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What skills should i use for heavy?
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my stradegy is put lvl 25 speed lvl 25 tough body lvl 10 or 15 SAS armor lvl 5 crtitical chance lvl 5 (the locked skill till lvl 20) bomb lvl 5 that second skill with battery AND lvl 3 reload time lvl 3 field supplies and last lvl 3 toughnes thats all
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Well, this is Heavie’s tank build ( **NOT DPS BUILD** ).
Toughness 25
Tough Body 25
Armor Expert 25
Aerial Bombardment 5
Die Another Day 1.
I don’t know about 19 other skill points.
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A lot of people like to recommend a tank build. But I do something different.
My heavy focuses concussion and hold the line. Hold the line’s added pierce is amazing with guns like the gigavolt or rocket launchers (particularly with the enlarged augment) and the damage boost is nothing to snuff your nose at either. He’s absolutely amazing at crowd control. Concussion, holds enemies back so you don’t have to move and can maintain your hold the line bonus. Also I can’t count how many times the stun has saved an ally from a boss by triggering at just the right moment letting them get away. Crit shot and fast reload are also good skills. I highly recommend it if you don’t like playing too defensively.
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kinda hard to find good skill build in heavy class, but i will build my heavy like this
lvl 25 hold the line
+85% damage and pierce for 24s, so basicly you only need to wait 6s to use this skill again and like ChuckDaRighteous said add this skill with concussion and you dont have to move
lvl 15 councussion
12% stun chance for 1.2s, so every 10 bullets you shoot 1 bullet will cause stun for 1.2s add this with high rps weapons like ronson smg (20.0 rps) not even boss can touch you and the stuned zombie will cause zombie behind them stop too
lvl 1 die another day
just for emergency exit
lvl 1 aerial bombardment
i dont like this skill because long cooldown but short activation time not like the other 2 class (assault team and zombie antidote)
lvl 25 tough body
54% damage reduction, i think this the best skill for heavy so you only take half damage from every zombies
lvl 25 fast movement
39% inceresed movement speed, in my opinion better maxed this skill rather than heavy gear skill because you can just avoid use weapons with big movement penalty or add skeletonized augmentation
lvl 8 fast reload
27.86% inceresed reload speed, for more dps and stun chance
i will use high rps or AoE weapons with biosynthesis augmentation with this i dont need to take toughness, body armour expert or health regen because every time i kill zombies i get some health
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scrap the hmv unless you play in mp use the hold the line. those other skills are useless early on.and as with any game-reload and agility.
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I am currently level 56 in heavy. I am about to get a respec token from the SAS Blitz Championship. I'm currently on bronze. I am planning to try to get to these skills when i get to level 100 and the skill points from the aug rewards: 25 Toughness, 25 Tough Body, 25 Body Armor Expert, 1 Brute Strength, 5 Concussion, 1 Aerial Bombardment, 10 Fast Movement, and 13 Fast Reload. Is there anything wrong with what I am gonna try to get for my skill points?
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> *Originally posted by **[Vasya_](/forums/2609/topics/429974?page=1#8408977)**:*
> Well, this is Heavie’s tank build ( **NOT DPS BUILD** ).
>
> Toughness 25
> Tough Body 25
> Armor Expert 25
> Aerial Bombardment 5
> Die Another Day 1.
>
> I don’t know about 19 other skill points.
>
>
This.
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Now I' thinking about this: 1 Aerial Bombardment, 20 Toughness, 20 Body Armor Expert, 10 Health Regen, 25 Tough Body, 1 Die Another Day, 15 Fast Reload, 10 Fast Movement, 1 Brute Strength, and 5 Concussion.
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Passive (crowd managment) heavy
20 heavy gear
20 BAE
20 Tough Body
10 concussion
10 brute strength
1 Die another day
1 Hold the line
5 to 10 pts fast movement
optional (13 pts to chosen skill)
(Remember this build requires piercing and rate of fire more than damage)
Active (survivalist) heavy
Tough body 20
Toughness 20
Body armor expert 20
Fast movement 20
Die another day 12
Hold the line 8
(remember die another day is used agressively combined with resistance on this heavy to stand still for hold the line)
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Why would you put toughness? Thoughness doesn't make you unbeatable. Armor does. You could have 25 thoughness and 0 body armor expert and a nightmarish savage necro would kill you in 4 hits, while 0 thoughness and 25 body armor expert would make it require more hits to kill. Tough body 25 and body armor expert 25 are essential. Just saying.
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> *Originally posted by **[BigWizardz](/forums/2609/topics/429974?page=1#10873844)**:*
> Why would you put toughness? Thoughness doesn't make you unbeatable. Armor does. You could have 25 thoughness and 0 body armor expert and a nightmarish savage necro would kill you in 4 hits, while 0 thoughness and 25 body armor expert would make it require more hits to kill. Tough body 25 and body armor expert 25 are essential. Just saying.
Agreed, toughness is pretty useless in higher levels. I would suggest putting most of your points into Body Armor Expert and Tough Body for tanking. Die another day should only be limited to one point as it's already 4 seconds of near invincibility. To summarize, my prefered loadout would be 20-25 Body Armor Expert, 20-25 Tough Body, 20-25 Heavy Gear, 1 Die Another day, 1 Concussion, 20-25 Hold the Line, and split any remaining points into Fast Reload and Fast Movement (although I would advise against going for Fast Movement as in higher levels, machine assisted armors and your Heavy Gear skill will be enough to compensate for any speed lost)
P.S: I've debated with myself for quite some time about the Critical Shot skill and decided that it wouldn't be a bad idea if you wanted to sacrifice some defensive skill points into Critical Shot.
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The more health you have the more hits you can take. Damage reduction is great, but you need the bulk to withstand anything substantial. It seems like people are saying you don't need health and to worry more about armor. In my experience the high damage units and toxic will eat up whatever armor you have and you need the girth of health to withstand it.
I really just wanted to comment on the power of bombardment for heavy units though. Tanking is important, but medics can make really good tanks too and they heal themselves first most the time. Crit and Bombardment after health and armor can allow you to push back the mobs and keep the game moving.
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I have been playing this game for some time now and i got two heavy chracters my best level 100 is build to survive in apoc when savage necrosis spams the area the skills i use are....
1)heavy gear (25 skill points): Its one of the best tank skills cause some guns have so much movement penalty that it makes impossible for medics and assults to carry them while running so they have to waste a slot for skeletonized aug. This skill save the aug slots for tanks and we can add something important aug to weapon.
2)Tough body (25 skill points): 54%damage reduction very important vs dark minions.
3)Armor expert (25 skill points): With this you can have 99% resistance if you got good gear and if you have less armor expert you will instantly die in nightmare mode.
4)Regeneration (25 skill points): Best skill against apoc event wave 1 have bosses when you kill them you dont need medic to heal so in wave 6 when runners and bosses came you can kill them easily..
These skills from reward augments
5)councussion (1 skill point): I use flamethrower so bullets release fast and zombies cant move
6)die another day (1 skill point): For emergency ofc
7) aerial bombardment (1 skill point):For crowd control
8) all ther skill on hold the line for damage and pierce
Now you got a tank who heal and never die
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25 tb 25 htl 25 hg 1 dad1-2 field supplies
depending on your gear more or less bae or crit
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That necro of a 3 year old post ....
Back to topic, **planistorun** and **Master_Chief1996** have pretty much listed out the core skills and what your end game build should roughly be.
I will just add that for general ***dps-orientated heavy leveling***, drop 1pt into dad and conc, then focus on htl lvling to 25. If you plan to respec (tokens are from events and bronze championships, relatively easy to get) and also if you plan to save all cores you get, 25regen will help immensely, especially if you use hp regen augs on armor and buy green buff. Rational behind that is because sub-50 armor is shit and you don't have a good income yet to aug it, so bae isn't that useful. While TB is nice, you don't have the huge hp pool yet to benefit from it (Benefit begins roughly around lvl48) and dark minions hurt isn't that much different from other normal minions since you have paper armor to begin with anyway.
Around lvl 50, you will probably start getting decent red weapons/armor, to which you need to make a decision on which weapon class to specialize/focus in to power lvl your mastery. If you got heavier weapons, HG is more logical. If you got lighter weapons, you can go TB. If you got decent armor, go BAE. Level them to about 15, then cover whatever you are missing. So if 15hg, then go 15bae. If 15bae, go 15tb. This should be able to cover you with the 25regen for some levels. For the remaining points, drop em into TB or HG. 15bae should be enough to keep your % at around 85-90%. It's not great, but it's decent enough, just have to watch out and not face tank anything unnecessarily. Remember, you're not a full tank yet.
Once you get a 10xx end game black chest armor (hardplate, titan, graphene or r4), and if you saved your cores, you should core it and add hp regen to it, the other slots depends on which armor. With a good base stats on armor with hp regen augs, you can now respec skills into 25htl, 25bae, 25hg( or tb), 1dad, 1conc and 1field supply (if you took hg, dump rest pts into tb). You're hp won't recover as fast as before, but you will be able to resist most dot damage. This will be your end game build for some time, till you get more cores, armor and weapons.
In regards, to crit, you can swap 25hg for 25crit if you plan to use light weapons. For heavy weapons, most players get crit after they have 10/10 cored their armor to free up points from bae.
Alternative heavy lvling is the ***tank-orientated build***, so instead of taking 25htl, you take 25tb with 1dad first, then 25bae, then 25hg to counter hardplate, then 25htl for dps. I have personal experience, since I started out like that when I was nub and in the days when respec tokens could only be brought with kreds. Main problem is that you will be clearing maps slower, since you don't have the +126% dmg buff from htl. A plus side is that your death count will generally be low if you play well and you don't need to respec.
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> *Originally posted by **[UnchainOgre](/forums/2609/topics/429974?page=1#13108867)**:*
> Heavy Build: Easy Basics Step By Step:
> If your lvl 10: 5 Toughness, 5 tough body, lvl 15: 5 health regen, lvl 20: 5 toughness, lvl 25: 5 tough body, lvl 30: 5 more health regen, lvl 35: toughness, lvl 40: 5 Tough body, Lvl 45: 5 toughness, lvl 50: 5+ more health regen. now all togeather from lvl 1 - 10 - 15 - 20 - 25 - 30 - 35 -40 -45 - to 50. :) you have: 15% health regen, (for every level up you get 300+ hp, this will scale togeather with toughness :D) 20 toughness (300x20 = 6000 + 6000 from level ups = 12,000+ health) 20 tough body (40% damage reduced Thats gonna make you tanky with the amount of hp and regen u have and damage reduced your so gonna be lucky) now thats all for those of you who had reached the limit of lvl 50 or 50+ and if ur lvl 60 or 70 put those rest skills whatever u want or you can just continue the steps, but i prefer you shouldnt continue it. my suggestion for the extra skill points of the rest: 1 Die Another day, 5 concussion, 5 brute strength.
Wtf this reply in apr 29 2019......
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my technike is
1 speed
3 reload
23-25 crit
toughness 6 and
aerial bombardment 20
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> *Originally posted by **[wuzetka](/forums/2609/topics/429974?page=1#13208744)**:*
Aerial bombardment becomes useless in the late game. You're better off using those 20 skill points elsewhere.
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