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It would be nice to have next to the “4x damage at level **\*** ” something that also said "(532N away) or something like that to indicate how much money to get there from your current spot.
It would also be nice if when holding down shift or ctrl it would show what the damage would be at if it upgraded all of those levels, instead of just showing the next levels damage.
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> *Originally posted by **[BigBlackShark](/forums/2737/topics/428207?page=4#posts-8416900):***
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> how about a button that buys a level for the cheapest hero because like a lot of people its annoying when trying to get souls.
It’s a very good idea! I need that button now!
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I think Cid skills (active an pasives) should be more distributed beetween lvl 10 and 1000 and not just at the first low levels
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Make the gilding/regilding randomized for each roll. This is an important point to address. As it stands, you have some save files preordained to derive no real benefit from gilding, or at least far less than average. For instance, in my first 30 gildings, i will get abaddons and amenhoteps galore. About 4 for each, and 2 Bettys. No Treebeast. No Brittany. No Ivan. This order will never change, because there are no randomized rolls, there are gilding paths for each save file that write in stone whether gilding will benefit you or not. So I have no interest in playing or paying, because my next 30 gildings are going to suck. I may as well abandon ship, essentially. If you allow randomized rolls, you have a potential for exploit— people exporting, regilding, importing if they fail. I do understand that. It is, however, easily addressed (put a cooldown on regilding after an import, put a time stamp on the import/export, etc). And really, does it cause any harm even if they did? They still are charged two souls. Or put an order of sorts to it— you do not get duplicates until you get one of each, or they go in order, or any number of things. But as it stands, the system openly dismisses many players/their save files and the time they’ve put into it. Would it be such a bother to me if I didnt take a peek? Probably not, but it’d still be a problem in the game itself. It is set in stone that some people essentially do not receive the gilding feature, currently. Cant see spending more time on the game if this is not addressed.
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Can you make it so that the hero soul bonuses stay even after buying some upgrades/degilding? Losing the bonus for an upgrade or degilding will lower the overall dps if the upgrade or degild is not ridiculously good
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I’d suggest making it so you’re not punished for being stuck on a boss and go offline. I assume offline mode is equal to the rate the 8 hour fast-track has, and I watch that number sometimes. I was on level 154, and it told me I’d get around 470N-475N from the 8 hour thing, when I beat the required 10, it dropped to 408N. That is over a 10% drop in gold income, and when the bosses are there, that is when you most need that gold.
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> *Originally posted by **[Marianit00](/forums/2737/topics/428207?page=4#posts-8417437):***
> > *Originally posted by **[BigBlackShark](/forums/2737/topics/428207?page=4#posts-8416900):***
> >
> > how about a button that buys a level for the cheapest hero because like a lot of people its annoying when trying to get souls.
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> It’s a very good idea! I need that button now!
Agree. But I think it sould be autolevelup switch like autoadvance. Iddle game must be iddle. :) And button for highest affordable to work from up to down.
And another small thing. Disable LvlUp button if it is not enoth money for Ctrl-Click or Shift-click.
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I think it would be nice to see the increase in damage to when I use the crtl or shift option and not only the money it needs
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> *Originally posted by **[Marianit00](/forums/2737/topics/428207?page=4#posts-8416789):***
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> Instead of letters you could switch that to cientific notation in the config.
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> (6,720,000,000 = 6.72×10^9)
Scientific notation would be great to see in the game.
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> *Originally posted by **[Salvian](/forums/2737/topics/428207?page=4#posts-8416320):***
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> Adding some high lvl skills to heroes would be nice. For lvl 500,1000,1500 not only dmg
I agree
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I find the shift click less than useful at 10 levels per. 25 levels per would make more sense as most abilities are multiples of 25 and the 4x is every 25.
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It would be nice adding one click per second for each 200 levels on Cid, up to 10 clicks/sec. That way it would make sense in lategame and keeping our window open.
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make cid the helpful adventurer helpful in later levels like 1000 2000 etc.. rather a x10, change it to x25 since everything we buy is after 25 upgrades.. thank you for the x100, i could calculate how much more to go before my specific hero reaches lvl 1000.. thank you for the individual dps.. not that important but can you also show how much dps a hero have w/out the gilded bonus? just place it besides the heroes dps when we put our mouse in the lvl up button, like DPS: 30,571O / (the amount of non glided)..
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Cid is horrible. Worthless to upgrade past level 200. Maybe Cid could give a slight bonus to % click damage? .1% per 200 levels would be enough to put something into Cid at least. For the same reason, “Master of Reincarnation” is useless to get. Maybe swap the bonuses given with that thread of achievements for something more useful. A bonus to click damage would be a good choice for this one as well, maybe +0.2% per achievement.
Need to add more achievements as well. “Terminator” and “Super Levelupper” will probably not be achieved by many people, but other categories need to be expanded until they also include achievements that are out of reach, to give people something else to accomplish (even if it takes a year).
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> *Originally posted by **[RockEddy](/forums/2737/topics/428207?page=4#posts-8416721):***
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> I’d like to see a button to buy the cheapest hero. When i need heroes before ascending i don’t care who they are, just if they are cheaper than other.
Seconded. I’d also like to see it as an autobuy option with another option to **re-enable Progression Mode** after N (10, 30, 100, whatever) autobuys of the cheapest hero for a real end-game idle experience.
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Even with the Gilding system, a lot of players are still requesting new heroes. This implies that they are not seeing the benefit of gilding. You can easily fix this request by removing the randomness from gilded heroes. By making the gilding process go in order from Treebeast all the way to Frostleaf, players will begin seeing the effectiveness of Gilded Heroes.
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I have some suggestions for the next update regarding gilded heroes. Some gilded heroes such as King Midas are significantly weaker than other gilded heroes. Instead of giving King Midas a DPS boost, I propose that you give him a +X% Gold boost where X is some number than makes sense. Other gilded heroes can have boosts that reflect their general usage. An example is giving Betty a boost like +X% DPS to all heroes. A final example is to give Alexa a +X% Critical Hit Damage on Clicks boost. Thank you for your time, developer. I enjoy your game!
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Another suggestion: Add a clicks per second counter
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Maybe after the billions(DPS, gold or HP) you should stop using letter and start using exponential; I think that it would be easier to understand
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i’d like someone way to see which 2 abilities were last used, so i can know what skill reload will affect in case i forget or mess up the order.
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Cid’s Damage is outclassed by +Click Damage of 0.5% DPS. You should at least give her a boost. Because nothing else adds to “Click Damage” that comes from Click Damage. Any form of Damage boost to Click Damage comes from DPS.
You could add +1% Click Critical Damage or 0.1% Click Critical Chance every 500 or 1000 levels of Cid
You could add 5x or 10x Click damage on level 200 every 100 levels. And upon reaching level 1000 you could reduce the multiplier by half? It’s not a game breaking Right? lol. With her damage not more than 5m on level 200.
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Rebalance the souls gained from primal bosses at high lvls. At the moment the best way to gain souls is to get to 75 souls and then never ascend again and just gather souls.
The reasons for this is:
1) It takes roughly the same effort to get from lvl 200-205 as it takes from lvl 340-345 (I haven’t progressed further but I don’t seem to slow down).
2) Dark Ritual is possible to use energized once/30 minutes at 75 souls. This gives a damage increase of over 50% in 2.5h. This means in order to keep up with the damage from ritual alone, you must increase your number of souls by 50% every 2.5h (so if I have 100 souls, I need to increase them to 150 in 2.5h to even out the damage).
3) I get higher and higher amount of souls for each primal without it taking longer to kill.
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A few possible solutions;
1) Nerf Dark Ritual to make it slower to progress at high lvls.
2) Nerf amount of souls from Primals in higher lvls to make soul gaining linear instead of exponential.
3) Increase the effect/amount of souls gained from low lvl ascensions to match the one from high lvl ascensions.
For me it would make more sense to get into lvl X in one ascension and then hit a wall which forces me to ascend to be able to get into lvl X+Y the next ascensions as I get a bit more damage this time around. With Dark Ritual, you never hit that wall.
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Show the dps after a (shift) upgrade and a (ctrl) upgrade, instead of only showing the dps after regular upgrades
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I’ll probably get -1 for this but please max the amount of registered clicks to about 35/s. This will minimize the amount of auto clickers the game has brought along. Maybe then there can be a leaderboard?
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Heres a great idea for an achivement that me and some other players though up in chat. “It ain’t broke, but I still fixed it.”, credit dracovitae for the name, and it would be for Ascending the world without ever leveling Abaddon
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