somehow through statistics and probability that i dont remember that multiplies by the 10% and gets down around 7%. Adding the second tomb (played as the third card) only increases the chance by 1% because of the play order of the enemy cards. Most of the enemy cards summon, so the 2nd tomb still needs to be in front of the flurry unit, so that means the card order must be 2/10 for the enemy first card (the evade/allegiance/hunt iirc), 1/9 for the enemy second card (same as first card), and 1/8 for the enemy third card (flurry unit). On top of that the enemy card order CANNOT be 4/10,1/10 (unit-summoner, flurry) as this insta-kills your commander.
TL;DR: use a commander that will keep Tomb-broken (yes, must be maxed, the dual fusion will not work) alive through 3 un-upgraded attacks of the flurry unit (gaia is only one option; use your brain or sim to find the others ;) ). Then play order is Tomb, Arsha. IF the first card is flurry, hold your breath. You now have a 7/9 chance to win. If the second card is the wall-summoner, that sucks for you.
PS - I still dont think this qualifies as F2P, as it requires a quad of a legendary that was very recent and is not generally available through grinding.
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If you have **Ultimata Ragefueled** and **Armada Xonar**, or can find a deck to slog through Seraph-20 / Armada-40
39%: Imperator Halcyon, Petrisis' Nexus, Ruins Surveyor, Ultimata Ragefueled, Armada Xonar
41%: Imperator Halcyon, Petrisis' Nexus, Ruins Surveyor, Ultimata Ragefueled, Armada Xonar, HyperSec Medilifter (Cain20)
Catch22, **HyperSec Hunter** is a strong card to beat Seraph
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looks like with arsha and tomb-broken now its unable to beat cain... any other suggestions?
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Imperator Halcyon, Tabernacle of Andor, Icarus' Chosen#2, Tabernacle of Andor, Dreamhaunter - 55%
Imperator Halcyon, Prixis Worldbender, Tabernacle of Andor, Icarus Infantry#2 - 35%
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Sorry if this is a dumb question, but where do you get icarus infantry?
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> *Originally posted by **[it3222](/forums/2468/topics/1924228?page=1#13660017)**:*
> Sorry if this is a dumb question, but where do you get icarus infantry?
Apparently, it's an epic reward card.
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