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So, after Xonar has been herfed how to finish Avalanche ??????
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I’m using two Cavewurms, industry of Eden, three drax, one spawning pod, and two bunker builders.
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I don't have builders , and that deck is unreliable. This became so big riddle.
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I don't have builders , and that deck is unreliable. This became so big riddle. This is so unfair to us. I am done with this game!!!!
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**Cain the Warden, Any Nexus, Draxacurse Invoked, Oluthian Cavewurm, Industry of Eden, Oluthian Cavewurm, Draxacurse Invoked, Spawning Pods, Draxacurse Invoked, Seraph's Wrath, Foxhole Builder (or Fort/Bunker), Spawining Pods.**
This is the deck I used after the Xonar nerf, and the progress was decent. As you progress you will get **2 Thrymheim Citadels which will replace Foxhole Builder and an Avenge card** (Oluthian Cavewurm preferably) and **Baldur who will replace Seraph's Wrath.**
Tips for the deck: 1) It might be useful to drop a Cavewurm early, before you get Citadels, and replace it with another high HP Wall tower. I used Prophecy Magnifier.
2) You need to understand that **Avalanche Mutant is basically a snipe/flank deck**. The flurry unit it drops is the deadliest card it has (it has 2 of them). If they are played in quick succession you might find yourself in a 100% loss senario.
3) The key card is Industry of Eden. It can protect your Commander long enough for your Avenge cards to activate and kill the flurry units, via the summon cycle between itself and a strong Wall/Jam card. **IMPORTANT: If the flurry unit drops second DON'T drop Industry as your second card. It will die next turn, before it activates and you will most definetely lose.**
4) You will want to place your **high HP/Barrier/Avenge in front of the flurry units to stop them from sniping**. This will not always be possible and it will result in you losing if you dont manage to get a Wall or a high HP card in front of them for a couple of turns.
5) If you manage to kill both flurry units early, your winrate will be near 100%, since the flank/snipe threat is gone.
6) Your **winrate will boost significantly** when you add Thrymheim Citadels in the deck and after Baldur, it will be a breeze.
7) **Be careful of the Strike on Attacked unit**. Dont just blindly put Draxacurses in front of it, because it might instantly kill your Industry of Eden before it activates.
General use guidelines: The decks goal is to feed avenge to Cavewurms and Overseers so they can bypass the high HP and Protect Avalanche Mutant provides. The main bet is to keep your Commander protected from the flurry units long enough for this to happen (You need **a minimum of 2 Avenge cards active** after you run out of summons, in order to win). That's where Industry of Eden, Foxhole Builder and Seraph's Wrath come into play. **You need to use these cards to stop sniping and flanks from the flurry units**. A good indication that you are going to win is when your Inustry starts rolling and you got 2 or more of them on the field. **Timing of Walls and high HP cards** is what will be the difference between you winning or losing.
I know that most of the time you wont get a perfect draw. These tips I mentioned are there so you can get an idea of the strategy and tactics to use so you win every single fight that is possible for you to win.
I also know that you might not have 2 Spawning Pods or a Builder. You will need to improvise based on the guidelines I mentioned above (for example Slick Garotter might work, an extra Wall unit, an extra Seraph to stop flanking etc). The cards in the deck that are mutant rewards make for a **strong baseline but they need support from other cards** I mentioned so you can get to the point of at least 2 Avenge cards oneshotting everything and Industry keeping your Commander safe.
Once you get the patterns down, you will see decent progress and trust me on this: Once you get Baldur and more importantly the 2 Thrymheim Citadels from the mutant, **it will be much easier and faster**. If you read the post you will most likely understand by this point why Thrymheim Citadel is such a strong card for this mutant.
Good Luck!
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Thank you so much for this extensive explenation. I already have two Spawning Pods and one Trymheim Citadel.
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Any new decks for this with decent win %?
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This is what I'm doing right now on an alt: I started using this: Imperator Halcyon, any dominion, Draxacurse Invoked, Spawning Pods, Draxacurse Invoked, Spawning Pods, sin swallower, Bunker Builder, spawning pods, Bunker Builder, Spawning Pods, Draxacurse Invoked, which is about a 38% win rate, replaced the second bunker builder with a thrymheim when it became available raising the win rate slightly, then once you have both thrymheim, then switch to this: Imperator Halcyon, any dominion, Draxacurse Invoked, Spawning Pods, Draxacurse Invoked, Spawning Pods #2, Bunker Builder, Thrymheim Citadel #2, Spawning Pods, Draxacurse Invoked which is simming in at about a 48% win rate.
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