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And sorry.for my english if you want try to.reply to me in polish
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Very very awesome thank you so much
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Thanks again for the update. Guess you codeded the new skill correct - but devs will throw it.
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Whoever updates that raid.xml on github - fix it please....first Silus' Pact was Strike instead of Rally. Now it's fixed - but still single Rally and not all. So everyone who presses on "Update XML" gets wrong results at the moment.
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When are you going to add Scavenge?
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> *Originally posted by **[lafl951159](/forums/2468/topics/920187?page=9#12728308)**:*
> When are you going to add Scavenge?
it is in, or my raid sims are about to be waaaayyy off
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> *Originally posted by **[c4sd](/forums/2468/topics/920187?page=9#12728468)**:*
> > *Originally posted by **[lafl951159](/forums/2468/topics/920187?page=9#12728308)**:*
> > When are you going to add Scavenge?
>
> it is in, or my raid sims are about to be waaaayyy off
The raid is in but not the skill Scavenge. At least thats what my sims are showing.
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You have to download the latest TUO version. Link is on first page.
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> *Originally posted by **[Isilrond](/forums/2468/topics/920187?page=9#12727992)**:*
> Whoever updates that raid.xml on github - fix it please....first Silus' Pact was Strike instead of Rally. Now it's fixed - but still single Rally and not all. So everyone who presses on "Update XML" gets wrong results at the moment.
You can change the xml file by opening it in wordpad and replacing the line with <skill id="rally" all="1" x=".65"/>
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> _Originally posted by **[bloedbak](/forums/338/topics/920187?page=9#12728829):**_
> > *Originally posted by **[Isilrond](/forums/2468/topics/920187?page=9#12727992)**:*
> > Whoever updates that raid.xml on github - fix it please....first Silus' Pact was Strike instead of Rally. Now it's fixed - but still single Rally and not all. So everyone who presses on "Update XML" gets wrong results at the moment.
>
> You can change the xml file by opening it in wordpad and replacing the line with <skill id="rally" all="1" x=".65"/>
I know this, my post was a warning for the 99% that not check the xmls after updating them.
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/push
1. possible to update the BGE.txt on github - BGEs were changed for last GW - still no changes. I don't expect that that the raid.xml for the upcoming raid is live so quick on github - so i try to post it here.
2. when i run fundsims with endgame 1 - sometimes it happens that the sim "split" quads in two duals. Sure - i could change to endgame 2 - but if have duals in my inventory they won't be used for the sim.
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## There you go. Please add to the github.
// Guild War BGEs
Typhon's Blood: Enhance All Refresh 8; Enrage All Bloodthirsty 5; Heal 16
Sandblast: Entrap All 10; Weaken All 7
Plasma Burst: Heal 15; Protect 15; Sunder 15
Landmine: Entrap 33
Inspired: Rally all 6
Blightblast: Enfeeble all 5
Bombing Run: Strike all 3
Triage: Enhance Fortify 9; Heal all 18
Charged Up: Overload 3
Combined Arms: Enhance All Coalition 3; Rally+Enfeeble+Strike all 3
Blitzkrieg: Rush
Paladin's Presence: Protect all 3
Viral Warfare: Enhance all Poison 3
Progenitor Tech: Heal+Protect+Rally+Enfeeble+Strike+Weaken all 4
Diminisher: Sunder all 2
Divine Blessing: Heal all 9; Rally all 6
Opalescence: Heal+Protect all 2
Power Source: Overload 1
Ferocity: Enrage 6
Tartarian Gift: Rally all 10; Enrage all 10
Artillery: Enhance Mortar 4; Mortar all 18
//Orbital Cannon: Strike 16
Orbital Cannon: Enfeeble 14
Bloodthirst: Enhance All Leech 6
Emergency Aid: Heal 40
Extended Reach: Enhance All Swipe 5
Mirror Madness: Mimic 14
Eternal Backlash: Enhance All Counter 6; Entrap 6
Winter Tempest: Enhance all subdue 10; Protect All 5; Weaken All 7
Sulfuris Essence: Evolve All Poison Venom; Enhance All Venom 6
Way of the Forsaken: Enhance All Corrosive 8; Heal All Raider 7; Enfeeble 7
Critical Blast: Enhance All Swipe 4; Enfeeble All 4
Will of the Nephilim: Enhance All Avenge 5; Protect All Bloodthirsty 4; Heal All Righteous 6
Armada's Conquest: Enhance All Evade 4; Rally All Xeno 6; Mortar 10
// Some other BGEs
Soothing Chant: Heal all 2
Noxious Arena: Enfeeble all 2
Bathe in Blood: Bloodlust 2
Fervorous Revenge: Revenge 3
Camaraderie: Enhance All Coalition 3
// Conquest Zones
// --
Asphodel Nexus:
// --
Phobos Station: Orbital Bombardment
Orbital Bombardment: Strike all 3; Siege all 5
// --
The Spire: Imperial Domain
Imperial Domain: Heal all 7// --
SkyCom Complex: Network Interference
Network Interference: Weaken all 6
// --
Mech Graveyard: Scrap Field
Scrap Field: Evolve 2 Pierce Rupture
// --
Seismic Beacon: HaltedOrders
// --
Enclave Landing: Brigade
// --
Andar Quarantine: Andar Isolation
Andar Isolation: Evolve Weaken Sunder
// --
Baron's Claw Labs: Virulence
// --
Colonial Relay: CriticalReach
// --
Borean Forges: Fortification
// --
Brood Nest: Blighted Swamps
Blighted Swamps: Enfeeble all 4
// --
Cleave Rock: Splinter Legacy
Splinter Legacy: Enhance all Berserk 4
// --
Elder Port: Oath-of-Loyalty
// --
Infested Depot: Devour
// --
Jotun's Pantheon: Jotun's Presence
Jotun's Presence: Protect all 4
// --
Magma Foundry: Volcanic Rain
Volcanic Rain: Strike all 5
// --
Malort's Den: Lethal Spores
Lethal Spores: Enhance all Venom 5
// --
Norhaven: Storm Shelters
Storm Shelters: Enhance all Evade 3
// --
Red Maw Base: Red Maw Barracks
Red Maw Barracks: Rally all 5
// --
Tyrolian Outpost: Reforged Plating
Reforged Plating: Enhance all Armor 6
// --
Ashrock Redoubt: Counterflux
// Activation Skills
Haunting Miasma: Enhance all Enfeeble 1
Suffocating Miasma: Enhance all Enfeeble 2
Paralyzing Miasma: Enhance all Enfeeble 3
Mending Light: Enhance all Heal 1
Restorative Light: Enhance all Heal 2
Rejuventating Light: Enhance all Heal 3
Unbreakable Shield: Enhance all Protect 1
Indestructible Shield: Enhance all Protect 2
Immortal Shield: Enhance all Protect 3
Inspiring Roar: Enhance all Rally 1
Resounding Roar: Enhance all Rally 2
Invigorating Roar: Enhance all Rally 3
Explosive Volley: Enhance all Strike 1
Deadly Volley: Enhance all Strike 2
Destructive Volley: Enhance all Strike 3
Dampening Field: Enhance all Weaken 1
Containment Field: Enhance all Weaken 2
Suppression Field: Enhance all Weaken 3
// Defensive Skills
Fortified Aegis: Enhance all Armor 1
Reinforced Aegis: Enhance all Armor 2
Augmented Aegis: Enhance all Armor 3
Vigorous Retribution: Enhance all Avenge 1
Enraged Retribution: Enhance all Avenge 2
Violent Retribution: Enhance all Avenge 3
Rapid Decay: Enhance all Corrosive 1
Fervent Decay: Enhance all Corrosive 2
Volatile Recoil: Enhance all Counter 1
Erratic Recoil: Enhance all Counter 2
Eruptive Recoil: Enhance all Counter 3
// Combat-Modifier Skills
Bolstered Phalanx: Enhance all Legion 1
Empowered Phalanx: Enhance all Legion 2
United Phalanx: Enhance all Legion 3
// Damage-Dependent Skills
Burning Rage: Enhance all Berserk 1
Fiery Rage: Enhance all Berserk 2
Thunderous Rage: Enhance all Berserk 3
Restrictive Bindings: Enhance all Inhibit 1
Restrictive Chains: Enhance all Inhibit 2
Restrictive Barrier: Enhance all Inhibit 3
Blood Siphon: Enhance all Leech 1
Blood Lust: Enhance all Leech 2
Blood Frenzy: Enhance all Leech 3
Noxious Fog: Enhance all Poison 1
Noxious Mist: Enhance all Poison 2
Noxious Haze: Enhance all Poison 3
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I'll update the bge.txt.
It is also possible to provide your own bge.txt or raid.xml as an update via github.
Just create a account on github and edit any file on the webpage.
That way you will create a pull request which i can accept or decline.
I'll get an email (to which i respond faster) and see the changes to previous version.
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I tried and wrote the xml part for the new raid. of course we don't know how many copies of the enemy cards will be used and if there will be a bge but it should be enough to find out which decks and guild structures work.
<raid>
<id>57</id>
<name>Apocalypse Returns Raid</name>
<levels>26</levels>
<commander>26006</commander>
<deck>
<always_include>
<card>60472</card>
<card>60482</card>
<card>60492</card>
<card>60502</card>
<card>60512</card>
<card>60522</card>
</always_include>
<card_pool amount="4">
<card replicates="2">60472</card>
<card replicates="2">60482</card>
<card replicates="2">60492</card>
<card replicates="2">60502</card>
<card replicates="2">60512</card>
<card replicates="2">60522</card>
</card_pool>
</deck>
</raid>
Please add this to github if you can't find any errors
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### Short Update:
**[v2.59.8]: ** New flag 'timeout'
* This stops the simulation after given amount of hours and prints the current best deck. 'timeout 0.5' would stop after ~30 min. It will stop approximately after that time (depending on iterations and climb/anneal), because the passed time is compared at a fixed checkpoint.
**[v2.59.9]: ** New climb option 'rb'
* Usage is 'climb-opts:rb'. This focuses the sim on using latest cards and increases performance.
#### climb-opts:rb
anneal and climb both use some randomization when changing decks.
This option will multiply the odds of trying to improve the deck with one of the latest 5% of the available cards by 4 (as of now).
Therefore a better deck is found faster (assuming latest cards are stronger than other options) and the sim is faster.
##### Notes
* When using this option with funds you might get a deck of the same strength that costs more because new cards get simed first.
* Recently or any buffed cards won't have increased odds.
* I got up to 33% faster sims, with approx. equal results.
* If you are using a very well maintained disallowed_candidates/allowed_candidates list this option most likely won't be beneficial.
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> *Originally posted by **[Isilrond](/forums/2468/topics/920187?page=9#12791428)**:*
> when i run fundsims with endgame 1 - sometimes it happens that the sim "split" quads in two duals. Sure - i could change to endgame 2 - but if have duals in my inventory they won't be used for the sim.
I couldn't recreate that.
The only situation i can imagine where this happens is when you don't provide correct ownedcards and the current deck gets reconstructed by single cards. (=> warnings: Need extra ... to build deck ...)
Then tuo thinks it has the base materials for the cards and would use duals even if the passed deck has the cards as quads.
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Got an odd problem, Running 2.59.7 raid sims correctly. get errors running 2.59.9. Using the same xml's etc... only difference should be program version.
from 2.59.7:
*tuo "Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter" "Apocalypse Returns Raid-10" raid ordered -t 8 climb 2500 dom-owned
Your Deck: Deck: DV4CcQhPVYhBVoPVYhVRXhDQZhDLMhDQZhNLahCOrNp
Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter
Enemy's Deck:1: Raid #56 "Apocalypse Returns Raid-10"
Apocalypse-1, Sabah-1, Endurance-1, Chaos Swarm-1, Gnaw-1, Vaque-1, Medi-droid-1, and 4 cards from pool +36/99
99.7076 (249269 / 2500)*
From 2.59.9
*tuo "Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter" "tier2" raid ordered -t 8 climb 2500 dom-owned
WARNING: There are multiple cards named Petrisis-1 in cards.xml. [1119] is used.
Error: Deck Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter: While constructing a deck: no commander found
Press any key to continue . . .*
Anybody else having issues?
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> *Originally posted by **[DR_F3LL](/forums/2468/topics/920187?page=9#12796568)**:*
> ### Short Update:
Nice to see updates here) Thanks for the new option!
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Dracorex Hivegod isn't found when I go to sim with it.
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> *Originally posted by **[531_DW](/forums/2468/topics/920187?page=9#12796678)**:*
> Got an odd problem, Running 2.59.7 raid sims correctly. get errors running 2.59.9. Using the same xml's etc... only difference should be program version.
>
> from 2.59.7:
> *tuo "Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter" "Apocalypse Returns Raid-10" raid ordered -t 8 climb 2500 dom-owned
> Your Deck: Deck: DV4CcQhPVYhBVoPVYhVRXhDQZhDLMhDQZhNLahCOrNp
> Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter
> Enemy's Deck:1: Raid #56 "Apocalypse Returns Raid-10"
> Apocalypse-1, Sabah-1, Endurance-1, Chaos Swarm-1, Gnaw-1, Vaque-1, Medi-droid-1, and 4 cards from pool +36/99
> 99.7076 (249269 / 2500)*
>
> From 2.59.9
> *tuo "Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter" "tier2" raid ordered -t 8 climb 2500 dom-owned
> WARNING: There are multiple cards named Petrisis-1 in cards.xml. [1119] is used.
> Error: Deck Barracus the Traitor, Alpha Desecrator, Sulfuris Condenser, Yurich's Observatory, Sulfuris Condenser, Polished Arrowhead, Ninurta the Shepherd, Skullmaster Guru, Ninurta the Shepherd, Virklaw, Ezamit Tranq, Dreamhaunter: While constructing a deck: no commander found
> Press any key to continue . . .*
>
> Anybody else having issues?
>
Yes. Changing commander to Barracus the Traitor-1 fixed the problem
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Right. Dracorex Hivegod-1 works too
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Adding -1 to the commander works ok for the raid. Tried against a guantlet, and it seems you have add to each deck commander also.
DR_F3LL, was there a change in xml's or code?
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The error that there is no commander should be fixed in version v2.59.10.
I changed the order of the cards to figure which is the latest (highest id). This mixed up old Raid units/commanders with the same name as the commander.
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bumping this to front page as I think the old tuo thread is highest now.
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