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**1. hp at it's base is a definition of how much damage you can take, without any other mathematical rule applying.**
you do not need to account for things like dark minions-- DoT damage and other factors that hinder armor unlike with raw health.
**2. you must outdamage hp regen to even affect health pools, and even then-- it has to be consistant.**
unlike with most armor builds, health is constantly renewable with regeneration, and a medic doesn't need to babysit you in order for your survivability to pull through-- since you can just kite for a little while before returning to the fray, if they can even injure you that much anyway.
**3. armor benefit peaks before hp benefit.**
the cap for armor resistances is around 10k, where it reaches 100% resistance, and to even feel like you're getting more out of it at that rate-- you have to climb to about 20k armor. again, armor doesn't protect from DoT damage and dark minions, and eventually can only make you so tough on it's own.
**4. weight speed penalties are no longer and issue, and you get to save your skill points.**
sure, bae and tb are nice additions, but without hg you become useless with heavier sets of armor on, and spending points into hg is a waste of skills that you could be using towards htl/crit. in addition, this also improves your kiting ability, allowing you to keep up with your assault and medics easily.
**5. you become less reliant on others composition for success, but on your own.**
likewise, medics no longer have to baby you for healing packs as you can now regenerate your own health, and you have to go for them less often in the first place. their self-preservation is more important than your or the assaults life, anyway.
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Uh, nobody really cares. Die another days is better than all of these if activated. Medkit is better too. There are otherways to play this game than armor and health. Oh yeah, also, try to fight a dark minion savage deva with no armor and no HG and no movement mods. Use a heavy weapon too. Also, what is this aimed at? Level 1s? level 100s? Health and armor don' t matter if you get oneshot. At level 1 enemies are too weak to care about. At level 100, your too strong to worry about the zombies. Also, armor only protects against 25% of dark minnion damage. 75% is ignored
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# you are a special kind of idiot.
first off, the devastator cannot come in dark minion-- that's necrosis and other bosses, but a dev can never come directly in dark minion. the only way you'd be right is with nightmarish giving them a base 5% ignore.
second, armor and hp still matters at level 100 and lobbies beyond because damage scaling result in zombies being able to still deal chunks of your health-- and it's arguably hardest midgame because of the way scaling works, but it's never useless.
hg is a noob trap for people who don't know how to handle their armor and weapons properly, as using lmg's isn't even a good idea later game when there's weapons with vastly better DPS for less movement penalty.
if you're getting oneshot, then you're playing heavy wrong-- and d&d has to be built around and even then-- if you're playing solo with no medkits, where are you going to get your health back for it?
*good job-- you made yourself look dumb. you couldn't take at least a few minutes to just research?*
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OMG, lol. Your stupid. Devastator can come in dark minion. Ha lol. I thought I was dumb. Look at you lol
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Give me some examples of weapons plz too that have more DPS than a black lmg thats not a champion or prem weapons thx :D
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-On early lvls, you need more HP and speed than dmg resistance.
-Atleast 40hp regen and bio on a mobbing weapon is good to go esp on apocalypse. Although having a medic on your team is nice, its not good to rely on them 24/7.
-Die another Day" isn't worth to invest 2 sp or more. 1 point on sp will do the job.
-Heavy gear is a nice skill but its not necessary to max or invest. I really hate it when players says that a heavy without HG is a shit heavy. Some of the CS competitive players with OP heavies has either 1 or 0 point on HG.
-A lvl 100 medic or assault with a good resist is good enough to take some hits on NM matches but a properly built Heavy could tank almost anything on nm match, most dms aren't tankable especially savage dev/necro... although a tanky heavy can still take a few hits from them.
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you're implying that you aren't going to reach 99.9% resistances just by using graphene which is just untrue?
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1. Of course you can reach 99% with all graphene, but so what? You really only need 99% for physical and toxic resist
2. You can still increase tankiness with 3x body fueling armor augs and/or toughness skill (max possible health is around 35k I believe).
3. Besides, late game is really just about how fast you kill stuff - its great if you can tank an nm sav dev, but you dont wanna keep tanking it for 10 minutes.
4. Anything can come in dark minion, and they ignore 75% armor
And correct me if I'm wrong, but you seem to be assuming that heavies *must* be tanky to be "good heavies", but thats not true. I switched from tanky (max bae,tb, hg) to [this](https://imgur.com/a/eqZ3WXD) without any regrets.
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