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Mabey some vehicle/mechs/drones
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for SAS 5 they should add codes and familars (like zombie pets,spitter,runner,stalker) + maybe add handicaps and cheats? (handicaps will wekaen your charactre but add the bonus and cheats will make your character stongers but lesser bonuses) + your real ninja kiwi awesome points and coins
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Real shame...
Most of you want to add trash content and want to make this something else that isn't SAS. Only a minor of people care about those bugs, glitches, lag and game balance, that's the priority.
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pls ad a melee mastery - i allways feel i loose something when zombie dies on my guardian armor and no mastery profits. Suggest little more hp, higher frequency melee, melee ignores little defences ...
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They could have been made SAS: Zombie Assault V into a Client. ( To optimize the performance of gameplay)
Browser ?(Play in Browser may still available though, Kong hopefully goes with its built-in SAS Chat Room)
So yea, my biggest wish is at least they can make the 5th sequel to use GFX/VGA resource.
(Because I have a real sh-tty CPU compared to my GTX card)
Still the same Top-Down Shooter gameplay ?
No problem at all.
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Less Lag.
Literally SAS4 would be one of the best games ever if it didn't require an $350 i7 just to get top scores during events.
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> *Originally posted by **[DeathSparky](/forums/2609/topics/583183?page=7#10954913)**:*
> Less Lag.
>
> Literally SAS4 would be one of the best games ever if it didn't require an $350 i7 just to get top scores during events.
Totally agree. Even a $3k laptop, quad core, dedicated graphics and 16gb ram that can ran most aaa games on high graphics still struggles with sas4 due to the memory leak that inevitably acculumates from the number of zombies spawned. It's most pronounced on event maps where you see your free ram plummet and then the lag begins.
Other point for improvement would be better diversity of weapons in the LMG category. The weapons are too similar, mostly physical damage and only 1 thermal and 1 energy. The only energy LMG also happens to be one of the crappiest weapons that literally everyone ditches. With the exception of RED Proposition and RED T40, the RED LMGs currently feel underpowered compared to other weapons, creating a power vaccum during lvl50~80. My idea would be to improve LMG stats, like firerate, penetration, capacity and more elements (thermal, corrosive, explosive, physical/thermal hybrid, innnate biosynthesis), at the expense of movement speed and/or reload. This would make LMGs more distinct from AR, i.e. very hard hitting linear weapons but slow to kite and vulnerable during reloads, giving Heavy's a better identity on the battlefield.
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first person and third person
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new class : comander and demolition
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> *Originally posted by **[nt9w0](/forums/2609/topics/583183?page=7#11049643)**:*
> > *Originally posted by **[DeathSparky](/forums/2609/topics/583183?page=7#10954913)**:*
> > Less Lag.
> >
> > Literally SAS4 would be one of the best games ever if it didn't require an $350 i7 just to get top scores during events.
>
> your priority should be to get a better graphics card;not processor,as with most games.on the other hand their servers suck and you cant do anything about that,and the same goes for bugs such as on zombie pods NM mode you shoot the eggs and they wont break until you reach the boss room/parking lot at which point they all break at once and the lag is too intense for you to even move,moreover shoot.
> also,when you get that able beast of a computer that costed you a fortune its doubtfull that you'll want to use it to play a 2d flash game..
> so i totally agree that their first priority would be to find a godamn way to reduce lag even if you had to download the game in order to do that.or at least give us fullscreen ffs,its been too long.
This is a flash game. Uses very little graphical memory, but is VERY heavy on CPU & RAM. An intel core i7 with a GTX 560 would out-perform an intel i5 with a GTX 980, because the i7 is a top of the line CPU with much more memory to expend on the ridiculous amount of particles this game uses. The purpose of the video card is to render images to your screen, pixel by pixel. High end video cards are specialized for rendering 3D models and environments, you don't need them for simple flash games such as this one. The processor, however, is what processes rendered images through your computer on a constant basis. When enemies are constantly entering the screen, the processor has to work harder and harder to keep all of these images loaded, and the less it has the capacity to do so, the more it has to start restricting the consumption of RAM. So it starts to drop frames, which causes lag. And since, for whatever reason, it seems like when zombies come on screen, their data isn't deleted when they're killed. Or something like that, idk how to explain it. The longer a game goes, the more your processor will stress, and it's unavoidable. If any developers are watching this, perhaps you should add the option to disable gore? Or disable corpses at least. A lot of violent games have the option to disable gore and it helps processing quite a lot.
I'll be honest, I stopped playing this game awhile ago because of inability to effectively play events. I would be more than happy to play it again if something was done about the memory leaks.
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> *Originally posted by **[DeathSparky](/forums/2609/topics/583183?page=7#11063558)**:*
> > *Originally posted by **[nt9w0](/forums/2609/topics/583183?page=7#11049643)**:*
> > > *Originally posted by **[DeathSparky](/forums/2609/topics/583183?page=7#10954913)**:*
> > > Less Lag.
> > >
> > > Literally SAS4 would be one of the best games ever if it didn't require an $350 i7 just to get top scores during events.
> >
> > your priority should be to get a better graphics card;not processor,as with most games.on the other hand their servers suck and you cant do anything about that,and the same goes for bugs such as on zombie pods NM mode you shoot the eggs and they wont break until you reach the boss room/parking lot at which point they all break at once and the lag is too intense for you to even move,moreover shoot.
> > also,when you get that able beast of a computer that costed you a fortune its doubtfull that you'll want to use it to play a 2d flash game..
> > so i totally agree that their first priority would be to find a godamn way to reduce lag even if you had to download the game in order to do that.or at least give us fullscreen ffs,its been too long.
>
> This is a flash game. Uses very little graphical memory, but is VERY heavy on CPU & RAM. An intel core i7 with a GTX 560 would out-perform an intel i5 with a GTX 980, because the i7 is a top of the line CPU with much more memory to expend on the ridiculous amount of particles this game uses. The purpose of the video card is to render images to your screen, pixel by pixel. High end video cards are specialized for rendering 3D models and environments, you don't need them for simple flash games such as this one. The processor, however, is what processes rendered images through your computer on a constant basis. When enemies are constantly entering the screen, the processor has to work harder and harder to keep all of these images loaded, and the less it has the capacity to do so, the more it has to start restricting the consumption of RAM. So it starts to drop frames, which causes lag. And since, for whatever reason, it seems like when zombies come on screen, their data isn't deleted when they're killed. Or something like that, idk how to explain it. The longer a game goes, the more your processor will stress, and it's unavoidable. If any developers are watching this, perhaps you should add the option to disable gore? Or disable corpses at least. A lot of violent games have the option to disable gore and it helps processing quite a lot.
>
> I'll be honest, I stopped playing this game awhile ago because of inability to effectively play events. I would be more than happy to play it again if something was done about the memory leaks.
Your Sir, Are A Genius
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> *Originally posted by **[SASJuggernaut](/forums/2609/topics/583183?page=7#11096905)**:*
> **Originally posted by jabarius** "If any developers are watching this, perhaps you should add the option to disable gore? Or disable corpses at least. A lot of violent games have the option to disable gore and it helps processing quite a lot."
>
> Wow I actually can not believe that you asked for something like that, I cringe too hard. Lucky for you, there always has been a disable gore option ever since the darn game came out! Let me be extremely specific, *holding the cringe back* when you go play a match, press the ESC key on the very top left of your KEYBOARD. then seven buttons will come up on your MONITOR. For MAXIMUM game performance, disable VFX, (Visual Effects: explosions, viberating screen, ect.) disable Gore, and switch the Graphics Quality to low. *you STUPID IDIOT HOW COULD YOU HAVE NOT EVER NOTICED THAT?!!*
Dude, calm yourself. When I had a normal computer, turning those options off inevitably did not help reduce lag. Calling someone an idiot and "holding the cringe back" isn't going to help anyone.
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new DRONE and VICCHLE my idea sucks rigth
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Better anti-hacker program and a better laser weapon, like hotspot but even better.
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> *Originally posted by **[MrFartworthy](/forums/2609/topics/583183?page=7#11171005)**:*
> Better anti-hacker program and a better laser weapon, like hotspot but even better.
well i stopped playing this game because of this hackers it sucks ...
sorry to say this but you have no idea how good a 10/4 Black hotspot is ... its an op killer gun who can kill super super fast ... just look for some youtube video to belive me ;-)
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I think in SAS 5, you should be able to customize a personal squad for single player campaign, and in multiplayer the squad is gone, instead replaced by players. The group should be based off of the players characters (like if you have one character to start off with, you have no squad mates. But if you have 6 characters, like in SAS4, you get to exclude 2 of your choice). However, the tutorial/first misson should give the player 3 randomly named/armed NPCs for the purpose of commanding and interacting with them. I figure this would add a nice team feature, in case your playing offline. They can be disabled at will too, allowing a lone wolf mission. Rewards will only be gained on the character you are playing as. Just a thought!
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> *Originally posted by **[franknboy](/forums/2609/topics/583183?page=7#11175353)**:*
> I think in SAS 5, you should be able to customize a personal squad for single player campaign, and in multiplayer the squad is gone, instead replaced by players. The group should be based off of the players characters (like if you have one character to start off with, you have no squad mates. But if you have 6 characters, like in SAS4, you get to exclude 2 of your choice). However, the tutorial/first misson should give the player 3 randomly named/armed NPCs for the purpose of commanding and interacting with them. I figure this would add a nice team feature, in case your playing offline. They can be disabled at will too, allowing a lone wolf mission. Rewards will only be gained on the character you are playing as. Just a thought!
>
Exp can be distributed at the will of the creator, but i think it can only be applied to the active character, allowing more game time. But if you desire developers, have the exp shared between the characters. Up to you.
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Another thing, make a mission where you are on a spaceship transporting civilians when ComBot takes controll of some drones and attacks you. Maybe add some zombies to board the ship or something.
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I don't really find the concept of vehicles in SAS all too appealing. It's just not the SAS that forever domminated my childhood (not that long ago). Honestly, why would you need a vehicle if the maps are small enough to walk through quickly?
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Lol do really everyone have wood computers? l_()l_ i don't have lags
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You know how SAS 4 had companies like Critical Mass, HVM, and Rancor? Maybe add some new ones and their descripition. For Example: TEKNOBOOM Want something that really lays watse to your adversaries? Look no further! Here at TEKNOBOOM we put the BOOM in "Wow, he died fast and left a nice red somke cloud!". You get what i am saying?
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