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> *Originally posted by **[thorak931](/forums/2737/topics/428207?page=5#posts-8421077):***
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> Rebalance the souls gained from primal bosses at high lvls. At the moment the best way to gain souls is to get to 75 souls and then never ascend again and just gather souls.
>
> The reasons for this is:
> 1) It takes roughly the same effort to get from lvl 200-205 as it takes from lvl 340-345 (I haven’t progressed further but I don’t seem to slow down).
> 2) Dark Ritual is possible to use energized once/30 minutes at 75 souls. This gives a damage increase of over 50% in 2.5h. This means in order to keep up with the damage from ritual alone, you must increase your number of souls by 50% every 2.5h (so if I have 100 souls, I need to increase them to 150 in 2.5h to even out the damage).
> 3) I get higher and higher amount of souls for each primal without it taking longer to kill.
>
> * * *
>
> A few possible solutions;
> 1) Nerf Dark Ritual to make it slower to progress at high lvls.
> 2) Nerf amount of souls from Primals in higher lvls to make soul gaining linear instead of exponential.
> 3) Increase the effect/amount of souls gained from low lvl ascensions to match the one from high lvl ascensions.
>
> For me it would make more sense to get into lvl X in one ascension and then hit a wall which forces me to ascend to be able to get into lvl X+Y the next ascensions as I get a bit more damage this time around. With Dark Ritual, you never hit that wall.
How about making the Dark Ritual dependent on defeated bossmobs and/or souls, (something like you need to kill a boss, to get another Ritual or your amount of souls is the limit how many times you can use it, so that the souls from ascending become a key feature later on)
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How about adding hard achievements like playing a world and Ascending without ever using ability’s for that world or Ascending by only buying cid and amenhotep
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Make Primal bosses unique…It’s kinda bland to use same combo over and over without a challenge.
Example:
Hard skinned boss – Cannot be critically stricken. This way, you have to use another combo to kill him, without using critical strike buff.
Enduring boss – DPS is 25% against him. You have to focus on clicking instead.
Elusive boss – Has 50% to evade a click. Increasing DPS will help you kill him
That’s the easier part to make. My other idea is to make bosses with different timing or even phases?
Example:
60 sec boss. 10% DPS until you bring him to 50% Hp. After that, clicks do 10% damage. And when he gets down to 10% HP, you have to do 150 clicks to kill him, regardless of the DPS.
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Dark Ritual definitely needs changed/removed. The increase is too high. 10% doesn’t sound like a whole lot, but since its just a permanent upgrade that compounds on itself, after a while its almost your entire DPS. Since it becomes almost all your DPS, it makes other dps increases (such as Hero Souls) completely worthless. After 75 HS’s you can do it once every half hour. That means a determined person could get in 48 of them in just 1 day. Even if that person doesn’t spend a single dime to upgrade any heroes, he is now doing almost 100x the DPS he was doing the day before, with the exact same hero levels. And it just gets worse, if he did another 48 energized Dark Rituals the next day, he would be doing over 9000x his original non-DRed DPS.
With such large increases, there is basically no level that you can’t beat, all you need to do is maybe wait for 1 or 2 more DR’s to beat the next boss. No point in ascending and getting a bunch of HS’s because all they give right now is a dps increase, but since after a while 99% of your dps is from DR, it doesn’t matter if you have 100 souls or 10,000 souls. So then when you DO ascend even if you go from 75 to 750 souls, you don’t feel a big increase in getting back to where you were, you just feel behind until you can use DR again enough times.
Without DR though, you would eventually reach a wall where it just wasn’t worth grinding for a bit more gold to beat that next boss, so you’d have a reason to ascend and get a bunch of souls, making the trip back to your old highest level a lot faster and allowing you to beat that boss and continue a bit farther on until your next ascension. You never reach that wall with DR because there isn’t one. So if you ever DO ascend (say because of the new skill tree/store/whatever thats supposed to come out) you just feel WAY behind just trying to get back to that max level you were at previously.
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It would be nice for the purchase levels button to grey out if a given purchase is too expensive when holding Ctrl or Shift; at present, whether or not a purchase button is greyed out is determined by whether you can purchase a single level of the given hero. If it instead greyed out for whether you can purchase the 10x or 100x levels at once, it would be easier to know which heroes you can bulk up in levels for Hero Souls in the late game.
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This is a small one
when holding ctrl or shift to buy levels, it shows the DPS that it would be at when bought.
This is explained really badly, if anyone could elaborate on this, that would be great.
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Shift = buy 10
Ctrl = buy 100
Can we add in a button (alt?) that will let us buy 25, please? \<3
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> *Originally posted by **[EatMyPossum](/forums/2737/topics/428207?page=1#posts-8386608):***
>
> @Neider; you want a gold per second. First of all, there is a gold in the last 60s statistic which you can use for this purpose. Secondly, the enemies dont have a defence or something, just an amount of health. In that case, if we neglect the amount of time it takes for an enemy to spawn, the gold gained can be expressed in heatth per gold, or hp/gp. Since at some point the higher levels are more profitable, and since the hp/gp never changes, teh highest level is always the most profitable. Lol, you must be a fan of You Must Burn The rope i see.
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> *Originally posted by **[grndmaster20](/forums/2737/topics/428207?page=5#posts-8425927):***
>
> Dark Ritual definitely needs changed/removed. The increase is too high. 10% doesn’t sound like a whole lot, but since its just a permanent upgrade that compounds on itself, after a while its almost your entire DPS. Since it becomes almost all your DPS, it makes other dps increases (such as Hero Souls) completely worthless. After 75 HS’s you can do it once every half hour. That means a determined person could get in 48 of them in just 1 day. Even if that person doesn’t spend a single dime to upgrade any heroes, he is now doing almost 100x the DPS he was doing the day before, with the exact same hero levels. And it just gets worse, if he did another 48 energized Dark Rituals the next day, he would be doing over 9000x his original non-DRed DPS.
>
> With such large increases, there is basically no level that you can’t beat, all you need to do is maybe wait for 1 or 2 more DR’s to beat the next boss. No point in ascending and getting a bunch of HS’s because all they give right now is a dps increase, but since after a while 99% of your dps is from DR, it doesn’t matter if you have 100 souls or 10,000 souls. So then when you DO ascend even if you go from 75 to 750 souls, you don’t feel a big increase in getting back to where you were, you just feel behind until you can use DR again enough times.
>
> Without DR though, you would eventually reach a wall where it just wasn’t worth grinding for a bit more gold to beat that next boss, so you’d have a reason to ascend and get a bunch of souls, making the trip back to your old highest level a lot faster and allowing you to beat that boss and continue a bit farther on until your next ascension. You never reach that wall with DR because there isn’t one. So if you ever DO ascend (say because of the new skill tree/store/whatever thats supposed to come out) you just feel WAY behind just trying to get back to that max level you were at previously.
+1
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I think the nerfs to Golden Clicks hit new players excessively hard. Whereas before they could slingshot ahead every hour thanks to them and eventually ascend, they know have to grind way longer to get to their first ascension. Maybe tone down the scaling of the pre-100 levels a bit?
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A button for upgrading the cheapest heroes seriously needs to be added. Many players are requesting it, and for good reason. It’s a functionality issue. After a player ascends 10, 20, 30 times, leveling up heroes just to get H.S is tedious. With a ‘level by price’ button, experienced players won’t have to go through the motions and fight lag. This button would make the game much more smooth for players that have been around for awhile.
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> *Originally posted by **[grndmaster20](/forums/2737/topics/428207?page=5#posts-8425927):***
>
> Dark Ritual definitely needs changed/removed. The increase is too high. 10% doesn’t sound like a whole lot, but since its just a permanent upgrade that compounds on itself, after a while its almost your entire DPS. Since it becomes almost all your DPS, it makes other dps increases (such as Hero Souls) completely worthless. After 75 HS’s you can do it once every half hour. That means a determined person could get in 48 of them in just 1 day. Even if that person doesn’t spend a single dime to upgrade any heroes, he is now doing almost 100x the DPS he was doing the day before, with the exact same hero levels. And it just gets worse, if he did another 48 energized Dark Rituals the next day, he would be doing over 9000x his original non-DRed DPS.
>
> With such large increases, there is basically no level that you can’t beat, all you need to do is maybe wait for 1 or 2 more DR’s to beat the next boss. No point in ascending and getting a bunch of HS’s because all they give right now is a dps increase, but since after a while 99% of your dps is from DR, it doesn’t matter if you have 100 souls or 10,000 souls. So then when you DO ascend even if you go from 75 to 750 souls, you don’t feel a big increase in getting back to where you were, you just feel behind until you can use DR again enough times.
>
> Without DR though, you would eventually reach a wall where it just wasn’t worth grinding for a bit more gold to beat that next boss, so you’d have a reason to ascend and get a bunch of souls, making the trip back to your old highest level a lot faster and allowing you to beat that boss and continue a bit farther on until your next ascension. You never reach that wall with DR because there isn’t one. So if you ever DO ascend (say because of the new skill tree/store/whatever thats supposed to come out) you just feel WAY behind just trying to get back to that max level you were at previously.
Actually, with the new x10 and x4 buffs, I’m charging right through the bosses just by upgrading. Sure, if all of my Dark Ritual buffs magically disappeared, I would skid to an abrupt stop, but upgrades are definitely doing much more than DR.
Perhaps you should look into upgrading the earlier heroes to 1000+? It’s really efficient, and not as hopelessly boring as just waiting for DR to charge. Almost x10 damage every few hours or so, while +10% every half an hour would take 50 hours to increase your damage by 10×.
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Pretty optional but might be fun:
Instead of having shift-click do no damage, maybe it could do higher than normal damage with less accuracy?
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Also, if a player switches zones, maybe consider keeping the kill count for his highest zone the same. Obsessive people play idle games the most, and obsessive people don’t like losing even a penny of progress.
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How about a hero select option with a space bar hot key so when youre fighting and using the bonus’ you can simply click space bar, or another button, so you can continue your clicking, every second counts in those 30 seconds after all.
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i suggest to add the effect of hero soul, that hero soul(s) can increase critical % …..
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You know what would be cool?
If just having the game in the background and still “recognizing” each lick as a click on a monster.
Like when I do my taxes, each individual click is dmg to a monster AND another box of numbers finished!
Or I like to surf the web, each additional click I do when going from a site to another; All that clicking experience is pooled into the Clicker Heroes!
I especially like the idea of being able to do work and play at the same time, knowing that each thing I finish that requires me to use the mouse is a productive and wonderfully Ngold ! ;P
EDIT: I do not know if it is doable but it is a suggestion!
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> *Originally posted by **[harbhub](/forums/2737/topics/428207?page=5#posts-8419361):***
>
> I have some suggestions for the next update regarding gilded heroes. Some gilded heroes such as King Midas are significantly weaker than other gilded heroes. Instead of giving King Midas a DPS boost, I propose that you give him a +X% Gold boost where X is some number than makes sense. Other gilded heroes can have boosts that reflect their general usage. An example is giving Betty a boost like +X% DPS to all heroes. A final example is to give Alexa a +X% Critical Hit Damage on Clicks boost. Thank you for your time, developer. I enjoy your game!
+1
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Treasure Chests should have a chance to drop potions that lower the cooldown of your skills. Perhaps 1 minute per potion?
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Would love to see a ‘Level All’ button that levels up heroes, to the maximum allowable based on how much money you have, starting with the most powerful, and working down. Or a Level All By 1/10/100. Its a pain to scroll up and down through the list of heroes to level up heroes Someone else suggested a Level Cheapest which would be great also. Would make leveling so much easier.
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And make primal bosses chance to appear a real 25%, now I seem to get a 15-20% as maximum from ~150 bosses since patch 0.10 came.
And lot of people says more or less the same on chat, so it’s not only me who is being unlucky
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ya i was thinking that mabye a Golden treasure chest 1% chance of showing. also that it gives a chance to go dud at 90% double chest gold 9% and 1% for 10,000×. in wich a dud would take away all your gold. also for Regular Chest Dud’s 50% dud. also give midas’s Golden click to literally turn the next monster into a Golden version wich gives double the ammount of Gold.
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Some kind of indication when all skills of a hero are purchased vs missing one and not realizing it until later.
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> *Originally posted by **[JiffyJuff](/forums/2737/topics/428207?page=5#posts-8427635):***
> > *Originally posted by **[grndmaster20](/forums/2737/topics/428207?page=5#posts-8425927):***
> >
> > Dark Ritual definitely needs changed/removed. The increase is too high. 10% doesn’t sound like a whole lot, but since its just a permanent upgrade that compounds on itself, after a while its almost your entire DPS. Since it becomes almost all your DPS, it makes other dps increases (such as Hero Souls) completely worthless. After 75 HS’s you can do it once every half hour. That means a determined person could get in 48 of them in just 1 day. Even if that person doesn’t spend a single dime to upgrade any heroes, he is now doing almost 100x the DPS he was doing the day before, with the exact same hero levels. And it just gets worse, if he did another 48 energized Dark Rituals the next day, he would be doing over 9000x his original non-DRed DPS.
> >
> > With such large increases, there is basically no level that you can’t beat, all you need to do is maybe wait for 1 or 2 more DR’s to beat the next boss. No point in ascending and getting a bunch of HS’s because all they give right now is a dps increase, but since after a while 99% of your dps is from DR, it doesn’t matter if you have 100 souls or 10,000 souls. So then when you DO ascend even if you go from 75 to 750 souls, you don’t feel a big increase in getting back to where you were, you just feel behind until you can use DR again enough times.
> >
> > Without DR though, you would eventually reach a wall where it just wasn’t worth grinding for a bit more gold to beat that next boss, so you’d have a reason to ascend and get a bunch of souls, making the trip back to your old highest level a lot faster and allowing you to beat that boss and continue a bit farther on until your next ascension. You never reach that wall with DR because there isn’t one. So if you ever DO ascend (say because of the new skill tree/store/whatever thats supposed to come out) you just feel WAY behind just trying to get back to that max level you were at previously.
>
> Actually, with the new x10 and x4 buffs, I’m charging right through the bosses just by upgrading. Sure, if all of my Dark Ritual buffs magically disappeared, I would skid to an abrupt stop, but upgrades are definitely doing much more than DR.
>
> Perhaps you should look into upgrading the earlier heroes to 1000+? It’s really efficient, and not as hopelessly boring as just waiting for DR to charge. Almost x10 damage every few hours or so, while +10% every half an hour would take 50 hours to increase your damage by 10×.
If you read my post you would know thats not the case (BTW almost all of my heroes are over 1000, and I even screwed up and ascended this weekend). Every DR stacks on all current AND FUTURE damage. So since it compounds on itself, to get to 10x of your damage you would need to do DR about 24 times (12 hours, nowhere near 50). HOWEVER, that is just taking into account damage increased from DR. You would be able to level your heroes just like normal too (actually faster since the added DR damage means farther levels too) So if you level your heroes enough to do 10x your damage and also used DR 24 times, you would be doing 100x your damage. I dunno about you, but i’d much rather increase my dps by 100x instead of just 10×. Do you see how big a deal DR is now? Every single use of it is just that much better than the last use of it
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